📄 game.h
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/*----------------------------------------------------------------
* game.h -- interface to game.c from above
*----------------------------------------------------------------
* This file prototypes functions in game.c which are called
* from `the layer above'. Using two (or more) header files
* for each module can reduce rebuild times -- if you change
* something that affects how modules on the same layer
* interact with a module, there's no point in rebuilding
* all the calling modules (since their interface hasn't
* changed). Consequently, the game variables are declared
* in gamevars.h, not here.
*/
#ifndef gf_included_game_h
#define gf_included_game_h
void game_init();
void game_shutdown();
void game_run();
#endif
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