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📄 objmon2.pas

📁 飞尔传奇世界的引擎代码可直接编译M2Engine 请使用Delphi编译
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unit ObjMon2;

interface
uses
  Windows, Classes, Grobal2, ObjBase, ObjMon;
type
  TStickMonster = class(TAnimalObject)
    n54C: Integer;
    bo550: Boolean;
    n554: Integer;
    n558: Integer;
  private

  public
    constructor Create(); override;
    destructor Destroy; override;
    function AttackTarget(): Boolean; virtual;
    procedure sub_FFEA; virtual;
    procedure sub_FFE9; virtual;
    procedure VisbleActors; virtual; //FFE8
    function Operate(ProcessMsg: pTProcessMessage): Boolean; override; //FFFC
    procedure Run; override;
  end;
  TBeeQueen = class(TAnimalObject)
    n54C: Integer;
    BBList: TList;
  private
    procedure MakeChildBee;
  public
    constructor Create(); override;
    destructor Destroy; override;
    function Operate(ProcessMsg: pTProcessMessage): Boolean; override; //FFFC
    procedure Run; override;
  end;
  TCentipedeKingMonster = class(TStickMonster)
    m_dwAttickTick: LongWord; //0x560
  private
    function sub_4A5B0C: Boolean;
  public
    constructor Create(); override;
    destructor Destroy; override;
    function AttackTarget(): Boolean; override;
    procedure sub_FFE9; override;
    procedure Run; override;
  end;
  TBigHeartMonster = class(TAnimalObject)
  private

  public
    constructor Create(); override;
    destructor Destroy; override;

    function AttackTarget(): Boolean; virtual;
    procedure Run; override;
  end;
  TSpiderHouseMonster = class(TAnimalObject)
    n54C: Integer;
    BBList: TList;
  private
    procedure GenBB;
  public
    constructor Create(); override;
    destructor Destroy; override;
    function Operate(ProcessMsg: pTProcessMessage): Boolean; override; //FFFC
    procedure Run; override;
  end;
  TExplosionSpider = class(TMonster)
    dw558: LongWord;
  private
    procedure sub_4A65C4;

  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Run; override;
    function AttackTarget(): Boolean; override; //FFEB
  end;
  TGuardUnit = class(TAnimalObject)
    dw54C: LongWord; //0x54C
    m_nX550: Integer; //0x550
    m_nY554: Integer; //0x554
    m_nDirection: Integer; //0x558
  public
    function IsProperTarget(BaseObject: TBaseObject): Boolean; override; //FFF4
    procedure Struck(hiter: TBaseObject); override; //FFEC
  end;
  TArcherGuard = class(TGuardUnit)
  private
    procedure sub_4A6B30(TargeTBaseObject: TBaseObject);

  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Run; override;
  end;
  TArcherPolice = class(TArcherGuard)
  private
  public
    constructor Create(); override;
    destructor Destroy; override;
  end;
  TCastleDoor = class(TGuardUnit)
    dw55C: LongWord; //0x55C
    dw560: LongWord; //0x560
    m_boOpened: Boolean; //0x564
    bo565n: Boolean; //0x565
    bo566n: Boolean; //0x566
    bo567n: Boolean; //0x567
  private
    procedure SetMapXYFlag(nFlag: Integer);
  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Die; override;
    procedure Run; override;
    procedure Initialize(); override;
    procedure Close;
    procedure Open;
    procedure RefStatus;
  end;
  TWallStructure = class(TGuardUnit)
    n55C: Integer;
    dw560: LongWord;
    boSetMapFlaged: Boolean;
  private
  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Initialize; override;
    procedure Die; override;
    procedure Run; override;
    procedure RefStatus;
  end;
  TSoccerBall = class(TAnimalObject)
    n548: Integer;
    n54C: Integer;
    n550: Integer;
  private

  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Struck(hiter: TBaseObject); virtual; //FFEC
    procedure Run; override;
  end;
implementation

uses M2Share, HUtil32, Castle, Guild;


{ TStickMonster }
constructor TStickMonster.Create; //004A51C0
begin
  inherited;
  bo550 := False;
  m_nViewRange := 7;
  m_nRunTime := 250;
  m_dwSearchTime := Random(1500) + 2500;
  m_dwSearchTick := GetTickCount();
  m_btRaceServer := 85;
  n554 := 4;
  n558 := 4;
  m_boFixedHideMode := True;
  m_boStickMode := True;
  m_boAnimal := True;
end;

destructor TStickMonster.Destroy; //004A5290
begin

  inherited;
end;
function TStickMonster.AttackTarget: Boolean;
var
  btDir: Byte;
begin
  Result := False;
  if m_TargetCret = nil then Exit;
  if GetAttackDir(m_TargetCret, btDir) then begin
    if Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime then begin
      m_dwHitTick := GetTickCount();
      m_dwTargetFocusTick := GetTickCount();
      Attack(m_TargetCret, btDir);
    end;
    Result := True;
    Exit;
  end;
  if m_TargetCret.m_PEnvir = m_PEnvir then begin
    SetTargetXY(m_TargetCret.m_nCurrX, m_TargetCret.m_nCurrY); {0FFF0h}
  end else begin
    DelTargetCreat(); {0FFF1h}
  end;
end;

procedure TStickMonster.sub_FFE9();
begin
  m_boFixedHideMode := False;
  SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
end;
procedure TStickMonster.VisbleActors(); //004A53E4
var
  I: Integer;
resourcestring
  sExceptionMsg = '[Exception] TStickMonster::VisbleActors Dispose';
begin
  SendRefMsg(RM_DIGDOWN, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
  try
    for I := 0 to m_VisibleActors.Count - 1 do begin
      Dispose({pTVisibleBaseObject}(m_VisibleActors.Items[I]));
    end;
    m_VisibleActors.Clear;
  except
    MainOutMessage(sExceptionMsg);
  end;
  m_boFixedHideMode := True;
end;
procedure TStickMonster.sub_FFEA(); //004A53E4
var
  I: Integer;
  BaseObject: TBaseObject;
begin
  for I := 0 to m_VisibleActors.Count - 1 do begin
    BaseObject := TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
    if BaseObject = nil then Continue;
    if BaseObject.m_boDeath then Continue;
    if IsProperTarget(BaseObject) then begin
      if not BaseObject.m_boHideMode or m_boCoolEye then begin
        if (abs(m_nCurrX - BaseObject.m_nCurrX) < n554) and (abs(m_nCurrY - BaseObject.m_nCurrY) < n554) then begin
          sub_FFE9();
          Break;
        end;
      end;
    end;
  end; // for
end;

function TStickMonster.Operate(ProcessMsg: pTProcessMessage): Boolean;
begin
  Result := inherited Operate(ProcessMsg);
end;

procedure TStickMonster.Run; //004A5614
var
  bo05: Boolean;
begin
  if not m_boGhost and
    not m_boDeath and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) then begin
    if Integer(GetTickCount - m_dwWalkTick) > m_nWalkSpeed then begin
      m_dwWalkTick := GetTickCount();
      if m_boFixedHideMode then begin
        sub_FFEA();
      end else begin
        if Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime then begin
          SearchTarget();
        end;
        bo05 := False;
        if m_TargetCret <> nil then begin
          if (abs(m_TargetCret.m_nCurrX - m_nCurrX) > n558) or
            (abs(m_TargetCret.m_nCurrY - m_nCurrY) > n558) then begin
            bo05 := True;
          end;
        end else bo05 := True;
        if bo05 then begin
          VisbleActors();
        end else begin
          if AttackTarget then begin
            inherited;
            Exit;
          end;
        end;
      end;
    end;
  end;
  inherited;
end;



{ TSoccerBall }

constructor TSoccerBall.Create; //004A764C
begin
  inherited;
  m_boAnimal := False;
  m_boSuperMan := True;
  n550 := 0;
  m_nTargetX := -1;
end;

destructor TSoccerBall.Destroy;
begin

  inherited;
end;



procedure TSoccerBall.Run;
var
  n08, n0C: Integer;
  bo0D: Boolean;
begin
  if n550 > 0 then begin
    if m_PEnvir.GetNextPosition(m_nCurrX, m_nCurrY, m_btDirection, 1, n08, n0C) then begin
      if m_PEnvir.CanWalk(n08, n0C, bo0D) then begin
        case m_btDirection of //
          0: m_btDirection := 4;
          1: m_btDirection := 7;
          2: m_btDirection := 6;
          3: m_btDirection := 5;
          4: m_btDirection := 0;
          5: m_btDirection := 3;
          6: m_btDirection := 2;
          7: m_btDirection := 1;
        end; // case
        m_PEnvir.GetNextPosition(m_nCurrX, m_nCurrY, m_btDirection, n550, m_nTargetX, m_nTargetY)
      end;
    end;
  end else begin //004A78A1
    m_nTargetX := -1;
  end;
  if m_nTargetX <> -1 then begin
    GotoTargetXY();
    if (m_nTargetX = m_nCurrX) and (m_nTargetY = m_nCurrY) then
      n550 := 0;
  end;

  inherited;

end;

procedure TSoccerBall.Struck(hiter: TBaseObject);
begin
  if hiter = nil then Exit;
  m_btDirection := hiter.m_btDirection;
  n550 := Random(4) + (n550 + 4);
  n550 := _MIN(20, n550);
  m_PEnvir.GetNextPosition(m_nCurrX, m_nCurrY, m_btDirection, n550, m_nTargetX, m_nTargetY);
end;

{ TBeeQueen }

constructor TBeeQueen.Create; //004A5750
begin
  inherited;
  m_nViewRange := 9;
  m_nRunTime := 250;
  m_dwSearchTime := Random(1500) + 2500;
  m_dwSearchTick := GetTickCount();
  m_boStickMode := True;
  BBList := TList.Create;
end;

destructor TBeeQueen.Destroy; //004A57F0
begin
  BBList.Free;
  inherited;
end;

procedure TBeeQueen.MakeChildBee;
begin
  if BBList.Count >= 15 then Exit;
  SendRefMsg(RM_HIT, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
  SendDelayMsg(Self, RM_ZEN_BEE, 0, 0, 0, 0, '', 500);
end;

function TBeeQueen.Operate(ProcessMsg: pTProcessMessage): Boolean;
var
  BB: TBaseObject;
begin
  if ProcessMsg.wIdent = RM_ZEN_BEE then begin
    BB := UserEngine.RegenMonsterByName(m_PEnvir.sMapName, m_nCurrX, m_nCurrY, g_Config.sBee);
    if BB <> nil then begin
      BB.SetTargetCreat(m_TargetCret);
      BBList.Add(BB);
    end;
  end;
  Result := inherited Operate(ProcessMsg);
end;

procedure TBeeQueen.Run;
var
  I: Integer;
  BB: TBaseObject;
begin
  if not m_boGhost and
    not m_boDeath and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) then begin
    if Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed then begin
      m_dwWalkTick := GetTickCount();
      if Integer(GetTickCount - m_dwHitTick) >= m_nNextHitTime then begin
        m_dwHitTick := GetTickCount();
        SearchTarget();
        if m_TargetCret <> nil then MakeChildBee();
      end;
      for I := BBList.Count - 1 downto 0 do begin
        BB := TBaseObject(BBList.Items[I]);
        if (BB <> nil) and (BB.m_boDeath) or (BB.m_boGhost) then BBList.Delete(I);
      end;
    end;
  end;
  inherited;
end;

{ TCentipedeKingMonster }



constructor TCentipedeKingMonster.Create; //004A5A8C
begin
  inherited;
  m_nViewRange := 6;
  n554 := 4;
  n558 := 6;
  m_boAnimal := False;
  m_dwAttickTick := GetTickCount();
end;

destructor TCentipedeKingMonster.Destroy;
begin

  inherited;
end;
function TCentipedeKingMonster.sub_4A5B0C: Boolean;
var
  I: Integer;
  BaseObject: TBaseObject;
begin
  Result := False;
  for I := 0 to m_VisibleActors.Count - 1 do begin
    BaseObject := TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
    if BaseObject = nil then Continue;
    if BaseObject.m_boDeath then Continue;
    if IsProperTarget(BaseObject) then begin
      if (abs(m_nCurrX - BaseObject.m_nCurrX) <= m_nViewRange) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= m_nViewRange) then begin
        Result := True;
        Break;
      end;
    end;
  end;
end;

function TCentipedeKingMonster.AttackTarget: Boolean; //004A5BC0
var
  WAbil: pTAbility;
  nPower, I: Integer;
  BaseObject: TBaseObject;
begin
  Result := False;
  if not sub_4A5B0C then begin
    Exit;
  end;
  if Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime then begin
    m_dwHitTick := GetTickCount();
    SendAttackMsg(RM_HIT, m_btDirection, m_nCurrX, m_nCurrY);
    WAbil := @m_WAbil;
    nPower := (Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) + 1) + LoWord(WAbil.DC));
    for I := 0 to m_VisibleActors.Count - 1 do begin
      BaseObject := TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
      if BaseObject = nil then Continue;
      if BaseObject.m_boDeath then Continue;
      if IsProperTarget(BaseObject) then begin
        if (abs(m_nCurrX - BaseObject.m_nCurrX) < m_nViewRange) and (abs(m_nCurrY - BaseObject.m_nCurrY) < m_nViewRange) then begin
          m_dwTargetFocusTick := GetTickCount();
          SendDelayMsg(Self, RM_DELAYMAGIC, nPower, MakeLong(BaseObject.m_nCurrX, BaseObject.m_nCurrY), 2, Integer(BaseObject), '', 600);
          if Random(4) = 0 then begin
            if Random(3) <> 0 then begin
              BaseObject.MakePosion(POISON_DECHEALTH, 60, 3);
            end else begin
              BaseObject.MakePosion(POISON_STONE, 5, 0);
            end;
            m_TargetCret := BaseObject;
          end;
        end;
      end;
    end; // for
  end;
  Result := True;
end;

procedure TCentipedeKingMonster.sub_FFE9;
begin
  inherited;
  m_WAbil.HP := m_WAbil.MaxHP;
end;

procedure TCentipedeKingMonster.Run;
var
  I: Integer;
  BaseObject: TBaseObject;
begin
  if not m_boGhost and
    not m_boDeath and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) then begin
    if Integer(GetTickCount - m_dwWalkTick) > m_nWalkSpeed then begin
      m_dwWalkTick := GetTickCount();
      if m_boFixedHideMode then begin
        if (GetTickCount - m_dwAttickTick) > 10000 then begin
          for I := 0 to m_VisibleActors.Count - 1 do begin
            BaseObject := TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
            if BaseObject = nil then Continue;
            if BaseObject.m_boDeath then Continue;
            if IsProperTarget(BaseObject) then begin
              if not BaseObject.m_boHideMode or m_boCoolEye then begin
                if (abs(m_nCurrX - BaseObject.m_nCurrX) < n554) and (abs(m_nCurrY - BaseObject.m_nCurrY) < n554) then begin
                  sub_FFE9();
                  m_dwAttickTick := GetTickCount();
                  Break;
                end;
              end;
            end;
          end;
        end; //004A5F86
      end else begin
        if (GetTickCount - m_dwAttickTick) > 3000 then begin
          if AttackTarget() then begin
            inherited;
            Exit;
          end;
          if (GetTickCount - m_dwAttickTick) > 10000 then begin
            VisbleActors();
            m_dwAttickTick := GetTickCount();
          end;
        end;
      end;
    end;
  end;
  inherited;
end;


{ TBigHeartMonster }


constructor TBigHeartMonster.Create;
begin
  inherited;
  m_nViewRange := 16;
  m_boAnimal := False;
end;

destructor TBigHeartMonster.Destroy;
begin

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