📄 拼图游戏源代码.txt
字号:
Change_Block(4,7);
n++; //移动步数加1
}
break;
case 5:
if(point[2].num==9) //第五块可以与第二块交换
{
Change_Block(5,2);
n++; //移动步数加1
}
else if(point[4].num==9) //第五块可以与第四块交换
{
Change_Block(5,4);
n++; //移动步数加1
}
else if(point[6].num==9) //第五块可以与第六块交换
{
Change_Block(5,6);
n++; //移动步数加1
}
else if(point[8].num==9) //第五块可以与第八块交换
{
Change_Block(5,8);
n++; //移动步数加1
}
break;
case 6:
if(point[3].num==9) //第六块可以与第三块交换
{
Change_Block(6,3);
n++; //移动步数加1
}
else if(point[5].num==9) //第六块可以与第五块交换
{
Change_Block(6,5);
n++; //移动步数加1
}
else if(point[9].num==9) //第六块可以与第九块交换
{
Change_Block(6,9);
n++; //移动步数加1
}
break;
case 7:
if(point[8].num==9) //第七块可以与第八块交换
{
Change_Block(7,8);
n++; //移动步数加1
}
else if(point[4].num==9) //第七块可以与第四块交换
{
Change_Block(7,4);
n++; //移动步数加1
}
break;
case 8:
if(point[7].num==9) //第八块可以与第七块交换
{
Change_Block(8,7);
n++; //移动步数加1
}
else if(point[5].num==9) //第八块可以与第五块交换
{
Change_Block(8,5);
n++; //移动步数加1
}
else if(point[9].num==9) //第八块可以与第九块交换
{
Change_Block(8,9);
n++; //移动步数加1
}
break;
case 9:
if(point[8].num==9) //第九块可以与第八块交换
{
Change_Block(9,8);
n++; //移动步数加1
}
else if(point[6].num==9) //第九块可以与第六块交换
{
Change_Block(9,6);
n++; //移动步数加1
}
break;
default:;
}
}
break;
case 4:
if(mouse_x<600 && mouse_y<480)
block_num=mouse_x/150+1+(mouse_y/120)*4;
if(!fin && block_num>0) //如果block_num没能从鼠标坐标上获取值则说明点的位置不对。
{
sndPlaySound("Source\\sound\\click.wav",SND_ASYNC | SND_FILENAME);
switch(block_num)
{
case 1:
if(point[block_num+1].num==16)
{
Change_Block(block_num,block_num+1);
n++;
}
else if(point[block_num+4].num==16)
{
Change_Block(block_num,block_num+4);
n++;
}
break;
case 4:
if(point[block_num-1].num==16)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+4].num==16)
{
Change_Block(block_num,block_num+4);
n++;
}
break;
case 13:
if(point[block_num-4].num==16)
{
Change_Block(block_num,block_num-4);
n++;
}
else if(point[block_num+1].num==16)
{
Change_Block(block_num,block_num+1);
n++;
}
break;
case 16:
if(point[block_num-1].num==16)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num-4].num==16)
{
Change_Block(block_num,block_num-4);
n++;
}
break;
case 2:
case 3:
if(point[block_num-1].num==16)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+4].num==16)
{
Change_Block(block_num,block_num+4);
n++;
}
else if(point[block_num+1].num==16)
{
Change_Block(block_num,block_num+1);
n++;
}
break;
case 5:
case 9:
if(point[block_num+4].num==16)
{
Change_Block(block_num,block_num+4);
n++;
}
else if(point[block_num+1].num==16)
{
Change_Block(block_num,block_num+1);
n++;
}
else if(point[block_num-4].num==16)
{
Change_Block(block_num,block_num-4);
n++;
}
break;
case 8:
case 12:
if(point[block_num-1].num==16)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+4].num==16)
{
Change_Block(block_num,block_num+4);
n++;
}
else if(point[block_num-4].num==16)
{
Change_Block(block_num,block_num-4);
n++;
}
break;
case 14:
case 15:
if(point[block_num-1].num==16)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+1].num==16)
{
Change_Block(block_num,block_num+1);
n++;
}
else if(point[block_num-4].num==16)
{
Change_Block(block_num,block_num-4);
n++;
}
break;
default:
if(point[block_num-1].num==16)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+4].num==16)
{
Change_Block(block_num,block_num+4);
n++;
}
else if(point[block_num+1].num==16)
{
Change_Block(block_num,block_num+1);
n++;
}
else if(point[block_num-4].num==16)
{
Change_Block(block_num,block_num-4);
n++;
}
}
}
break;
case 5:
if(mouse_x<600 && mouse_y<480)
block_num=mouse_x/120+1+(mouse_y/96)*5;
if(!fin && block_num>0) //如果block_num没能从鼠标坐标上获取值则说明点的位置不对。
{
sndPlaySound("Source\\sound\\click.wav",SND_ASYNC | SND_FILENAME);
switch(block_num) //移动两块
{
case 1:
if(point[block_num+1].num==25)
{
Change_Block(block_num,block_num+1);
n++;
}
else if(point[block_num+5].num==25)
{
Change_Block(block_num,block_num+5);
n++;
}
break;
case 5:
if(point[block_num-1].num==25)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+5].num==25)
{
Change_Block(block_num,block_num+5);
n++;
}
break;
case 21:
if(point[block_num-5].num==25)
{
Change_Block(block_num,block_num-5);
n++;
}
else if(point[block_num+1].num==25)
{
Change_Block(block_num,block_num+1);
n++;
}
break;
case 25:
if(point[block_num-1].num==25)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num-5].num==25)
{
Change_Block(block_num,block_num-5);
n++;
}
break;
case 2:
case 3:
case 4:
if(point[block_num-1].num==25)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+5].num==25)
{
Change_Block(block_num,block_num+5);
n++;
}
else if(point[block_num+1].num==25)
{
Change_Block(block_num,block_num+1);
n++;
}
break;
case 6:
case 11:
case 16:
if(point[block_num+5].num==25)
{
Change_Block(block_num,block_num+5);
n++;
}
else if(point[block_num+1].num==25)
{
Change_Block(block_num,block_num+1);
n++;
}
else if(point[block_num-5].num==25)
{
Change_Block(block_num,block_num-5);
n++;
}
break;
case 10:
case 15:
case 20:
if(point[block_num-1].num==25)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+5].num==25)
{
Change_Block(block_num,block_num+5);
n++;
}
else if(point[block_num-5].num==25)
{
Change_Block(block_num,block_num-5);
n++;
}
break;
case 22:
case 23:
case 24:
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