📄 resizer.psh
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sampler s0 : register(s0);sampler s1 : register(s1);sampler s2 : register(s2);sampler s3 : register(s3);sampler s4 : register(s4);float4 p0 : register(c0);float2 dxdy : register(c1);float2 dx : register(c2);float2 dy : register(c3);#define A _The_Value_Of_A_Is_Set_Here_// none of the resizers here can be used for 1:1 mapping! // tex * size won't be 0, 1, 2, 3, .. as you might expect, but something like 0, 0.999, 2.001, 2.999, ...// this means when the fractional part becomes 0.999 we will be interpolating with the wrong value!!!struct PS_INPUT{ float2 t0 : TEXCOORD0; float2 t1 : TEXCOORD1; float2 t2 : TEXCOORD2; float2 t3 : TEXCOORD3; float2 t4 : TEXCOORD4;};float4 main_bilinear(PS_INPUT input) : COLOR{ float2 dd = frac(input.t4); float4 c = lerp( lerp(tex2D(s0, input.t0), tex2D(s1, input.t1), dd.x), lerp(tex2D(s2, input.t2), tex2D(s3, input.t3), dd.x), dd.y); return c;}static float4x4 tco ={ 0, A, -2*A, A, 1, 0, -A-3, A+2, 0, -A, 2*A+3, -A-2, 0, 0, A, -A};float4 taps(float t){ return mul(tco, float4(1, t, t*t, t*t*t));}float4 SampleX(float4 tx, float2 t0){ return mul(tx, float4x4( tex2D(s0, t0 - dx), tex2D(s0, t0), tex2D(s0, t0 + dx), tex2D(s0, t0 + dx + dx) ) );}float4 SampleY(float4 tx, float4 ty, float2 t0){ return mul(ty, float4x4( SampleX(tx, t0 - dy), SampleX(tx, t0), SampleX(tx, t0 + dy), SampleX(tx, t0 + dy + dy) ) );}float4 main_bicubic1pass(PS_INPUT input) : COLOR{ float2 dd = frac(input.t1); return SampleY(taps(dd.x), taps(dd.y), input.t0); // return SampleY(tex1D(s1, dd.x), tex1D(s1, dd.y), input.t0); }float4 Sample(float4 t, PS_INPUT input){ return mul(t, float4x4( tex2D(s0, input.t0), tex2D(s1, input.t1), tex2D(s2, input.t2), tex2D(s3, input.t3) ) );}float4 main_bicubic2pass(PS_INPUT input) : COLOR{ float2 dd = frac(input.t4); return Sample(taps(dd.x), input); // return Sample(tex1D(s4, dd.x), input); }
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