📄 slideshow.cpp
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//-----------------------------------------------------------------
// Slideshow Application
// C++ Source - Slideshow.cpp
//-----------------------------------------------------------------
//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#include "Slideshow.h"
//-----------------------------------------------------------------
// Game Engine Functions
//-----------------------------------------------------------------
BOOL GameInitialize(HINSTANCE hInstance)
{
// Create the game engine
g_pGame = new GameEngine(hInstance, TEXT("Slideshow"),
TEXT("Slideshow"), IDI_SLIDESHOW, IDI_SLIDESHOW_SM);
if (g_pGame == NULL)
return FALSE;
// Set the frame rate
g_pGame->SetFrameRate(1);
// Store the instance handle
g_hInstance = hInstance;
return TRUE;
}
void GameStart(HWND hWindow)
{
// Create and load the slide bitmaps
HDC hDC = GetDC(hWindow);
g_pSlides[0] = new Bitmap(hDC, TEXT("Image1.bmp"));
g_pSlides[1] = new Bitmap(hDC, TEXT("Image2.bmp"));
g_pSlides[2] = new Bitmap(hDC, TEXT("Image3.bmp"));
g_pSlides[3] = new Bitmap(hDC, IDB_IMAGE4, g_hInstance);
g_pSlides[4] = new Bitmap(hDC, IDB_IMAGE5, g_hInstance);
g_pSlides[5] = new Bitmap(hDC, 640, 480, RGB(0, 0, 0));
// Set the first slide
g_iCurSlide = 0;
}
void GameEnd()
{
// Cleanup the slide bitmaps
for (int i = 0; i < g_iNUMSLIDES; i++)
delete g_pSlides[i];
// Cleanup the game engine
delete g_pGame;
}
void GameActivate(HWND hWindow)
{
}
void GameDeactivate(HWND hWindow)
{
}
void GamePaint(HDC hDC)
{
// Draw the current slide bitmap
g_pSlides[g_iCurSlide]->Draw(hDC, 0, 0);
}
void GameCycle()
{
static int iDelay = 0;
// Establish a 3-second delay before moving to the next slide
if (++iDelay > 3)
{
// Restore the delay counter
iDelay = 0;
// Move to the next slide
if (++g_iCurSlide == g_iNUMSLIDES)
g_iCurSlide = 0;
// Force a repaint to draw the next slide
InvalidateRect(g_pGame->GetWindow(), NULL, FALSE);
}
}
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