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📄 objmon2.pas

📁 飞尔传奇世界的引擎代码可直接编译M2Engine 请使用Delphi编译
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  inherited;
end;

function TBigHeartMonster.AttackTarget(): Boolean;
var
  I: Integer;
  BaseObject: TBaseObject;
  nPower: Integer;
  WAbil: pTAbility;
begin
  Result := False;
  if Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime then begin
    m_dwHitTick := GetTickCount();
    SendRefMsg(RM_HIT, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
    WAbil := @m_WAbil;
    nPower := (Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) + 1) + LoWord(WAbil.DC));
    for I := 0 to m_VisibleActors.Count - 1 do begin
      BaseObject := TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
      if BaseObject = nil then Continue;
      if BaseObject.m_boDeath then Continue;
      if IsProperTarget(BaseObject) then begin
        if (abs(m_nCurrX - BaseObject.m_nCurrX) <= m_nViewRange) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= m_nViewRange) then begin
          SendDelayMsg(Self, RM_DELAYMAGIC, nPower, MakeLong(BaseObject.m_nCurrX, BaseObject.m_nCurrY), 1, Integer(BaseObject), '', 200);
          SendRefMsg(RM_10205, 0, BaseObject.m_nCurrX, BaseObject.m_nCurrY, 1 {type}, '');
        end;
      end;
    end; // for
    Result := True;
  end;
  //  inherited;

end;

procedure TBigHeartMonster.Run; //004A617C
begin
  if not m_boGhost and
    not m_boDeath and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) then begin
    if m_VisibleActors.Count > 0 then
      AttackTarget();
  end;
  inherited;
end;

{ TSpiderHouseMonster }

constructor TSpiderHouseMonster.Create; //004A61D0
begin
  inherited;
  m_nViewRange := 9;
  m_nRunTime := 250;
  m_dwSearchTime := Random(1500) + 2500;
  m_dwSearchTick := 0;
  m_boStickMode := True;
  BBList := TList.Create;
end;

destructor TSpiderHouseMonster.Destroy;
begin
  BBList.Free;
  inherited;
end;

procedure TSpiderHouseMonster.GenBB;
begin
  if BBList.Count < 15 then begin
    SendRefMsg(RM_HIT, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
    SendDelayMsg(Self, RM_ZEN_BEE, 0, 0, 0, 0, '', 500);
  end;
end;

function TSpiderHouseMonster.Operate(ProcessMsg: pTProcessMessage): Boolean;
var
  BB: TBaseObject;
  n08, n0C: Integer;
begin
  if ProcessMsg.wIdent = RM_ZEN_BEE then begin
    n08 := m_nCurrX;
    n0C := m_nCurrY + 1;
    if m_PEnvir.CanWalk(n08, n0C, True) then begin
      BB := UserEngine.RegenMonsterByName(m_PEnvir.sMapName, n08, n0C, g_Config.sSpider);
      if BB <> nil then begin
        BB.SetTargetCreat(m_TargetCret);
        BBList.Add(BB);
      end;
    end;
  end;
  Result := inherited Operate(ProcessMsg);
end;

procedure TSpiderHouseMonster.Run;
var
  I: Integer;
  BB: TBaseObject;
begin
  if not m_boGhost and
    not m_boDeath and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) then begin
    if Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed then begin
      m_dwWalkTick := GetTickCount();
      if Integer(GetTickCount - m_dwHitTick) >= m_nNextHitTime then begin
        m_dwHitTick := GetTickCount();
        SearchTarget();
        if m_TargetCret <> nil then GenBB();
      end;
      for I := BBList.Count - 1 downto 0 do begin
        if BBList.Count <= 0 then Break;
        BB := TBaseObject(BBList.Items[I]);
        if BB <> nil then begin
          if BB.m_boDeath or (BB.m_boGhost) then BBList.Delete(I);
        end;
      end; // for
    end;
  end;
  inherited;
end;

{ TExplosionSpider }

constructor TExplosionSpider.Create;
//004A6538
begin
  inherited;
  m_nViewRange := 5;
  m_nRunTime := 250;
  m_dwSearchTime := Random(1500) + 2500;
  m_dwSearchTick := 0;
  dw558 := GetTickCount();
end;

destructor TExplosionSpider.Destroy;
begin

  inherited;
end;
procedure TExplosionSpider.sub_4A65C4;
var
  WAbil: pTAbility;
  I, nPower, n10: Integer;
  BaseObject: TBaseObject;
begin
  m_WAbil.HP := 0;
  WAbil := @m_WAbil;
  nPower := (Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) + 1) + LoWord(WAbil.DC));
  for I := 0 to m_VisibleActors.Count - 1 do begin
    BaseObject := TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
    if BaseObject = nil then Continue;
    if BaseObject.m_boDeath then Continue;
    if IsProperTarget(BaseObject) then begin
      if (abs(m_nCurrX - BaseObject.m_nCurrX) <= 1) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= 1) then begin
        n10 := 0;
        Inc(n10, BaseObject.GetHitStruckDamage(Self, nPower div 2));
        Inc(n10, BaseObject.GetMagStruckDamage(Self, nPower div 2));
        if n10 > 0 then begin
          BaseObject.StruckDamage(n10);
          BaseObject.SendDelayMsg(TBaseObject(RM_STRUCK), RM_10101, n10, BaseObject.m_WAbil.HP, BaseObject.m_WAbil.MaxHP, Integer(Self), '', 700);
          //BaseObject.SendMsg(TBaseObject(RM_STRUCK), RM_10101, n10, BaseObject.m_WAbil.HP, BaseObject.m_WAbil.MaxHP, Integer(Self), '');
        end;
      end;
    end;
  end; // for
end;
function TExplosionSpider.AttackTarget: Boolean;
var
  btDir: Byte;
begin
  Result := False;
  if m_TargetCret = nil then Exit;
  if GetAttackDir(m_TargetCret, btDir) then begin
    if Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime then begin
      m_dwHitTick := GetTickCount();
      m_dwTargetFocusTick := GetTickCount();
      sub_4A65C4();
    end;
    Result := True;
  end else begin
    if m_TargetCret.m_PEnvir = m_PEnvir then begin
      SetTargetXY(m_TargetCret.m_nCurrX, m_TargetCret.m_nCurrY); {0FFF0h}
      //004A8FE3
    end else begin
      DelTargetCreat(); {0FFF1h}
      //004A9009
    end;
  end;
end;

procedure TExplosionSpider.Run;
begin
  if not m_boDeath and not m_boGhost then
    if (GetTickCount - dw558) > 60 * 1000 then begin
      dw558 := GetTickCount();
      sub_4A65C4();
    end;

  inherited;
end;

{ TGuardUnit }
procedure TGuardUnit.Struck(hiter: TBaseObject);
begin
  inherited;
  if m_Castle <> nil then begin
    bo2B0 := True;
    m_dw2B4Tick := GetTickCount();
  end;
end;

function TGuardUnit.IsProperTarget(BaseObject: TBaseObject): Boolean;
begin
  Result := False;
  if m_Castle <> nil then begin
    if m_LastHiter = BaseObject then Result := True;
    if (BaseObject <> nil) and (BaseObject.bo2B0) then begin
      if (GetTickCount - BaseObject.m_dw2B4Tick) < 2 * 60 * 1000 then begin
        Result := True;
      end else BaseObject.bo2B0 := False;
      if BaseObject.m_Castle <> nil then begin
        BaseObject.bo2B0 := False;
        Result := False;
      end;
    end;
    if TUserCastle(m_Castle).m_boUnderWar then Result := True;
    if TUserCastle(m_Castle).m_MasterGuild <> nil then begin
      if BaseObject.m_Master = nil then begin
        if (TUserCastle(m_Castle).m_MasterGuild = BaseObject.m_MyGuild) or
          (TUserCastle(m_Castle).m_MasterGuild.IsAllyGuild(TGUild(BaseObject.m_MyGuild))) then begin
          if m_LastHiter <> BaseObject then Result := False;
        end;
      end else begin //004A6988
        if (TUserCastle(m_Castle).m_MasterGuild = BaseObject.m_Master.m_MyGuild) or
          (TUserCastle(m_Castle).m_MasterGuild.IsAllyGuild(TGUild(BaseObject.m_Master.m_MyGuild))) then begin
          if (m_LastHiter <> BaseObject.m_Master) and (m_LastHiter <> BaseObject) then Result := False;
        end;
      end;
    end; //004A69EF
    if (BaseObject <> nil) and
      BaseObject.m_boAdminMode or
      BaseObject.m_boStoneMode or
      ((BaseObject.m_btRaceServer >= 10) and
      (BaseObject.m_btRaceServer < 50)) or
      (BaseObject = Self) or (BaseObject.m_Castle = Self.m_Castle) then begin
      Result := False;
    end;
    Exit;
  end; //004A6A41
  if m_LastHiter = BaseObject then Result := True;
  if (BaseObject.m_TargetCret <> nil) and (BaseObject.m_TargetCret.m_btRaceServer = 112) then
    Result := True;
  if (BaseObject <> nil) and (BaseObject.PKLevel >= 2) then Result := True;
  if (BaseObject <> nil) and BaseObject.m_boAdminMode or
    BaseObject.m_boStoneMode or
    (BaseObject = Self) then Result := False;
end;

{ TArcherGuard }

constructor TArcherGuard.Create; //004A6AB4
begin
  inherited;
  m_nViewRange := 12;
  m_boWantRefMsg := True;
  m_Castle := nil;
  m_nDirection := -1;
  m_btRaceServer := 112;
end;

destructor TArcherGuard.Destroy;
begin

  inherited;
end;

procedure TArcherGuard.sub_4A6B30(TargeTBaseObject: TBaseObject); //004A6B30
var
  nPower: Integer;
  WAbil: pTAbility;
begin
  if TargeTBaseObject <> nil then begin
    m_btDirection := GetNextDirection(m_nCurrX, m_nCurrY, TargeTBaseObject.m_nCurrX, TargeTBaseObject.m_nCurrY);
    WAbil := @m_WAbil;
    nPower := (Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) + 1) + LoWord(WAbil.DC));
    if nPower > 0 then
      nPower := TargeTBaseObject.GetHitStruckDamage(Self, nPower);
    if nPower > 0 then begin
      TargeTBaseObject.SetLastHiter(Self);
      TargeTBaseObject.m_ExpHitter := nil;
      TargeTBaseObject.StruckDamage(nPower);
      TargeTBaseObject.SendDelayMsg(TBaseObject(RM_STRUCK), RM_10101, nPower, TargeTBaseObject.m_WAbil.HP, TargeTBaseObject.m_WAbil.MaxHP, Integer(Self), '',
        _MAX(abs(m_nCurrX - TargeTBaseObject.m_nCurrX), abs(m_nCurrY - TargeTBaseObject.m_nCurrY)) * 50 + 600);
    end;
    SendRefMsg(RM_FLYAXE, m_btDirection, m_nCurrX, m_nCurrY, Integer(TargeTBaseObject), '');
  end;
end;

procedure TArcherGuard.Run;
var
  I: Integer;
  nAbs: Integer;
  nRage: Integer;
  BaseObject: TBaseObject;
  TargeTBaseObject: TBaseObject;
begin
  nRage := 9999;
  TargeTBaseObject := nil;
  if not m_boDeath and
    not m_boGhost and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) then begin
    if Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed then begin
      m_dwWalkTick := GetTickCount();
      for I := 0 to m_VisibleActors.Count - 1 do begin
        BaseObject := TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
        if BaseObject = nil then Continue;
        if BaseObject.m_boDeath then Continue;
        if IsProperTarget(BaseObject) then begin
          nAbs := abs(m_nCurrX - BaseObject.m_nCurrX) + abs(m_nCurrY - BaseObject.m_nCurrY);
          if nAbs < nRage then begin
            nRage := nAbs;
            TargeTBaseObject := BaseObject;
          end;
        end;
      end;
      if TargeTBaseObject <> nil then begin
        SetTargetCreat(TargeTBaseObject);
      end else begin
        DelTargetCreat();
      end;
    end;
    if m_TargetCret <> nil then begin
      if Integer(GetTickCount - m_dwHitTick) >= m_nNextHitTime then begin
        m_dwHitTick := GetTickCount();
        sub_4A6B30(m_TargetCret);
      end;
    end else begin
      if (m_nDirection >= 0) and (m_btDirection <> m_nDirection) then begin
        TurnTo(m_nDirection);
      end;
    end;
  end;
  inherited;
end;

{ TArcherPolice }

constructor TArcherPolice.Create; //004A6E14
begin
  inherited;
  m_btRaceServer := 20;
end;

destructor TArcherPolice.Destroy;
begin

  inherited;
end;


{ TCastleDoor }

constructor TCastleDoor.Create; //004A6E60
begin
  inherited;
  m_boAnimal := False;
  m_boStickMode := True;
  m_boOpened := False;
  m_btAntiPoison := 200;
end;

destructor TCastleDoor.Destroy;
begin

  inherited;
end;
procedure TCastleDoor.SetMapXYFlag(nFlag: Integer); //004A6FB4
var
  bo06: Boolean;
begin
  m_PEnvir.SetMapXYFlag(m_nCurrX, m_nCurrY - 2, True);
  m_PEnvir.SetMapXYFlag(m_nCurrX + 1, m_nCurrY - 1, True);
  m_PEnvir.SetMapXYFlag(m_nCurrX + 1, m_nCurrY - 2, True);
  if nFlag = 1 then bo06 := False
  else bo06 := True;
  m_PEnvir.SetMapXYFlag(m_nCurrX, m_nCurrY, bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX, m_nCurrY - 1, bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX, m_nCurrY - 2, bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX + 1, m_nCurrY - 1, bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX + 1, m_nCurrY - 2, bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX - 1, m_nCurrY, bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX - 2, m_nCurrY, bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX - 1, m_nCurrY - 1, bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX - 1, m_nCurrY + 1, bo06);
  if nFlag = 0 then begin
    m_PEnvir.SetMapXYFlag(m_nCurrX, m_nCurrY - 2, False);
    m_PEnvir.SetMapXYFlag(m_nCurrX + 1, m_nCurrY - 1, False);
    m_PEnvir.SetMapXYFlag(m_nCurrX + 1, m_nCurrY - 2, False);
  end;
end;

procedure TCastleDoor.Open;
begin
  if m_boDeath then Exit;
  m_btDirection := 7;
  SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
  m_boOpened := True;
  m_boStoneMode := True;
  SetMapXYFlag(0);
  bo2B9 := False;
end;

procedure TCastleDoor.Close;
begin
  if m_boDeath then Exit;
  m_btDirection := 3 - Round(m_WAbil.HP / m_WAbil.MaxHP * 3.0);
  if (m_btDirection - 3) >= 0 then m_btDirection := 0;
  SendRefMsg(RM_DIGDOWN, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
  m_boOpened := False;
  m_boStoneMode := False;
  SetMapXYFlag(1);
  bo2B9 := True;
end;

procedure TCastleDoor.Die;
begin
  inherited;
  dw560 := GetTickCount();
  SetMapXYFlag(2);
end;

procedure TCastleDoor.Run;
var
  n08: Integer;
begin
  if m_boDeath and (m_Castle <> nil) then
    m_dwDeathTick := GetTickCount()
  else m_nHealthTick := 0;
  if not m_boOpened then begin
    n08 := 3 - Round(m_WAbil.HP / m_WAbil.MaxHP * 3.0);
    if (m_btDirection <> n08) and (n08 < 3) then begin
      m_btDirection := n08;
      SendRefMsg(RM_TURN, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
    end;
  end;
  inherited;
end;

procedure TCastleDoor.RefStatus; //004A6F24
var
  n08: Integer;
begin
  n08 := 3 - Round(m_WAbil.HP / m_WAbil.MaxHP * 3.0);
  if (n08 - 3) >= 0 then n08 := 0;
  m_btDirection := n08;
  SendRefMsg(RM_ALIVE, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
end;

procedure TCastleDoor.Initialize; //0x004A6ECC
begin
  //  m_btDirection:=0;
  inherited;
  {
  if m_WAbil.HP > 0 then begin
    if m_boOpened then begin
      SetMapXYFlag(0);
      exit;
    end;
    SetMapXYFlag(1);
    exit;
  end;
  SetMapXYFlag(2);
  }
end;

{ TWallStructure }

constructor TWallStructure.Create;
begin
  inherited;
  m_boAnimal := False;
  m_boStickMode := True;
  boSetMapFlaged := False;
  m_btAntiPoison := 200;
end;

destructor TWallStructure.Destroy;
begin

  inherited;
end;

procedure TWallStructure.Initialize;
begin
  m_btDirection := 0;
  inherited;
end;

procedure TWallStructure.RefStatus;
var
  n08: Integer;
begin
  if m_WAbil.HP > 0 then begin
    n08 := 3 - Round(m_WAbil.HP / m_WAbil.MaxHP * 3.0);
  end else begin
    n08 := 4;
  end;
  if n08 >= 5 then n08 := 0;
  m_btDirection := n08;
  SendRefMsg(RM_ALIVE, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
end;
procedure TWallStructure.Die;
begin
  inherited;
  dw560 := GetTickCount();
end;

procedure TWallStructure.Run;
var
  n08: Integer;
begin
  if m_boDeath then begin
    m_dwDeathTick := GetTickCount();
    if boSetMapFlaged then begin
      m_PEnvir.SetMapXYFlag(m_nCurrX, m_nCurrY, True);
      boSetMapFlaged := False;
    end;
  end else begin
    m_nHealthTick := 0;
    if not boSetMapFlaged then begin
      m_PEnvir.SetMapXYFlag(m_nCurrX, m_nCurrY, False);
      boSetMapFlaged := True;
    end;
  end;
  if m_WAbil.HP > 0 then begin
    n08 := 3 - Round(m_WAbil.HP / m_WAbil.MaxHP * 3.0);
  end else begin
    n08 := 4;
  end;
  if (m_btDirection <> n08) and (n08 < 5) then begin
    m_btDirection := n08;
    SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
  end;
  inherited;
end;

end.

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