📄 objmon2.pas
字号:
inherited;
end;
function TBigHeartMonster.AttackTarget(): Boolean;
var
I: Integer;
BaseObject: TBaseObject;
nPower: Integer;
WAbil: pTAbility;
begin
Result := False;
if Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime then begin
m_dwHitTick := GetTickCount();
SendRefMsg(RM_HIT, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
WAbil := @m_WAbil;
nPower := (Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) + 1) + LoWord(WAbil.DC));
for I := 0 to m_VisibleActors.Count - 1 do begin
BaseObject := TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
if BaseObject = nil then Continue;
if BaseObject.m_boDeath then Continue;
if IsProperTarget(BaseObject) then begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) <= m_nViewRange) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= m_nViewRange) then begin
SendDelayMsg(Self, RM_DELAYMAGIC, nPower, MakeLong(BaseObject.m_nCurrX, BaseObject.m_nCurrY), 1, Integer(BaseObject), '', 200);
SendRefMsg(RM_10205, 0, BaseObject.m_nCurrX, BaseObject.m_nCurrY, 1 {type}, '');
end;
end;
end; // for
Result := True;
end;
// inherited;
end;
procedure TBigHeartMonster.Run; //004A617C
begin
if not m_boGhost and
not m_boDeath and
(m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) then begin
if m_VisibleActors.Count > 0 then
AttackTarget();
end;
inherited;
end;
{ TSpiderHouseMonster }
constructor TSpiderHouseMonster.Create; //004A61D0
begin
inherited;
m_nViewRange := 9;
m_nRunTime := 250;
m_dwSearchTime := Random(1500) + 2500;
m_dwSearchTick := 0;
m_boStickMode := True;
BBList := TList.Create;
end;
destructor TSpiderHouseMonster.Destroy;
begin
BBList.Free;
inherited;
end;
procedure TSpiderHouseMonster.GenBB;
begin
if BBList.Count < 15 then begin
SendRefMsg(RM_HIT, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
SendDelayMsg(Self, RM_ZEN_BEE, 0, 0, 0, 0, '', 500);
end;
end;
function TSpiderHouseMonster.Operate(ProcessMsg: pTProcessMessage): Boolean;
var
BB: TBaseObject;
n08, n0C: Integer;
begin
if ProcessMsg.wIdent = RM_ZEN_BEE then begin
n08 := m_nCurrX;
n0C := m_nCurrY + 1;
if m_PEnvir.CanWalk(n08, n0C, True) then begin
BB := UserEngine.RegenMonsterByName(m_PEnvir.sMapName, n08, n0C, g_Config.sSpider);
if BB <> nil then begin
BB.SetTargetCreat(m_TargetCret);
BBList.Add(BB);
end;
end;
end;
Result := inherited Operate(ProcessMsg);
end;
procedure TSpiderHouseMonster.Run;
var
I: Integer;
BB: TBaseObject;
begin
if not m_boGhost and
not m_boDeath and
(m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) then begin
if Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed then begin
m_dwWalkTick := GetTickCount();
if Integer(GetTickCount - m_dwHitTick) >= m_nNextHitTime then begin
m_dwHitTick := GetTickCount();
SearchTarget();
if m_TargetCret <> nil then GenBB();
end;
for I := BBList.Count - 1 downto 0 do begin
if BBList.Count <= 0 then Break;
BB := TBaseObject(BBList.Items[I]);
if BB <> nil then begin
if BB.m_boDeath or (BB.m_boGhost) then BBList.Delete(I);
end;
end; // for
end;
end;
inherited;
end;
{ TExplosionSpider }
constructor TExplosionSpider.Create;
//004A6538
begin
inherited;
m_nViewRange := 5;
m_nRunTime := 250;
m_dwSearchTime := Random(1500) + 2500;
m_dwSearchTick := 0;
dw558 := GetTickCount();
end;
destructor TExplosionSpider.Destroy;
begin
inherited;
end;
procedure TExplosionSpider.sub_4A65C4;
var
WAbil: pTAbility;
I, nPower, n10: Integer;
BaseObject: TBaseObject;
begin
m_WAbil.HP := 0;
WAbil := @m_WAbil;
nPower := (Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) + 1) + LoWord(WAbil.DC));
for I := 0 to m_VisibleActors.Count - 1 do begin
BaseObject := TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
if BaseObject = nil then Continue;
if BaseObject.m_boDeath then Continue;
if IsProperTarget(BaseObject) then begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) <= 1) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= 1) then begin
n10 := 0;
Inc(n10, BaseObject.GetHitStruckDamage(Self, nPower div 2));
Inc(n10, BaseObject.GetMagStruckDamage(Self, nPower div 2));
if n10 > 0 then begin
BaseObject.StruckDamage(n10);
BaseObject.SendDelayMsg(TBaseObject(RM_STRUCK), RM_10101, n10, BaseObject.m_WAbil.HP, BaseObject.m_WAbil.MaxHP, Integer(Self), '', 700);
//BaseObject.SendMsg(TBaseObject(RM_STRUCK), RM_10101, n10, BaseObject.m_WAbil.HP, BaseObject.m_WAbil.MaxHP, Integer(Self), '');
end;
end;
end;
end; // for
end;
function TExplosionSpider.AttackTarget: Boolean;
var
btDir: Byte;
begin
Result := False;
if m_TargetCret = nil then Exit;
if GetAttackDir(m_TargetCret, btDir) then begin
if Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime then begin
m_dwHitTick := GetTickCount();
m_dwTargetFocusTick := GetTickCount();
sub_4A65C4();
end;
Result := True;
end else begin
if m_TargetCret.m_PEnvir = m_PEnvir then begin
SetTargetXY(m_TargetCret.m_nCurrX, m_TargetCret.m_nCurrY); {0FFF0h}
//004A8FE3
end else begin
DelTargetCreat(); {0FFF1h}
//004A9009
end;
end;
end;
procedure TExplosionSpider.Run;
begin
if not m_boDeath and not m_boGhost then
if (GetTickCount - dw558) > 60 * 1000 then begin
dw558 := GetTickCount();
sub_4A65C4();
end;
inherited;
end;
{ TGuardUnit }
procedure TGuardUnit.Struck(hiter: TBaseObject);
begin
inherited;
if m_Castle <> nil then begin
bo2B0 := True;
m_dw2B4Tick := GetTickCount();
end;
end;
function TGuardUnit.IsProperTarget(BaseObject: TBaseObject): Boolean;
begin
Result := False;
if m_Castle <> nil then begin
if m_LastHiter = BaseObject then Result := True;
if (BaseObject <> nil) and (BaseObject.bo2B0) then begin
if (GetTickCount - BaseObject.m_dw2B4Tick) < 2 * 60 * 1000 then begin
Result := True;
end else BaseObject.bo2B0 := False;
if BaseObject.m_Castle <> nil then begin
BaseObject.bo2B0 := False;
Result := False;
end;
end;
if TUserCastle(m_Castle).m_boUnderWar then Result := True;
if TUserCastle(m_Castle).m_MasterGuild <> nil then begin
if BaseObject.m_Master = nil then begin
if (TUserCastle(m_Castle).m_MasterGuild = BaseObject.m_MyGuild) or
(TUserCastle(m_Castle).m_MasterGuild.IsAllyGuild(TGUild(BaseObject.m_MyGuild))) then begin
if m_LastHiter <> BaseObject then Result := False;
end;
end else begin //004A6988
if (TUserCastle(m_Castle).m_MasterGuild = BaseObject.m_Master.m_MyGuild) or
(TUserCastle(m_Castle).m_MasterGuild.IsAllyGuild(TGUild(BaseObject.m_Master.m_MyGuild))) then begin
if (m_LastHiter <> BaseObject.m_Master) and (m_LastHiter <> BaseObject) then Result := False;
end;
end;
end; //004A69EF
if (BaseObject <> nil) and
BaseObject.m_boAdminMode or
BaseObject.m_boStoneMode or
((BaseObject.m_btRaceServer >= 10) and
(BaseObject.m_btRaceServer < 50)) or
(BaseObject = Self) or (BaseObject.m_Castle = Self.m_Castle) then begin
Result := False;
end;
Exit;
end; //004A6A41
if m_LastHiter = BaseObject then Result := True;
if (BaseObject.m_TargetCret <> nil) and (BaseObject.m_TargetCret.m_btRaceServer = 112) then
Result := True;
if (BaseObject <> nil) and (BaseObject.PKLevel >= 2) then Result := True;
if (BaseObject <> nil) and BaseObject.m_boAdminMode or
BaseObject.m_boStoneMode or
(BaseObject = Self) then Result := False;
end;
{ TArcherGuard }
constructor TArcherGuard.Create; //004A6AB4
begin
inherited;
m_nViewRange := 12;
m_boWantRefMsg := True;
m_Castle := nil;
m_nDirection := -1;
m_btRaceServer := 112;
end;
destructor TArcherGuard.Destroy;
begin
inherited;
end;
procedure TArcherGuard.sub_4A6B30(TargeTBaseObject: TBaseObject); //004A6B30
var
nPower: Integer;
WAbil: pTAbility;
begin
if TargeTBaseObject <> nil then begin
m_btDirection := GetNextDirection(m_nCurrX, m_nCurrY, TargeTBaseObject.m_nCurrX, TargeTBaseObject.m_nCurrY);
WAbil := @m_WAbil;
nPower := (Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) + 1) + LoWord(WAbil.DC));
if nPower > 0 then
nPower := TargeTBaseObject.GetHitStruckDamage(Self, nPower);
if nPower > 0 then begin
TargeTBaseObject.SetLastHiter(Self);
TargeTBaseObject.m_ExpHitter := nil;
TargeTBaseObject.StruckDamage(nPower);
TargeTBaseObject.SendDelayMsg(TBaseObject(RM_STRUCK), RM_10101, nPower, TargeTBaseObject.m_WAbil.HP, TargeTBaseObject.m_WAbil.MaxHP, Integer(Self), '',
_MAX(abs(m_nCurrX - TargeTBaseObject.m_nCurrX), abs(m_nCurrY - TargeTBaseObject.m_nCurrY)) * 50 + 600);
end;
SendRefMsg(RM_FLYAXE, m_btDirection, m_nCurrX, m_nCurrY, Integer(TargeTBaseObject), '');
end;
end;
procedure TArcherGuard.Run;
var
I: Integer;
nAbs: Integer;
nRage: Integer;
BaseObject: TBaseObject;
TargeTBaseObject: TBaseObject;
begin
nRage := 9999;
TargeTBaseObject := nil;
if not m_boDeath and
not m_boGhost and
(m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) then begin
if Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed then begin
m_dwWalkTick := GetTickCount();
for I := 0 to m_VisibleActors.Count - 1 do begin
BaseObject := TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
if BaseObject = nil then Continue;
if BaseObject.m_boDeath then Continue;
if IsProperTarget(BaseObject) then begin
nAbs := abs(m_nCurrX - BaseObject.m_nCurrX) + abs(m_nCurrY - BaseObject.m_nCurrY);
if nAbs < nRage then begin
nRage := nAbs;
TargeTBaseObject := BaseObject;
end;
end;
end;
if TargeTBaseObject <> nil then begin
SetTargetCreat(TargeTBaseObject);
end else begin
DelTargetCreat();
end;
end;
if m_TargetCret <> nil then begin
if Integer(GetTickCount - m_dwHitTick) >= m_nNextHitTime then begin
m_dwHitTick := GetTickCount();
sub_4A6B30(m_TargetCret);
end;
end else begin
if (m_nDirection >= 0) and (m_btDirection <> m_nDirection) then begin
TurnTo(m_nDirection);
end;
end;
end;
inherited;
end;
{ TArcherPolice }
constructor TArcherPolice.Create; //004A6E14
begin
inherited;
m_btRaceServer := 20;
end;
destructor TArcherPolice.Destroy;
begin
inherited;
end;
{ TCastleDoor }
constructor TCastleDoor.Create; //004A6E60
begin
inherited;
m_boAnimal := False;
m_boStickMode := True;
m_boOpened := False;
m_btAntiPoison := 200;
end;
destructor TCastleDoor.Destroy;
begin
inherited;
end;
procedure TCastleDoor.SetMapXYFlag(nFlag: Integer); //004A6FB4
var
bo06: Boolean;
begin
m_PEnvir.SetMapXYFlag(m_nCurrX, m_nCurrY - 2, True);
m_PEnvir.SetMapXYFlag(m_nCurrX + 1, m_nCurrY - 1, True);
m_PEnvir.SetMapXYFlag(m_nCurrX + 1, m_nCurrY - 2, True);
if nFlag = 1 then bo06 := False
else bo06 := True;
m_PEnvir.SetMapXYFlag(m_nCurrX, m_nCurrY, bo06);
m_PEnvir.SetMapXYFlag(m_nCurrX, m_nCurrY - 1, bo06);
m_PEnvir.SetMapXYFlag(m_nCurrX, m_nCurrY - 2, bo06);
m_PEnvir.SetMapXYFlag(m_nCurrX + 1, m_nCurrY - 1, bo06);
m_PEnvir.SetMapXYFlag(m_nCurrX + 1, m_nCurrY - 2, bo06);
m_PEnvir.SetMapXYFlag(m_nCurrX - 1, m_nCurrY, bo06);
m_PEnvir.SetMapXYFlag(m_nCurrX - 2, m_nCurrY, bo06);
m_PEnvir.SetMapXYFlag(m_nCurrX - 1, m_nCurrY - 1, bo06);
m_PEnvir.SetMapXYFlag(m_nCurrX - 1, m_nCurrY + 1, bo06);
if nFlag = 0 then begin
m_PEnvir.SetMapXYFlag(m_nCurrX, m_nCurrY - 2, False);
m_PEnvir.SetMapXYFlag(m_nCurrX + 1, m_nCurrY - 1, False);
m_PEnvir.SetMapXYFlag(m_nCurrX + 1, m_nCurrY - 2, False);
end;
end;
procedure TCastleDoor.Open;
begin
if m_boDeath then Exit;
m_btDirection := 7;
SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
m_boOpened := True;
m_boStoneMode := True;
SetMapXYFlag(0);
bo2B9 := False;
end;
procedure TCastleDoor.Close;
begin
if m_boDeath then Exit;
m_btDirection := 3 - Round(m_WAbil.HP / m_WAbil.MaxHP * 3.0);
if (m_btDirection - 3) >= 0 then m_btDirection := 0;
SendRefMsg(RM_DIGDOWN, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
m_boOpened := False;
m_boStoneMode := False;
SetMapXYFlag(1);
bo2B9 := True;
end;
procedure TCastleDoor.Die;
begin
inherited;
dw560 := GetTickCount();
SetMapXYFlag(2);
end;
procedure TCastleDoor.Run;
var
n08: Integer;
begin
if m_boDeath and (m_Castle <> nil) then
m_dwDeathTick := GetTickCount()
else m_nHealthTick := 0;
if not m_boOpened then begin
n08 := 3 - Round(m_WAbil.HP / m_WAbil.MaxHP * 3.0);
if (m_btDirection <> n08) and (n08 < 3) then begin
m_btDirection := n08;
SendRefMsg(RM_TURN, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
end;
end;
inherited;
end;
procedure TCastleDoor.RefStatus; //004A6F24
var
n08: Integer;
begin
n08 := 3 - Round(m_WAbil.HP / m_WAbil.MaxHP * 3.0);
if (n08 - 3) >= 0 then n08 := 0;
m_btDirection := n08;
SendRefMsg(RM_ALIVE, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
end;
procedure TCastleDoor.Initialize; //0x004A6ECC
begin
// m_btDirection:=0;
inherited;
{
if m_WAbil.HP > 0 then begin
if m_boOpened then begin
SetMapXYFlag(0);
exit;
end;
SetMapXYFlag(1);
exit;
end;
SetMapXYFlag(2);
}
end;
{ TWallStructure }
constructor TWallStructure.Create;
begin
inherited;
m_boAnimal := False;
m_boStickMode := True;
boSetMapFlaged := False;
m_btAntiPoison := 200;
end;
destructor TWallStructure.Destroy;
begin
inherited;
end;
procedure TWallStructure.Initialize;
begin
m_btDirection := 0;
inherited;
end;
procedure TWallStructure.RefStatus;
var
n08: Integer;
begin
if m_WAbil.HP > 0 then begin
n08 := 3 - Round(m_WAbil.HP / m_WAbil.MaxHP * 3.0);
end else begin
n08 := 4;
end;
if n08 >= 5 then n08 := 0;
m_btDirection := n08;
SendRefMsg(RM_ALIVE, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
end;
procedure TWallStructure.Die;
begin
inherited;
dw560 := GetTickCount();
end;
procedure TWallStructure.Run;
var
n08: Integer;
begin
if m_boDeath then begin
m_dwDeathTick := GetTickCount();
if boSetMapFlaged then begin
m_PEnvir.SetMapXYFlag(m_nCurrX, m_nCurrY, True);
boSetMapFlaged := False;
end;
end else begin
m_nHealthTick := 0;
if not boSetMapFlaged then begin
m_PEnvir.SetMapXYFlag(m_nCurrX, m_nCurrY, False);
boSetMapFlaged := True;
end;
end;
if m_WAbil.HP > 0 then begin
n08 := 3 - Round(m_WAbil.HP / m_WAbil.MaxHP * 3.0);
end else begin
n08 := 4;
end;
if (m_btDirection <> n08) and (n08 < 5) then begin
m_btDirection := n08;
SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
end;
inherited;
end;
end.
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -