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📄 ticktacktoeview.h

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// ticktacktoeView.h : interface of the CTicktacktoeView class
//
/////////////////////////////////////////////////////////////////////////////
#include <vector>

using namespace std;

#if !defined(AFX_TICKTACKTOEVIEW_H__2B3E3234_E5E4_47E2_BCF4_2CB9322D0677__INCLUDED_)
#define AFX_TICKTACKTOEVIEW_H__2B3E3234_E5E4_47E2_BCF4_2CB9322D0677__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


class CTicktacktoeView : public CView
{
protected: // create from serialization only
	CTicktacktoeView();
	DECLARE_DYNCREATE(CTicktacktoeView)

// Attributes
public:
	CTicktacktoeDoc* GetDocument();
	CBitmap bmpMax;
	CBitmap bmpMin;

	bool htoc;
	bool finished;
	int side;
	int step;
	int timeLimits;
	bool manTurn;
	bool computerFirst;

	vector< vector<int> > chessman;
	vector< vector<int> > manual;
	int myDepth;

	// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CTicktacktoeView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CTicktacktoeView();
	void OnStart();
	int Result();

	int ValueFuction(vector< vector<int> > QP);
	int OneLineCounter(vector< vector<int> > QP,int flag);
	int Max(vector< vector<int> > QP,int depth);
	int Min(vector< vector<int> > QP,int depth);
	void ComputerDown();
	vector< vector< vector<int> > > NextQP(vector< vector<int> > QP, int ia);
	vector<int> FindPosition(vector< vector<int> > vec1,vector< vector<int> > vec2);

#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CTicktacktoeView)
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in ticktacktoeView.cpp
inline CTicktacktoeDoc* CTicktacktoeView::GetDocument()
   { return (CTicktacktoeDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_TICKTACKTOEVIEW_H__2B3E3234_E5E4_47E2_BCF4_2CB9322D0677__INCLUDED_)

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