📄 07-5.cpp
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//
// Fifth example from Item 7 ("SpecialString"):
//
#include <iostream>
#include <deque>
#include <vector>
#include "ESTLUtil.h"
#include "Widget.h"
using namespace std;
using namespace ESTLUtils;
struct DeleteObject { // templatization and base
// class removed here
template<typename T> // templatization added here
void operator()(const T* ptr) const
{ delete ptr; }
};
class SpecialString: public string
{
public:
SpecialString(const char *s) : string(s) {}
// Now we'll see this d'tor run
~SpecialString() { cout << "destroying a SpecialString..." << endl; }
// assume all sorts of dynamic stuff lives here...
};
void doSomething()
{
deque<SpecialString*> dssp;
dssp.push_back(new SpecialString("hi"));
dssp.push_back(new SpecialString("there"));
dssp.push_back(new SpecialString("dude"));
for_each( dssp.begin(), dssp.end(),
DeleteObject()); // ah! well-defined behavior!
}
int main()
{
using namespace std;
using namespace ESTLUtils;
doSomething();
return 0;
}
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