📄 lightcycles.h
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//-----------------------------------------------------------------
// Light Cycles Application
// C++ Header - LightCycles.h
//-----------------------------------------------------------------
#pragma once
//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#include <windows.h>
#include "Resource.h"
#include "GameEngine.h"
#include "Bitmap.h"
//-----------------------------------------------------------------
// Global Variables
//-----------------------------------------------------------------
HINSTANCE g_hInstance;
GameEngine* g_pGame;
Bitmap* g_pBackground;
Bitmap* g_pCycle[2][4];
POINT g_ptCyclePos[2];
POINT g_ptCycleSpeed[2];
POINT g_ptCycleTrail[2][100];
int g_iTrailLen[2];
const int g_iSPEED = 4;
BOOL g_bGameOver;
//-----------------------------------------------------------------
// Function Declarations
//-----------------------------------------------------------------
void NewGame();
void UpdateCycles();
void SteerCycle(int iCycle, int iDirection);
void EndGame(int iCycle);
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