📄 inptyps.h
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/*----------------------------------------------------------------
* inptyps.h -- declarations of input types
*----------------------------------------------------------------
* Our input routines will be very generic. This approach has
* several advantages; it's modular, which is good, and in
* particular it will make it easy for us to let the user choose
* which input device to use.
*/
#ifndef gf_included_inptyps_h
#define gf_included_inptyps_h
/* struct input_t:
* Pointers to these structs are returned when input devices
* are created. Other modules can then look at the fields,
* which will be updated when input is polled.
*
* `x' is the current left-right state
* (-1 = left, 1 = right, 0 = neither)
* `y' is the current up-down state
* (-1 = up, 1 = down, 0 = neither)
* `fire1' and `fire2' give the states of two fire buttons
* (1 = pressed, 0 = not pressed)
*/
struct input_t {
int x, y, fire1, fire2;
};
#endif
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