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📄 usrengn.pas

📁 飞尔传奇世界的引擎代码可直接编译M2Engine 请使用Delphi编译
💻 PAS
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        //Application.ProcessMessages;
      end;
    end;
  finally
    m_MerchantList.UnLock;
  end;
end;

procedure TUserEngine.NPCinitialize;
var
  I: Integer;
  NormNpc: TNormNpc;
begin
  for I := QuestNPCList.Count - 1 downto 0 do begin
    NormNpc := TNormNpc(QuestNPCList.Items[I]);
    if NormNpc <> nil then begin
      NormNpc.m_PEnvir := g_MapManager.FindMap(NormNpc.m_sMapName);
      if NormNpc.m_PEnvir <> nil then begin
        NormNpc.Initialize;
        if NormNpc.m_boAddtoMapSuccess and (not NormNpc.m_boIsHide) then begin
          MainOutMessage(NormNpc.m_sCharName + ' Npc Initalize fail... ');
          QuestNPCList.Delete(I);
          NormNpc.Free;
        end else begin
          NormNpc.LoadNpcScript();
        end;
      end else begin
        MainOutMessage(NormNpc.m_sCharName + ' Npc Initalize fail... (npc.PEnvir=nil) ');
        QuestNPCList.Delete(I);
        NormNpc.Free;
      end;
    end;
  end;
end;

function TUserEngine.GetLoadPlayCount: Integer;
begin
  Result := m_LoadPlayList.Count;
end;

function TUserEngine.GetOnlineHumCount: Integer;
begin
  Result := m_PlayObjectList.Count;
end;

function TUserEngine.GetUserCount: Integer;
begin
  Result := m_PlayObjectList.Count + m_StringList_0C.Count;
end;

function TUserEngine.GetAutoAddExpPlayCount: Integer;
var
  I: Integer;
begin
  Result := 0;
  EnterCriticalSection(ProcessHumanCriticalSection);
  try
    for I := 0 to m_PlayObjectList.Count - 1 do begin
      if TPlayObject(m_PlayObjectList.Objects[I]).m_boNotOnlineAddExp then Inc(Result);
    end;
  finally
    LeaveCriticalSection(ProcessHumanCriticalSection);
  end;
end;

procedure TUserEngine.ProcessHumans;
  function IsLogined(sAccount, sChrName: string): Boolean;
  var
    I: Integer;
  begin
    Result := False;
    if FrontEngine.InSaveRcdList(sAccount, sChrName) then begin
      Result := True;
    end else begin
      for I := 0 to m_PlayObjectList.Count - 1 do begin
        if (CompareText(TPlayObject(m_PlayObjectList.Objects[I]).m_sUserID, sAccount) = 0) and
          (CompareText(m_PlayObjectList.Strings[I], sChrName) = 0) then begin
          Result := True;
          Break;
        end;
      end;
    end;
  end;

  function MakeNewHuman(UserOpenInfo: pTUserOpenInfo): TPlayObject;
  var
    PlayObject: TPlayObject;
    Abil: pTAbility;
    Envir: TEnvirnoment;
    nC: Integer;
    SwitchDataInfo: pTSwitchDataInfo;
    Castle: TUserCastle;
  resourcestring
    sExceptionMsg = '[Exception] TUserEngine::MakeNewHuman';
    sChangeServerFail1 = 'chg-server-fail-1 [%d] -> [%d] [%s]';
    sChangeServerFail2 = 'chg-server-fail-2 [%d] -> [%d] [%s]';
    sChangeServerFail3 = 'chg-server-fail-3 [%d] -> [%d] [%s]';
    sChangeServerFail4 = 'chg-server-fail-4 [%d] -> [%d] [%s]';
    sErrorEnvirIsNil = '[Error] PlayObject.PEnvir = nil';
  label
    ReGetMap;
  begin
    Result := nil;
    try
      PlayObject := TPlayObject.Create;
      if not g_Config.boVentureServer then begin
        UserOpenInfo.sChrName := '';
        UserOpenInfo.LoadUser.nSessionID := 0;
        SwitchDataInfo := GetSwitchData(UserOpenInfo.sChrName, UserOpenInfo.LoadUser.nSessionID);
      end else SwitchDataInfo := nil;

      SwitchDataInfo := nil;

      if SwitchDataInfo = nil then begin
        GetHumData(PlayObject, UserOpenInfo.HumanRcd);
        PlayObject.m_btRaceServer := RC_PLAYOBJECT;
        if PlayObject.m_sHomeMap = '' then begin
          ReGetMap:
          PlayObject.m_sHomeMap := GetHomeInfo(PlayObject.m_nHomeX, PlayObject.m_nHomeY);
          PlayObject.m_sMapName := PlayObject.m_sHomeMap;
          PlayObject.m_nCurrX := GetRandHomeX(PlayObject);
          PlayObject.m_nCurrY := GetRandHomeY(PlayObject);
          if PlayObject.m_Abil.Level >= 0 then begin
            Abil := @PlayObject.m_Abil;
            Abil.Level := 1;
            Abil.AC := 0;
            Abil.MAC := 0;
            Abil.DC := MakeLong(1, 2);
            Abil.MC := MakeLong(1, 2);
            Abil.SC := MakeLong(1, 2);
            Abil.MP := 15;
            Abil.HP := 15;
            Abil.MaxHP := 15;
            Abil.MaxMP := 15;
            Abil.Exp := 10;
            Abil.MaxExp := 100;
            Abil.Weight := 100;
            Abil.MaxWeight := 100;
            PlayObject.m_boNewHuman := True;
          end;
        end;
        Envir := g_MapManager.GetMapInfo(nServerIndex, PlayObject.m_sMapName);
        if Envir <> nil then begin
          if Envir.m_boFight3Zone then begin //是否在行会战争地图死亡
            if (PlayObject.m_Abil.HP <= 0) and (PlayObject.m_nFightZoneDieCount < 3) then begin
              PlayObject.m_Abil.HP := PlayObject.m_Abil.MaxHP;
              PlayObject.m_Abil.MP := PlayObject.m_Abil.MaxMP;
              PlayObject.m_boDieInFight3Zone := True;
            end else PlayObject.m_nFightZoneDieCount := 0;
          end;
        end;

        PlayObject.m_MyGuild := g_GuildManager.MemberOfGuild(PlayObject.m_sCharName);
        Castle := g_CastleManager.InCastleWarArea(Envir, PlayObject.m_nCurrX, PlayObject.m_nCurrY);
        {
        if (Envir <> nil) and ((UserCastle.m_MapPalace = Envir) or
          (UserCastle.m_boUnderWar and UserCastle.InCastleWarArea(PlayObject.m_PEnvir,PlayObject.m_nCurrX,PlayObject.m_nCurrY))) then begin
        }
        if (Envir <> nil) and (Castle <> nil) and ((Castle.m_MapPalace = Envir) or Castle.m_boUnderWar) then begin
          Castle := g_CastleManager.IsCastleMember(PlayObject);

          //if not UserCastle.IsMember(PlayObject) then begin
          if Castle = nil then begin
            PlayObject.m_sMapName := PlayObject.m_sHomeMap;
            PlayObject.m_nCurrX := PlayObject.m_nHomeX - 2 + Random(5);
            PlayObject.m_nCurrY := PlayObject.m_nHomeY - 2 + Random(5);
          end else begin
            {
            if UserCastle.m_MapPalace = Envir then begin
              PlayObject.m_sMapName:=UserCastle.GetMapName();
              PlayObject.m_nCurrX:=UserCastle.GetHomeX;
              PlayObject.m_nCurrY:=UserCastle.GetHomeY;
            end;
            }
            if Castle.m_MapPalace = Envir then begin
              PlayObject.m_sMapName := Castle.GetMapName();
              PlayObject.m_nCurrX := Castle.GetHomeX;
              PlayObject.m_nCurrY := Castle.GetHomeY;
            end;
          end;
        end;

        if (PlayObject.nC4 <= 1) and (PlayObject.m_Abil.Level >= 1) then
          PlayObject.nC4 := 2;
        if g_MapManager.FindMap(PlayObject.m_sMapName) = nil then
          PlayObject.m_Abil.HP := 0;
        if PlayObject.m_Abil.HP <= 0 then begin
          PlayObject.ClearStatusTime();
          if PlayObject.PKLevel < 2 then begin
            Castle := g_CastleManager.IsCastleMember(PlayObject);
            //            if UserCastle.m_boUnderWar and (UserCastle.IsMember(PlayObject)) then begin
            if (Castle <> nil) and Castle.m_boUnderWar then begin
              PlayObject.m_sMapName := Castle.m_sHomeMap;
              PlayObject.m_nCurrX := Castle.GetHomeX;
              PlayObject.m_nCurrY := Castle.GetHomeY;
            end else begin
              PlayObject.m_sMapName := PlayObject.m_sHomeMap;
              PlayObject.m_nCurrX := PlayObject.m_nHomeX - 2 + Random(5);
              PlayObject.m_nCurrY := PlayObject.m_nHomeY - 2 + Random(5);
            end;
          end else begin
            PlayObject.m_sMapName := g_Config.sRedDieHomeMap {'3'};
            PlayObject.m_nCurrX := Random(13) + g_Config.nRedDieHomeX {839};
            PlayObject.m_nCurrY := Random(13) + g_Config.nRedDieHomeY {668};
          end;
          PlayObject.m_Abil.HP := 14;
        end;

        PlayObject.AbilCopyToWAbil();
        Envir := g_MapManager.GetMapInfo(nServerIndex, PlayObject.m_sMapName);
        if Envir = nil then begin
          PlayObject.m_nSessionID := UserOpenInfo.LoadUser.nSessionID;
          PlayObject.m_nSocket := UserOpenInfo.LoadUser.nSocket;
          PlayObject.m_nGateIdx := UserOpenInfo.LoadUser.nGateIdx;
          PlayObject.m_nGSocketIdx := UserOpenInfo.LoadUser.nGSocketIdx;
          PlayObject.m_WAbil := PlayObject.m_Abil;
          PlayObject.m_nServerIndex := g_MapManager.GetMapOfServerIndex(PlayObject.m_sMapName);
          if PlayObject.m_Abil.HP <> 14 then begin
            MainOutMessage(Format(sChangeServerFail1, [nServerIndex, PlayObject.m_nServerIndex, PlayObject.m_sMapName]));
            {MainOutMessage('chg-server-fail-1 [' +
                           IntToStr(nServerIndex) +
                           '] -> [' +
                           IntToStr(PlayObject.m_nServerIndex) +
                           '] [' +
                           PlayObject.m_sMapName +
                           ']');}
          end;
          SendSwitchData(PlayObject, PlayObject.m_nServerIndex);
          SendChangeServer(PlayObject, PlayObject.m_nServerIndex);
          //PlayObject.Free;
          FreeAndNil(PlayObject);
          Exit;
        end;
        nC := 0;
        while (True) do begin
          if Envir.CanWalk(PlayObject.m_nCurrX, PlayObject.m_nCurrY, True) then Break;
          PlayObject.m_nCurrX := PlayObject.m_nCurrX - 3 + Random(6);
          PlayObject.m_nCurrY := PlayObject.m_nCurrY - 3 + Random(6);
          Inc(nC);
          if nC >= 5 then Break;
        end;

        if not Envir.CanWalk(PlayObject.m_nCurrX, PlayObject.m_nCurrY, True) then begin
          MainOutMessage(Format(sChangeServerFail2, [nServerIndex, PlayObject.m_nServerIndex, PlayObject.m_sMapName]));
          {  MainOutMessage('chg-server-fail-2 [' +
                           IntToStr(nServerIndex) +
                           '] -> [' +
                           IntToStr(PlayObject.m_nServerIndex) +
                           '] [' +
                           PlayObject.m_sMapName +
                           ']');}
          PlayObject.m_sMapName := g_Config.sHomeMap;
          Envir := g_MapManager.FindMap(g_Config.sHomeMap);
          PlayObject.m_nCurrX := g_Config.nHomeX;
          PlayObject.m_nCurrY := g_Config.nHomeY;
        end;

        PlayObject.m_PEnvir := Envir;
        if PlayObject.m_PEnvir = nil then begin
          MainOutMessage(sErrorEnvirIsNil);
          goto ReGetMap;
        end else begin
          PlayObject.m_boReadyRun := False;
        end;
      end else begin
        GetHumData(PlayObject, UserOpenInfo.HumanRcd);
        PlayObject.m_sMapName := SwitchDataInfo.sMAP;
        PlayObject.m_nCurrX := SwitchDataInfo.wX;
        PlayObject.m_nCurrY := SwitchDataInfo.wY;
        PlayObject.m_Abil := SwitchDataInfo.Abil;
        PlayObject.m_WAbil := SwitchDataInfo.Abil;
        LoadSwitchData(SwitchDataInfo, PlayObject);
        DelSwitchData(SwitchDataInfo);
        Envir := g_MapManager.GetMapInfo(nServerIndex, PlayObject.m_sMapName);
        if Envir <> nil then begin
          MainOutMessage(Format(sChangeServerFail3, [nServerIndex, PlayObject.m_nServerIndex, PlayObject.m_sMapName]));
          {MainOutMessage('chg-server-fail-3 [' +
                         IntToStr(nServerIndex) +
                         '] -> [' +
                         IntToStr(PlayObject.m_nServerIndex) +
                         '] [' +
                         PlayObject.m_sMapName +
                         ']');}
          PlayObject.m_sMapName := g_Config.sHomeMap;
          Envir := g_MapManager.FindMap(g_Config.sHomeMap);
          PlayObject.m_nCurrX := g_Config.nHomeX;
          PlayObject.m_nCurrY := g_Config.nHomeY;
        end else begin
          if not Envir.CanWalk(PlayObject.m_nCurrX, PlayObject.m_nCurrY, True) then begin
            MainOutMessage(Format(sChangeServerFail4, [nServerIndex, PlayObject.m_nServerIndex, PlayObject.m_sMapName]));
            {MainOutMessage('chg-server-fail-4 [' +
                           IntToStr(nServerIndex) +
                           '] -> [' +
                           IntToStr(PlayObject.m_nServerIndex) +
                           '] [' +
                           PlayObject.m_sMapName +
                           ']');}
            PlayObject.m_sMapName := g_Config.sHomeMap;
            Envir := g_MapManager.FindMap(g_Config.sHomeMap);
            PlayObject.m_nCurrX := g_Config.nHomeX;
            PlayObject.m_nCurrY := g_Config.nHomeY;
          end;
          PlayObject.AbilCopyToWAbil();
          PlayObject.m_PEnvir := Envir;
          if PlayObject.m_PEnvir = nil then begin
            MainOutMessage(sErrorEnvirIsNil);
            goto ReGetMap;
          end else begin
            PlayObject.m_boReadyRun := False;
            PlayObject.m_boLoginNoticeOK := True;
            PlayObject.bo6AB := True;
          end;
        end;
      end;
      PlayObject.m_sUserID := UserOpenInfo.LoadUser.sAccount;

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