📄 gamecontrol.cpp
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#include "GameControl.h"
GameControl::GameControl(Box *b,Grid *g,GameForm *f)
{
pBox = b;
pGrid = g;
pGameForm = f;
}
void GameControl::moveBoxLeft(void)
{
pGameForm->eraseBox(*pBox);//擦除原有方块
Box b = *pBox;//保存原有方块
pBox->left();
if(isObstacle())//若遇障碍则撤销移动
{
*pBox = b;
}
pGameForm->drawBox(*pBox);//重新绘制新的方块
}
void GameControl::moveBoxRight(void)
{
pGameForm->eraseBox(*pBox);//擦除原有方块
Box b = *pBox;//保存原有方块
pBox->right();
if(isObstacle())//若遇障碍则撤销移动
{
*pBox = b;
}
pGameForm->drawBox(*pBox);//重新绘制新的方块
}
void GameControl::dropBox(void)
{
pGameForm->eraseBox(*pBox);//擦除原有方块
Box b = *pBox;//保存原有方块
pBox->drop();
if(isObstacle())//若遇障碍则接收方块
{
*pBox = b;
pGameForm->eraseGrid();
if(!pGrid->acceptBox(*pBox))
{
exit(0);
}
pGameForm->drawGrid(*pGrid);
pBox->init();
//待完善接收失败的处理
}
pGameForm->drawBox(*pBox);//重新绘制新的方块
}
void GameControl::straightDown(void)
{
}
void GameControl::rotateBox(void)
{
pGameForm->eraseBox(*pBox);//擦除原有方块
Box b = *pBox;//保存原有方块
pBox->rotate();
if(isObstacle())//若遇障碍则撤销移动
{
*pBox = b;
}
pGameForm->drawBox(*pBox);//重新绘制新的方块
}
bool GameControl::isObstacle(void)
{
Coord location = pBox->getLocation();
BoxCode code = pBox->getCode();
int x,y;
for (int i=0; i<16;i++)
{
if (true == code.test(15-i))
{
x = location.x+ i%4;
y = location.y+ i/4;
if(x<0||x>=COLUMNS||y<0||y>=LINES)
{
return true;
}
if (pGrid->isOccupied(y,x))
{
return true;
}
}
}
return false;
}
void GameControl::startGame(void)
{
pGameForm->draw();
pGameForm->drawGrid(*pGrid);
pGameForm->drawBox(*pBox);
Command c;
while (c != QUIT)
{
c = pGameForm->readOperator();
switch(c) {
case LEFT:
moveBoxLeft();
break;
case RIGHT:
moveBoxRight();
break;
case ROTATE:
rotateBox();
break;
case NONE:
dropBox();
break;
//default:
}
Sleep(400);
}
}
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