📄 拼图游戏源代码.txt
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#include <windows.h>
#include <stdio.h>
#include <time.h>
#include <mmsystem.h>
#include "resource.h"
HINSTANCE hInst;
HBITMAP pic,empty,compare_pic,pict[8],compare_pict[8],other; //所有图的变量名
HDC hdc,mdc; //DC名
int mouse_x,mouse_y,n=0,line=3,high3=100,high4=200,high5=300; //鼠标X Y 移动步数 难度 记录
char str[10]=" "; //字符串,显示步数和记录时用
bool fin=false,new3=true,new4=false,new5=false; //完成 难度三 四 五 的重绘
struct Point
{
int x;
int y;
int num;
}point[26]; //块
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void MyPaint(); //显示
void Change_Block(int block1,int block2); //交换两块的属性
void Save(); //保存记录
void GetPos(); //为重绘做的随机排列
int APIENTRY WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
{
MSG msg;
MyRegisterClass(hInstance);
if (!InitInstance (hInstance, nCmdShow)) //如果实例化失败,退出
{
return FALSE;
}
while (GetMessage(&msg, NULL, 0, 0)) //消息循环,一直获取消息,直到消息返回值为假
{
TranslateMessage(&msg); //翻译消息
DispatchMessage(&msg); //将消息发到适当的对象上
}
return msg.wParam;
}
ATOM MyRegisterClass(HINSTANCE hInstance) //注册窗口类,通知你要建的窗口是什么样的.可以有多个,用类名来区分
{
WNDCLASSEX wcex; //类名
wcex.cbSize = sizeof(WNDCLASSEX); //类的长度 cb...表示存储空间
wcex.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; //窗口风格 水平horizontal.垂直vertical.重画redraw
wcex.lpfnWndProc = (WNDPROC)WndProc; //指向函数的一个指针 指向WndProc
//LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
wcex.cbClsExtra = 0; //类变量占用的存储 (cb表示存储空间的前缀)
wcex.cbWndExtra = 0; //实例变量占用的存储
wcex.hInstance = hInstance; //定义该类的应用程序实例的句柄
wcex.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(IDI_ICON1)); //图标对象的句柄
wcex.hCursor = LoadCursor(NULL, IDC_ARROW); //光标图像的句柄
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); //用于擦掉用户区的刷子的句柄
wcex.lpszMenuName = (LPCSTR)IDR_MENU1; //标识选单对象的字符串
wcex.lpszClassName = "CAN"; //该类名字的字符串 lpsz长指针,以\0结束
wcex.hIconSm = NULL; //
return RegisterClassEx(&wcex); //定义完类的各个对象后注册
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance;
char filename[30]=" ";
hWnd = CreateWindow("CAN", "游戏窗口", WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX & ~WS_THICKFRAME,CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd) //类名,用于标识创建的窗口属于哪个类.
{
return FALSE;
}
MoveWindow(hWnd,80,100,1087,526,true);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
hdc=GetDC(hWnd);
mdc=CreateCompatibleDC(hdc); //创建缓存
empty=(HBITMAP)LoadImage(hInstance,"Source\\pic\\empty.bmp",IMAGE_BITMAP,687,526,LR_LOADFROMFILE);
for(int m=0;m<=7;m++)
{
sprintf(filename,"Source\\pic\\pic%d.bmp",m); //读图,没什么好说的
pict[m] = (HBITMAP)LoadImage(hInstance,filename,IMAGE_BITMAP,600,480,LR_LOADFROMFILE);
compare_pict[m]=(HBITMAP)LoadImage(hInstance,filename,IMAGE_BITMAP,450,360,LR_LOADFROMFILE);
}
pic=pict[0];
compare_pic=compare_pict[0];
FILE *fp; //读入record文件中的记录
if((fp=fopen("Source\\record","ab+"))==NULL)
{
MessageBox(NULL,"不能打开record文件,可能被删除,请在Source中重新建立.","",NULL);
return false;
}
else
{
fread(&high3,sizeof(high3),1,fp);
fread(&high4,sizeof(high4),1,fp);
fread(&high5,sizeof(high5),1,fp);
fclose(fp);
}
MyPaint();
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
int block_num=0; //用于鼠标所指的块的编号,非NUM号 要区分
switch (message)
{
case WM_PAINT: //显示
hdc = BeginPaint(hWnd, &ps);
hdc=GetDC(hWnd);
MyPaint();
EndPaint(hWnd, &ps);
break;
case WM_COMMAND: //菜单命令
switch(LOWORD(wParam))
{
case ID_NEWGAME:
fin=0;n=0;
switch(line)
{
case 3: new3=true;break; //读图后要重排图
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC0:
pic=pict[0]; //读入大图
compare_pic=compare_pict[0]; //读入参照图
fin=0;n=0;
switch(line)
{
case 3: new3=true;break; //读图后要重排图
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC1:
pic=pict[1];
compare_pic=compare_pict[1];
fin=0;n=0;
switch(line)
{
case 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC2:
pic=pict[2];
compare_pic=compare_pict[2];
fin=0;n=0;
switch(line)
{
case 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC3:
pic=pict[3];
compare_pic=compare_pict[3];
fin=0;n=0;
switch(line)
{
case 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC4:
pic=pict[4];
compare_pic=compare_pict[4];
fin=0;n=0;
switch(line)
{
case 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC5:
pic=pict[5];
compare_pic=compare_pict[5];
fin=0;n=0;
switch(line)
{
case 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC6:
pic=pict[6];
compare_pic=compare_pict[6];
fin=0;n=0;
switch(line)
{
case 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC7:
pic=pict[7];
compare_pic=compare_pict[7];
fin=0;n=0;
switch(line)
{
case 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC8:
if(LoadImage(NULL,"Source\\pic\\other.bmp",IMAGE_BITMAP,600,480,LR_LOADFROMFILE)) //成功载入other.bmp
{
pic = (HBITMAP)LoadImage(NULL,"Source\\pic\\other.bmp",IMAGE_BITMAP,600,480,LR_LOADFROMFILE);
compare_pic=(HBITMAP)LoadImage(NULL,"Source\\pic\\other.bmp",IMAGE_BITMAP,450,360,LR_LOADFROMFILE);
fin=0;n=0;
switch(line)
{
case 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
}
else MessageBox(hWnd,"pic文件夹中无other.bmp文件.","说明",NULL); //未成功载入other.bmp
break;
case ID_THREE:
new3=true;new4=false;new5=false;line=3;fin=0;n=0; //如果选难度三,则要重排图,不许四,五重排.难度设为三,标记未完成,n从0记数.
MyPaint();
break;
case ID_FOUR:
new3=false;new4=true;new5=false;line=4;fin=0;n=0;
MyPaint();
break;
case ID_FIVE:
new3=false;new4=false;new5=true;line=5;fin=0;n=0;
MyPaint();
break;
case ID_INTRODUCE:
MessageBox(hWnd,"鼠标点击移动,拼完整即胜利!\n\n如果想自添加图需要用BMP格式,文件名为other.bmp。并放入pic文件夹中.","说明",NULL);
break;
case ID_ABOUT:
MessageBox(hWnd,"如发现BUG或有好的建议。请致信EMAIL:29648634@qq.com。谢谢!\n\n\t Special Thank 老婆--悦 对我的大力支持!\n\n\t\t\t\t\t作者:高坤","说明",NULL);
break;
case ID_EXIT:
DestroyWindow(hWnd);
break;
default:
MessageBox(hWnd,"菜单命令错误!","",NULL);
}
break;
case WM_LBUTTONDOWN: //鼠标左键控制块的移动
mouse_x=LOWORD(lParam); //记录鼠标的位置
mouse_y=HIWORD(lParam);
block_num=0;
switch(line)
{
case 3:
if(mouse_x<600 && mouse_y<480) //鼠标在允许点击的大图上才赋块值
block_num=mouse_x/200+1+(mouse_y/160)*3;
if(!fin && block_num>0)
{
sndPlaySound("Source\\sound\\click.wav",SND_ASYNC | SND_FILENAME);
switch(block_num)
{
case 1:
if(point[2].num==9) //第一块可以与第二块交换
{
Change_Block(1,2);
n++; //移动步数加1
}
else if(point[4].num==9) //第一块可以与第四块交换
{
Change_Block(1,4);
n++; //移动步数加1
}
break;
case 2:
if(point[1].num==9) //第二块可以与第一块交换
{
Change_Block(2,1);
n++; //移动步数加1
}
else if(point[5].num==9) //第二块可以与第五块交换
{
Change_Block(2,5);
n++; //移动步数加1
}
else if(point[3].num==9) //第二块可以与第三块交换
{
Change_Block(2,3);
n++; //移动步数加1
}
break;
case 3:
if(point[2].num==9) //第三块可以与第二块交换
{
Change_Block(3,2);
n++; //移动步数加1
}
else if(point[6].num==9) //第三块可以与第六块交换
{
Change_Block(3,6);
n++; //移动步数加1
}
break;
case 4:
if(point[1].num==9) //第四块可以与第一块交换
{
Change_Block(4,1);
n++; //移动步数加1
}
else if(point[5].num==9) //第四块可以与第五块交换
{
Change_Block(4,5);
n++; //移动步数加1
}
else if(point[7].num==9) //第四块可以与第七块交换
{
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