📄 procamp.psh
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sampler s0 : register(s0);float4 p0 : register(c0);float4 p1 : register(c1);#define width (p0[0])#define height (p0[1])#define counter (p0[2])#define clock (p0[3])#define one_over_width (p1[0])#define one_over_height (p1[1])#define PI acos(-1)static float4x4 r2y ={ 0.299, 0.587, 0.114, 0, -0.147, -0.289, 0.437, 0, 0.615, -0.515, -0.100, 0, 0, 0, 0, 0};static float4x4 y2r ={ 1.0, 0.0, 1.140, 0, 1.0, -0.394, -0.581, 0, 1.0, 2.028, 0.0, 0, 0, 0, 0, 0};#define ymin (16.0/255)#define ymax (235.0/255)// Brightness: -1.0 to 1.0, default 0.0// Contrast: 0.0 to 10.0, default 1.0// Hue: -180.0 to +180.0, default 0.0// Saturation: 0.0 to 10.0, default 1.0#define Brightness 0.0#define Contrast 1.0#define Hue 0.0#define Saturation 1.0// tv -> pc scale// #define Brightness (-ymin)// #define Contrast (1.0/(ymax-ymin))static float2x2 HueMatrix ={ cos(Hue * PI / 180), sin(Hue * PI / 180), -sin(Hue * PI / 180), cos(Hue * PI / 180)};float4 main(float2 tex : TEXCOORD0) : COLOR{ float4 c0 = tex2D(s0, tex); c0 = mul(r2y, c0); c0.r = Contrast * (c0.r - ymin) + ymin + Brightness; c0.gb = mul(HueMatrix, c0.gb) * Saturation; c0 = mul(y2r, c0); return c0; }
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