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📄 ppccommon.h

📁 在dsp上实现h.264编解码
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/***************************************************************************** * ppccommon.h: h264 encoder ***************************************************************************** * Copyright (C) 2003 Laurent Aimar * $Id: ppccommon.h,v 1.1 2004/06/03 19:27:07 fenrir Exp $ * * Authors: Eric Petit <titer@m0k.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************//*********************************************************************** * For constant vectors, use parentheses on OS X and braces on Linux **********************************************************************/#ifdef SYS_MACOSX#define CV(a...) (a)#else#define CV(a...) {a}#endif/*********************************************************************** * Vector types **********************************************************************/#define vec_u8_t  vector unsigned char#define vec_s8_t  vector signed char#define vec_u16_t vector unsigned short#define vec_s16_t vector signed short#define vec_u32_t vector unsigned int#define vec_s32_t vector signed int/*********************************************************************** * Null vector **********************************************************************/#define LOAD_ZERO const vec_u8_t zerov = vec_splat_u8( 0 )#define zero_u8v  (vec_u8_t)  zerov#define zero_s8v  (vec_s8_t)  zerov#define zero_u16v (vec_u16_t) zerov#define zero_s16v (vec_s16_t) zerov#define zero_u32v (vec_u32_t) zerov#define zero_s32v (vec_s32_t) zerov/*********************************************************************** * 8 <-> 16 bits conversions **********************************************************************/#define vec_u8_to_u16_h(v) (vec_u16_t) vec_mergeh( zero_u8v, (vec_u8_t) v )#define vec_u8_to_u16_l(v) (vec_u16_t) vec_mergel( zero_u8v, (vec_u8_t) v )#define vec_u8_to_s16_h(v) (vec_s16_t) vec_mergeh( zero_u8v, (vec_u8_t) v )#define vec_u8_to_s16_l(v) (vec_s16_t) vec_mergel( zero_u8v, (vec_u8_t) v )#define vec_u8_to_u16(v) vec_u8_to_u16_h(v)#define vec_u8_to_s16(v) vec_u8_to_s16_h(v)#define vec_u16_to_u8(v) vec_pack( v, zero_u16v )#define vec_s16_to_u8(v) vec_pack( v, zero_u16v )/*********************************************************************** * PREP_LOAD: declares two vectors required to perform unaligned loads * VEC_LOAD:  loads n bytes from u8 * p into vector v of type t **********************************************************************/#define PREP_LOAD \    vec_u8_t _hv, _lv#define VEC_LOAD( p, v, n, t )                  \    _hv = vec_ld( 0, p );                       \    v   = (t) vec_lvsl( 0, p );                 \    _lv = vec_ld( n - 1, p );                   \    v   = (t) vec_perm( _hv, _lv, (vec_u8_t) v )/*********************************************************************** * PREP_STORE##n: declares required vectors to store n bytes to a *                potentially unaligned address * VEC_STORE##n:  stores n bytes from vector v to address p **********************************************************************/#define PREP_STORE16 \    vec_u8_t _tmp1v, _tmp2v \#define VEC_STORE16( v, p ) \    _hv    = vec_ld( 0, p ); \    _tmp2v = vec_lvsl( 0, p ); \    _lv    = vec_ld( 15, p ); \    _tmp1v = vec_perm( _lv, _hv, _tmp2v ); \    _tmp2v = vec_lvsr( 0, p ); \    _lv    = vec_perm( (vec_u8_t) v, _tmp1v, _tmp2v ); \    vec_st( _lv, 15, (uint8_t *) p ); \    _hv    = vec_perm( _tmp1v, (vec_u8_t) v, _tmp2v ); \    vec_st( _hv, 0, (uint8_t *) p )#define PREP_STORE8 \    PREP_STORE16; \    vec_u8_t _tmp3v, _tmp4v; \    const vec_u8_t sel_h = \        (vec_u8_t) CV(-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0)#define PREP_STORE8_HL \    PREP_STORE8; \    const vec_u8_t sel_l = \        (vec_u8_t) CV(0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1)#define VEC_STORE8 VEC_STORE8_H#define VEC_STORE8_H( v, p ) \    _tmp3v = vec_lvsr( 0, (uint8_t *) p ); \    _tmp4v = vec_perm( (vec_u8_t) v, (vec_u8_t) v, _tmp3v ); \    _lv    = vec_ld( 7, (uint8_t *) p ); \    _tmp1v = vec_perm( sel_h, zero_u8v, _tmp3v ); \    _lv    = vec_sel( _lv, _tmp4v, _tmp1v ); \    vec_st( _lv, 7, (uint8_t *) p ); \    _hv    = vec_ld( 0, (uint8_t *) p ); \    _tmp2v = vec_perm( zero_u8v, sel_h, _tmp3v ); \    _hv    = vec_sel( _hv, _tmp4v, _tmp2v ); \    vec_st( _hv, 0, (uint8_t *) p )#define VEC_STORE8_L( v, p ) \    _tmp3v = vec_lvsr( 8, (uint8_t *) p ); \    _tmp4v = vec_perm( (vec_u8_t) v, (vec_u8_t) v, _tmp3v ); \    _lv    = vec_ld( 7, (uint8_t *) p ); \    _tmp1v = vec_perm( sel_l, zero_u8v, _tmp3v ); \    _lv    = vec_sel( _lv, _tmp4v, _tmp1v ); \    vec_st( _lv, 7, (uint8_t *) p ); \    _hv    = vec_ld( 0, (uint8_t *) p ); \    _tmp2v = vec_perm( zero_u8v, sel_l, _tmp3v ); \    _hv    = vec_sel( _hv, _tmp4v, _tmp2v ); \    vec_st( _hv, 0, (uint8_t *) p )#define PREP_STORE4 \    PREP_STORE16; \    vec_u8_t _tmp3v; \    const vec_u8_t sel = \        (vec_u8_t) CV(-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0)#define VEC_STORE4( v, p ) \    _tmp3v = vec_lvsr( 0, p ); \    v      = vec_perm( v, v, _tmp3v ); \    _lv    = vec_ld( 3, p ); \    _tmp1v = vec_perm( sel, zero_u8v, _tmp3v ); \    _lv    = vec_sel( _lv, v, _tmp1v ); \    vec_st( _lv, 3, p ); \    _hv    = vec_ld( 0, p ); \    _tmp2v = vec_perm( zero_u8v, sel, _tmp3v ); \    _hv    = vec_sel( _hv, v, _tmp2v ); \    vec_st( _hv, 0, p )/*********************************************************************** * VEC_TRANSPOSE_8 *********************************************************************** * Transposes a 8x8 matrix of s16 vectors **********************************************************************/#define VEC_TRANSPOSE_8(a0,a1,a2,a3,a4,a5,a6,a7,b0,b1,b2,b3,b4,b5,b6,b7) \    b0 = vec_mergeh( a0, a4 ); \    b1 = vec_mergel( a0, a4 ); \    b2 = vec_mergeh( a1, a5 ); \    b3 = vec_mergel( a1, a5 ); \    b4 = vec_mergeh( a2, a6 ); \    b5 = vec_mergel( a2, a6 ); \    b6 = vec_mergeh( a3, a7 ); \    b7 = vec_mergel( a3, a7 ); \    a0 = vec_mergeh( b0, b4 ); \    a1 = vec_mergel( b0, b4 ); \    a2 = vec_mergeh( b1, b5 ); \    a3 = vec_mergel( b1, b5 ); \    a4 = vec_mergeh( b2, b6 ); \    a5 = vec_mergel( b2, b6 ); \    a6 = vec_mergeh( b3, b7 ); \    a7 = vec_mergel( b3, b7 ); \    b0 = vec_mergeh( a0, a4 ); \    b1 = vec_mergel( a0, a4 ); \    b2 = vec_mergeh( a1, a5 ); \    b3 = vec_mergel( a1, a5 ); \    b4 = vec_mergeh( a2, a6 ); \    b5 = vec_mergel( a2, a6 ); \    b6 = vec_mergeh( a3, a7 ); \    b7 = vec_mergel( a3, a7 )/*********************************************************************** * VEC_TRANSPOSE_4 *********************************************************************** * Transposes a 4x4 matrix of s16 vectors. * Actually source and destination are 8x4. The low elements of the * source are discarded and the low elements of the destination mustn't * be used. **********************************************************************/#define VEC_TRANSPOSE_4(a0,a1,a2,a3,b0,b1,b2,b3) \    b0 = vec_mergeh( a0, a0 ); \    b1 = vec_mergeh( a1, a0 ); \    b2 = vec_mergeh( a2, a0 ); \    b3 = vec_mergeh( a3, a0 ); \    a0 = vec_mergeh( b0, b2 ); \    a1 = vec_mergel( b0, b2 ); \    a2 = vec_mergeh( b1, b3 ); \    a3 = vec_mergel( b1, b3 ); \    b0 = vec_mergeh( a0, a2 ); \    b1 = vec_mergel( a0, a2 ); \    b2 = vec_mergeh( a1, a3 ); \    b3 = vec_mergel( a1, a3 )/*********************************************************************** * VEC_DIFF_H *********************************************************************** * p1, p2:    u8 * * i1, i2, n: int * d:         s16v * * Loads n bytes from p1 and p2, do the diff of the high elements into * d, increments p1 and p2 by i1 and i2 **********************************************************************/#define PREP_DIFF           \    LOAD_ZERO;              \    PREP_LOAD;              \    vec_s16_t pix1v, pix2v;#define VEC_DIFF_H(p1,i1,p2,i2,n,d)      \    VEC_LOAD( p1, pix1v, n, vec_s16_t ); \    pix1v = vec_u8_to_s16( pix1v );      \    VEC_LOAD( p2, pix2v, n, vec_s16_t ); \    pix2v = vec_u8_to_s16( pix2v );      \    d     = vec_sub( pix1v, pix2v );     \    p1   += i1;                          \    p2   += i2/*********************************************************************** * VEC_DIFF_HL *********************************************************************** * p1, p2: u8 * * i1, i2: int * dh, dl: s16v * * Loads 16 bytes from p1 and p2, do the diff of the high elements into * dh, the diff of the low elements into dl, increments p1 and p2 by i1 * and i2 **********************************************************************/#define VEC_DIFF_HL(p1,i1,p2,i2,dh,dl)    \    VEC_LOAD( p1, pix1v, 16, vec_s16_t ); \    temp0v = vec_u8_to_s16_h( pix1v );    \    temp1v = vec_u8_to_s16_l( pix1v );    \    VEC_LOAD( p2, pix2v, 16, vec_s16_t ); \    temp2v = vec_u8_to_s16_h( pix2v );    \    temp3v = vec_u8_to_s16_l( pix2v );    \    dh     = vec_sub( temp0v, temp2v );   \    dl     = vec_sub( temp1v, temp3v );   \    p1    += i1;                          \    p2    += i2

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