📄 handeventview.cpp
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// HandEventView.cpp : implementation of the CHandEventView class
//
#include "stdafx.h"
#include "HandEvent.h"
#include "HandEventDoc.h"
#include "HandEventView.h"
#include "afxmt.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
CEvent eventObj(FALSE,TRUE); //构造一个手动事件对象
/////////////////////////////////////////////////////////////////////////////
// CHandEventView
IMPLEMENT_DYNCREATE(CHandEventView, CView)
BEGIN_MESSAGE_MAP(CHandEventView, CView)
//{{AFX_MSG_MAP(CHandEventView)
ON_WM_LBUTTONDOWN()
ON_WM_RBUTTONDOWN()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHandEventView construction/destruction
CHandEventView::CHandEventView()
{
// TODO: add construction code here
}
CHandEventView::~CHandEventView()
{
}
BOOL CHandEventView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CHandEventView drawing
void CHandEventView::OnDraw(CDC* pDC)
{
CHandEventDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
}
/////////////////////////////////////////////////////////////////////////////
// CHandEventView printing
BOOL CHandEventView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CHandEventView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CHandEventView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CHandEventView diagnostics
#ifdef _DEBUG
void CHandEventView::AssertValid() const
{
CView::AssertValid();
}
void CHandEventView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CHandEventDoc* CHandEventView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CHandEventDoc)));
return (CHandEventDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CHandEventView message handlers
//////////////////////////////////////////////////////
// 下面的线程函数用来测试手动事件 //
//////////////////////////////////////////////////////
UINT EventThread(LPVOID pParam)
{
static int threadNum = 0; // 线程计数器
threadNum ++; // 每产生一个新线程,计数器加1
char str[81]; // 记录线程数量的字符串
wsprintf(str, "第 %d个线程", threadNum); // 将计数器写入字符串
HWND hWnd = (HWND) pParam; // 将传入的线程函数参数转换为窗口句柄
// 使用全局消息框函数MessageBox弹出消息框,告诉用户线程已经启动
::MessageBox(hWnd, str, "线程已启动", MB_ICONEXCLAMATION | MB_OK);
eventObj.Lock(); // 等待事件有信号,等待过程中线程暂停执行(即被阻塞)。
// 弹出消息框告知用户线程继续执行
::MessageBox(hWnd, str, "线程继续执行", MB_ICONEXCLAMATION | MB_OK);
return 0;
}
void CHandEventView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
HWND hWnd = GetSafeHwnd(); // 获取视图窗口的句柄
AfxBeginThread(EventThread, hWnd); // 产生一个工作线程,并将窗口句柄作为参数
CView::OnLButtonDown(nFlags, point);
}
void CHandEventView::OnRButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
eventObj.SetEvent(); // 使手动事件有信号
CView::OnRButtonDown(nFlags, point);
}
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