📄 animationqueue.java
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/* * Fire (Flexible Interface Rendering Engine) is a set of graphics widgets for creating GUIs for j2me applications. * Copyright (C) 2006-2008 Bluevibe (www.bluevibe.net) * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * *//** * */package gr.fire.util;import gr.fire.core.Animation;import java.util.Vector;/** * @author padeler * */public final class AnimationQueue{ private final Vector animations = new Vector(); private final Object lock = new Object(); private int pointer; public AnimationQueue() { pointer=0; } public Animation getNextAnimation() throws InterruptedException { synchronized (lock) { while(animations.size()==0) { lock.wait(); } ++pointer; if(pointer>=animations.size()) pointer=0; Animation anim = (Animation)animations.elementAt(pointer); return anim; } } public void addAnimation(Animation anim) { if(anim==null) throw new IllegalArgumentException("Animation cannot be null"); synchronized (lock) { animations.addElement(anim); // set pointer to a position that the next animation served will be this one. pointer = animations.size()-2; lock.notify(); // notify animation thread for the new animation. } } public boolean removeAnimation(Animation anim) { if(anim==null) throw new IllegalArgumentException("Animation cannot be null"); synchronized (lock) { // set pointer to a safe position. pointer = 0; return animations.removeElement(anim); } } public void removeAllAnimations() { synchronized (lock) { // set pointer to a safe position. pointer = 0; animations.removeAllElements(); } }}
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