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📄 scrollanimation.java

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💻 JAVA
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/* * Fire (Flexible Interface Rendering Engine) is a set of graphics widgets for creating GUIs for j2me applications.  * Copyright (C) 2006-2008 Bluevibe (www.bluevibe.net) * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA *  *//** *  */package gr.fire.ui;import gr.fire.core.Animation;import gr.fire.core.Component;import gr.fire.core.FireScreen;import gr.fire.core.Panel;import javax.microedition.lcdui.Graphics;/** * @author padeler * */public class ScrollAnimation extends Animation{	public static final long MILISECONDS_PER_FRAME=40;		public static final int SCROLL_PERCENT = 30; // percent of the viewports dimensions to scroll.	public static final int SCROLL_FRAMES = 4; // number of frames in this animation.		private Panel owner;	private Integer direction;	private int frameCount=0;	private int stepChange=0;	private long lastFrame;	int width,height;		public void paint(Graphics g)	{		owner.paint(g);	}	public Component getOwner()	{		return owner;	}	/* (non-Javadoc)	 * @see gr.fire.core.Animation#getProperties()	 */	public Object getProperties()	{		return direction;	}	public Component getTrigger()	{		return null;	}	public boolean isRunning()	{		return (frameCount<SCROLL_FRAMES);	}	/**	 * Setup this scrollAnimation object. 	 * @param Owner is the Panel which will scroll	 * @param Trigger is ignored.	 * @param properties is an Integer with the animation direction. Animation directions are FireScreen.LEFT, FireScreen.RIGHT, FireScreen.UP, FireScreen.DOWN. 	 */	public void setup(Component owner, Component trigger, Object properties)	{		if(owner==null || (owner instanceof Panel)==false || properties==null || (properties instanceof Integer)==false)			throw new IllegalArgumentException("Owner must be a Panel, and properties must be an Integer with the scroll direction");				this.owner = (Panel)owner;		this.direction = (Integer)properties;				int d = direction.intValue();		int vpD;		if(d==FireScreen.UP || d==FireScreen.DOWN)			vpD = this.owner.getViewPortHeight();		else 			vpD = this.owner.getViewPortWidth();								stepChange = ((vpD * SCROLL_PERCENT)/SCROLL_FRAMES) / 100;		width = this.owner.getWidth();		height = this.owner.getHeight();				lastFrame = System.currentTimeMillis();	}	/* (non-Javadoc)	 * @see gr.fire.core.Animation#step()	 */	public boolean step()	{		long now = System.currentTimeMillis();				if(now-lastFrame>=MILISECONDS_PER_FRAME)		{			lastFrame = now;			frameCount++;			int vpX = owner.getViewPortPositionX();			int vpY = owner.getViewPortPositionY();			int d = direction.intValue();			boolean dontStop=true;			switch(d)			{			case FireScreen.UP:				dontStop = owner.setViewPortPosition(vpX,vpY-stepChange);				break;			case FireScreen.DOWN:				dontStop = owner.setViewPortPosition(vpX,vpY+stepChange);				break;			case FireScreen.LEFT:				dontStop = owner.setViewPortPosition(vpX-stepChange,vpY);				break;			case FireScreen.RIGHT:				dontStop = owner.setViewPortPosition(vpX+stepChange,vpY);				break;			}						if(dontStop==false)			{				stop();				return false;			}			return true;		}		return false;	}		public void forceComplete()	{		stepChange = stepChange*(SCROLL_FRAMES-frameCount);		lastFrame=0;		step();	}	/* (non-Javadoc)	 * @see gr.fire.core.Animation#stop()	 */	public void stop()	{		frameCount = SCROLL_FRAMES;	}}

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