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📄 opengl12.pas

📁 delphi编的不错的贪吃蛇
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  GL_AND_REVERSE                                    = $1502; 
  GL_COPY                                           = $1503; 
  GL_AND_INVERTED                                   = $1504; 
  GL_NOOP                                           = $1505; 
  GL_XOR                                            = $1506; 
  GL_OR                                             = $1507; 
  GL_NOR                                            = $1508; 
  GL_EQUIV                                          = $1509; 
  GL_INVERT                                         = $150A; 
  GL_OR_REVERSE                                     = $150B; 
  GL_COPY_INVERTED                                  = $150C; 
  GL_OR_INVERTED                                    = $150D; 
  GL_NAND                                           = $150E; 
  GL_SET                                            = $150F; 

  // PixelCopyType
  GL_COLOR                                          = $1800; 
  GL_DEPTH                                          = $1801; 
  GL_STENCIL                                        = $1802; 

  // pixel formats
  GL_COLOR_INDEX                                    = $1900; 
  GL_STENCIL_INDEX                                  = $1901; 
  GL_DEPTH_COMPONENT                                = $1902; 
  GL_RED                                            = $1903; 
  GL_GREEN                                          = $1904; 
  GL_BLUE                                           = $1905; 
  GL_ALPHA                                          = $1906; 
  GL_RGB                                            = $1907; 
  GL_RGBA                                           = $1908; 
  GL_LUMINANCE                                      = $1909; 
  GL_LUMINANCE_ALPHA                                = $190A; 

  // pixel type
  GL_BITMAP                                         = $1A00; 

  // rendering modes
  GL_RENDER                                         = $1C00; 
  GL_FEEDBACK                                       = $1C01; 
  GL_SELECT                                         = $1C02; 

  // implementation strings
  GL_VENDOR                                         = $1F00; 
  GL_RENDERER                                       = $1F01; 
  GL_VERSION                                        = $1F02; 
  GL_EXTENSIONS                                     = $1F03; 

  // pixel formats
  GL_R3_G3_B2                                       = $2A10; 
  GL_ALPHA4                                         = $803B; 
  GL_ALPHA8                                         = $803C; 
  GL_ALPHA12                                        = $803D; 
  GL_ALPHA16                                        = $803E; 
  GL_LUMINANCE4                                     = $803F; 
  GL_LUMINANCE8                                     = $8040; 
  GL_LUMINANCE12                                    = $8041; 
  GL_LUMINANCE16                                    = $8042; 
  GL_LUMINANCE4_ALPHA4                              = $8043; 
  GL_LUMINANCE6_ALPHA2                              = $8044; 
  GL_LUMINANCE8_ALPHA8                              = $8045; 
  GL_LUMINANCE12_ALPHA4                             = $8046; 
  GL_LUMINANCE12_ALPHA12                            = $8047; 
  GL_LUMINANCE16_ALPHA16                            = $8048; 
  GL_INTENSITY                                      = $8049; 
  GL_INTENSITY4                                     = $804A; 
  GL_INTENSITY8                                     = $804B; 
  GL_INTENSITY12                                    = $804C; 
  GL_INTENSITY16                                    = $804D; 
  GL_RGB4                                           = $804F; 
  GL_RGB5                                           = $8050; 
  GL_RGB8                                           = $8051; 
  GL_RGB10                                          = $8052; 
  GL_RGB12                                          = $8053; 
  GL_RGB16                                          = $8054; 
  GL_RGBA2                                          = $8055; 
  GL_RGBA4                                          = $8056; 
  GL_RGB5_A1                                        = $8057; 
  GL_RGBA8                                          = $8058; 
  GL_RGB10_A2                                       = $8059; 
  GL_RGBA12                                         = $805A; 
  GL_RGBA16                                         = $805B; 
  UNSIGNED_BYTE_3_3_2                               = $8032; // GL 1.2
  UNSIGNED_BYTE_2_3_3_REV                           = $8362; // GL 1.2
  UNSIGNED_SHORT_5_6_5                              = $8363; // GL 1.2
  UNSIGNED_SHORT_5_6_5_REV                          = $8364; // GL 1.2
  UNSIGNED_SHORT_4_4_4_4                            = $8033; // GL 1.2
  UNSIGNED_SHORT_4_4_4_4_REV                        = $8365; // GL 1.2
  UNSIGNED_SHORT_5_5_5_1                            = $8034; // GL 1.2
  UNSIGNED_SHORT_1_5_5_5_REV                        = $8366; // GL 1.2
  UNSIGNED_INT_8_8_8_8                              = $8035; // GL 1.2
  UNSIGNED_INT_8_8_8_8_REV                          = $8367; // GL 1.2
  UNSIGNED_INT_10_10_10_2                           = $8036; // GL 1.2
  UNSIGNED_INT_2_10_10_10_REV                       = $8368; // GL 1.2

  // interleaved arrays formats
  GL_V2F                                            = $2A20; 
  GL_V3F                                            = $2A21; 
  GL_C4UB_V2F                                       = $2A22; 
  GL_C4UB_V3F                                       = $2A23; 
  GL_C3F_V3F                                        = $2A24; 
  GL_N3F_V3F                                        = $2A25; 
  GL_C4F_N3F_V3F                                    = $2A26; 
  GL_T2F_V3F                                        = $2A27; 
  GL_T4F_V4F                                        = $2A28; 
  GL_T2F_C4UB_V3F                                   = $2A29; 
  GL_T2F_C3F_V3F                                    = $2A2A; 
  GL_T2F_N3F_V3F                                    = $2A2B; 
  GL_T2F_C4F_N3F_V3F                                = $2A2C; 
  GL_T4F_C4F_N3F_V4F                                = $2A2D; 

  // clip planes
  GL_CLIP_PLANE0                                    = $3000; 
  GL_CLIP_PLANE1                                    = $3001; 
  GL_CLIP_PLANE2                                    = $3002; 
  GL_CLIP_PLANE3                                    = $3003; 
  GL_CLIP_PLANE4                                    = $3004; 
  GL_CLIP_PLANE5                                    = $3005; 

  // miscellaneous
  GL_DITHER                                         = $0BD0; 

  // ----- extensions enumerants -----
  // EXT_abgr
  GL_ABGR_EXT                                       = $8000; 

  // EXT_packed_pixels
  GL_UNSIGNED_BYTE_3_3_2_EXT                        = $8032; 
  GL_UNSIGNED_SHORT_4_4_4_4_EXT                     = $8033; 
  GL_UNSIGNED_SHORT_5_5_5_1_EXT                     = $8034; 
  GL_UNSIGNED_INT_8_8_8_8_EXT                       = $8035; 
  GL_UNSIGNED_INT_10_10_10_2_EXT                    = $8036; 

  // EXT_vertex_array
  GL_VERTEX_ARRAY_EXT                               = $8074; 
  GL_NORMAL_ARRAY_EXT                               = $8075; 
  GL_COLOR_ARRAY_EXT                                = $8076; 
  GL_INDEX_ARRAY_EXT                                = $8077; 
  GL_TEXTURE_COORD_ARRAY_EXT                        = $8078; 
  GL_EDGE_FLAG_ARRAY_EXT                            = $8079; 
  GL_VERTEX_ARRAY_SIZE_EXT                          = $807A; 
  GL_VERTEX_ARRAY_TYPE_EXT                          = $807B; 
  GL_VERTEX_ARRAY_STRIDE_EXT                        = $807C; 
  GL_VERTEX_ARRAY_COUNT_EXT                         = $807D; 
  GL_NORMAL_ARRAY_TYPE_EXT                          = $807E; 
  GL_NORMAL_ARRAY_STRIDE_EXT                        = $807F; 
  GL_NORMAL_ARRAY_COUNT_EXT                         = $8080; 
  GL_COLOR_ARRAY_SIZE_EXT                           = $8081; 
  GL_COLOR_ARRAY_TYPE_EXT                           = $8082; 
  GL_COLOR_ARRAY_STRIDE_EXT                         = $8083; 
  GL_COLOR_ARRAY_COUNT_EXT                          = $8084; 
  GL_INDEX_ARRAY_TYPE_EXT                           = $8085; 
  GL_INDEX_ARRAY_STRIDE_EXT                         = $8086; 
  GL_INDEX_ARRAY_COUNT_EXT                          = $8087; 
  GL_TEXTURE_COORD_ARRAY_SIZE_EXT                   = $8088; 
  GL_TEXTURE_COORD_ARRAY_TYPE_EXT                   = $8089; 
  GL_TEXTURE_COORD_ARRAY_STRIDE_EXT                 = $808A; 
  GL_TEXTURE_COORD_ARRAY_COUNT_EXT                  = $808B; 
  GL_EDGE_FLAG_ARRAY_STRIDE_EXT                     = $808C; 
  GL_EDGE_FLAG_ARRAY_COUNT_EXT                      = $808D; 
  GL_VERTEX_ARRAY_POINTER_EXT                       = $808E; 
  GL_NORMAL_ARRAY_POINTER_EXT                       = $808F; 
  GL_COLOR_ARRAY_POINTER_EXT                        = $8090; 
  GL_INDEX_ARRAY_POINTER_EXT                        = $8091; 
  GL_TEXTURE_COORD_ARRAY_POINTER_EXT                = $8092; 
  GL_EDGE_FLAG_ARRAY_POINTER_EXT                    = $8093; 

  // EXT_color_table
  GL_TABLE_TOO_LARGE_EXT                            = $8031; 
  GL_COLOR_TABLE_EXT                                = $80D0; 
  GL_POST_CONVOLUTION_COLOR_TABLE_EXT               = $80D1; 
  GL_POST_COLOR_MATRIX_COLOR_TABLE_EXT              = $80D2; 
  GL_PROXY_COLOR_TABLE_EXT                          = $80D3; 
  GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_EXT         = $80D4; 
  GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_EXT        = $80D5; 
  GL_COLOR_TABLE_SCALE_EXT                          = $80D6; 
  GL_COLOR_TABLE_BIAS_EXT                           = $80D7; 
  GL_COLOR_TABLE_FORMAT_EXT                         = $80D8; 
  GL_COLOR_TABLE_WIDTH_EXT                          = $80D9; 
  GL_COLOR_TABLE_RED_SIZE_EXT                       = $80DA; 
  GL_COLOR_TABLE_GREEN_SIZE_EXT                     = $80DB; 
  GL_COLOR_TABLE_BLUE_SIZE_EXT                      = $80DC; 
  GL_COLOR_TABLE_ALPHA_SIZE_EXT                     = $80DD; 
  GL_COLOR_TABLE_LUMINANCE_SIZE_EXT                 = $80DE; 
  GL_COLOR_TABLE_INTENSITY_SIZE_EXT                 = $80DF; 

  // EXT_bgra
  GL_BGR_EXT                                        = $80E0; 
  GL_BGRA_EXT                                       = $80E1; 

  // EXT_paletted_texture
  GL_COLOR_INDEX1_EXT                               = $80E2; 
  GL_COLOR_INDEX2_EXT                               = $80E3; 
  GL_COLOR_INDEX4_EXT                               = $80E4; 
  GL_COLOR_INDEX8_EXT                               = $80E5; 
  GL_COLOR_INDEX12_EXT                              = $80E6; 
  GL_COLOR_INDEX16_EXT                              = $80E7; 

  // EXT_blend_color
  GL_CONSTANT_COLOR_EXT                             = $8001; 
  GL_ONE_MINUS_CONSTANT_COLOR_EXT                   = $8002; 
  GL_CONSTANT_ALPHA_EXT                             = $8003; 
  GL_ONE_MINUS_CONSTANT_ALPHA_EXT                   = $8004; 
  GL_BLEND_COLOR_EXT                                = $8005; 

  // EXT_blend_minmax
  GL_FUNC_ADD_EXT                                   = $8006; 
  GL_MIN_EXT                                        = $8007; 
  GL_MAX_EXT                                        = $8008; 
  GL_BLEND_EQUATION_EXT                             = $8009; 

  // EXT_blend_subtract
  GL_FUNC_SUBTRACT_EXT                              = $800A; 
  GL_FUNC_REVERSE_SUBTRACT_EXT                      = $800B; 

  // EXT_convolution
  GL_CONVOLUTION_1D_EXT                             = $8010; 
  GL_CONVOLUTION_2D_EXT                             = $8011; 
  GL_SEPARABLE_2D_EXT                               = $8012; 
  GL_CONVOLUTION_BORDER_MODE_EXT                    = $8013; 
  GL_CONVOLUTION_FILTER_SCALE_EXT                   = $8014; 
  GL_CONVOLUTION_FILTER_BIAS_EXT                    = $8015; 
  GL_REDUCE_EXT                                     = $8016; 
  GL_CONVOLUTION_FORMAT_EXT                         = $8017; 
  GL_CONVOLUTION_WIDTH_EXT                          = $8018; 
  GL_CONVOLUTION_HEIGHT_EXT                         = $8019; 
  GL_MAX_CONVOLUTION_WIDTH_EXT                      = $801A; 
  GL_MAX_CONVOLUTION_HEIGHT_EXT                     = $801B; 
  GL_POST_CONVOLUTION_RED_SCALE_EXT                 = $801C; 
  GL_POST_CONVOLUTION_GREEN_SCALE_EXT               = $801D; 
  GL_POST_CONVOLUTION_BLUE_SCALE_EXT                = $801E; 
  GL_POST_CONVOLUTION_ALPHA_SCALE_EXT               = $801F; 
  GL_POST_CONVOLUTION_RED_BIAS_EXT                  = $8020; 
  GL_POST_CONVOLUTION_GREEN_BIAS_EXT                = $8021; 
  GL_POST_CONVOLUTION_BLUE_BIAS_EXT                 = $8022; 
  GL_POST_CONVOLUTION_ALPHA_BIAS_EXT                = $8023; 

  // EXT_histogram
  GL_HISTOGRAM_EXT                                  = $8024; 
  GL_PROXY_HISTOGRAM_EXT                            = $8025; 
  GL_HISTOGRAM_WIDTH_EXT                            = $8026; 
  GL_HISTOGRAM_FORMAT_EXT                           = $8027; 
  GL_HISTOGRAM_RED_SIZE_EXT                         = $8028; 
  GL_HISTOGRAM_GREEN_SIZE_EXT                       = $8029; 
  GL_HISTOGRAM_BLUE_SIZE_EXT                        = $802A; 
  GL_HISTOGRAM_ALPHA_SIZE_EXT                       = $802B; 
  GL_HISTOGRAM_LUMINANCE_SIZE_EXT                   = $802C; 
  GL_HISTOGRAM_SINK_EXT                             = $802D; 
  GL_MINMAX_EXT                                     = $802E; 
  GL_MINMAX_FORMAT_EXT                              = $802F; 
  GL_MINMAX_SINK_EXT                                = $8030; 

  // EXT_polygon_offset
  GL_POLYGON_OFFSET_EXT                             = $8037; 
  GL_POLYGON_OFFSET_FACTOR_EXT                      = $8038; 
  GL_POLYGON_OFFSET_BIAS_EXT                        = $8039; 

  // EXT_texture
  GL_ALPHA4_EXT                                     = $803B; 
  GL_ALPHA8_EXT                                     = $803C; 
  GL_ALPHA12_EXT                                    = $803D; 
  GL_ALPHA16_EXT                                    = $80

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