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📄 opengl12.pas

📁 delphi编的不错的贪吃蛇
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  GL_CURRENT_RASTER_POSITION_VALID                  = $0B08; 
  GL_CURRENT_RASTER_DISTANCE                        = $0B09; 
  GL_MAX_LIST_NESTING                               = $0B31; 
  GL_VIEWPORT                                       = $0BA2; 
  GL_MODELVIEW_STACK_DEPTH                          = $0BA3; 
  GL_PROJECTION_STACK_DEPTH                         = $0BA4; 
  GL_TEXTURE_STACK_DEPTH                            = $0BA5; 
  GL_MODELVIEW_MATRIX                               = $0BA6; 
  GL_PROJECTION_MATRIX                              = $0BA7; 
  GL_TEXTURE_MATRIX                                 = $0BA8; 
  GL_ATTRIB_STACK_DEPTH                             = $0BB0; 
  GL_CLIENT_ATTRIB_STACK_DEPTH                      = $0BB1; 

  GL_SINGLE_COLOR                                   = $81F9; // GL 1.2
  GL_SEPARATE_SPECULAR_COLOR                        = $81FA; // GL 1.2

  // alpha testing
  GL_ALPHA_TEST                                     = $0BC0; 
  GL_ALPHA_TEST_FUNC                                = $0BC1; 
  GL_ALPHA_TEST_REF                                 = $0BC2; 

  GL_LOGIC_OP_MODE                                  = $0BF0; 
  GL_INDEX_LOGIC_OP                                 = $0BF1; 
  GL_LOGIC_OP                                       = $0BF1; 
  GL_COLOR_LOGIC_OP                                 = $0BF2; 
  GL_SCISSOR_BOX                                    = $0C10; 
  GL_SCISSOR_TEST                                   = $0C11; 
  GL_INDEX_CLEAR_VALUE                              = $0C20; 
  GL_INDEX_WRITEMASK                                = $0C21; 
  GL_COLOR_CLEAR_VALUE                              = $0C22; 
  GL_COLOR_WRITEMASK                                = $0C23; 
  GL_INDEX_MODE                                     = $0C30; 
  GL_RGBA_MODE                                      = $0C31; 
  GL_RENDER_MODE                                    = $0C40; 
  GL_PERSPECTIVE_CORRECTION_HINT                    = $0C50; 
  GL_POINT_SMOOTH_HINT                              = $0C51; 
  GL_LINE_SMOOTH_HINT                               = $0C52; 
  GL_POLYGON_SMOOTH_HINT                            = $0C53; 
  GL_FOG_HINT                                       = $0C54; 
  GL_TEXTURE_GEN_S                                  = $0C60; 
  GL_TEXTURE_GEN_T                                  = $0C61; 
  GL_TEXTURE_GEN_R                                  = $0C62; 
  GL_TEXTURE_GEN_Q                                  = $0C63; 
  GL_PIXEL_MAP_I_TO_I_SIZE                          = $0CB0; 
  GL_PIXEL_MAP_S_TO_S_SIZE                          = $0CB1; 
  GL_PIXEL_MAP_I_TO_R_SIZE                          = $0CB2; 
  GL_PIXEL_MAP_I_TO_G_SIZE                          = $0CB3; 
  GL_PIXEL_MAP_I_TO_B_SIZE                          = $0CB4; 
  GL_PIXEL_MAP_I_TO_A_SIZE                          = $0CB5; 
  GL_PIXEL_MAP_R_TO_R_SIZE                          = $0CB6; 
  GL_PIXEL_MAP_G_TO_G_SIZE                          = $0CB7; 
  GL_PIXEL_MAP_B_TO_B_SIZE                          = $0CB8; 
  GL_PIXEL_MAP_A_TO_A_SIZE                          = $0CB9; 
  GL_UNPACK_SWAP_BYTES                              = $0CF0; 
  GL_UNPACK_LSB_FIRST                               = $0CF1; 
  GL_UNPACK_ROW_LENGTH                              = $0CF2; 
  GL_UNPACK_SKIP_ROWS                               = $0CF3; 
  GL_UNPACK_SKIP_PIXELS                             = $0CF4; 
  GL_UNPACK_ALIGNMENT                               = $0CF5; 
  GL_PACK_SWAP_BYTES                                = $0D00; 
  GL_PACK_LSB_FIRST                                 = $0D01; 
  GL_PACK_ROW_LENGTH                                = $0D02; 
  GL_PACK_SKIP_ROWS                                 = $0D03; 
  GL_PACK_SKIP_PIXELS                               = $0D04; 
  GL_PACK_ALIGNMENT                                 = $0D05; 
  GL_PACK_SKIP_IMAGES                               = $806B; // GL 1.2
  GL_PACK_IMAGE_HEIGHT                              = $806C; // GL 1.2
  GL_UNPACK_SKIP_IMAGES                             = $806D; // GL 1.2
  GL_UNPACK_IMAGE_HEIGHT                            = $806E; // GL 1.2
  GL_MAP_COLOR                                      = $0D10; 
  GL_MAP_STENCIL                                    = $0D11; 
  GL_INDEX_SHIFT                                    = $0D12; 
  GL_INDEX_OFFSET                                   = $0D13; 
  GL_RED_SCALE                                      = $0D14; 
  GL_RED_BIAS                                       = $0D15; 
  GL_ZOOM_X                                         = $0D16; 
  GL_ZOOM_Y                                         = $0D17; 
  GL_GREEN_SCALE                                    = $0D18; 
  GL_GREEN_BIAS                                     = $0D19; 
  GL_BLUE_SCALE                                     = $0D1A; 
  GL_BLUE_BIAS                                      = $0D1B; 
  GL_ALPHA_SCALE                                    = $0D1C; 
  GL_ALPHA_BIAS                                     = $0D1D; 
  GL_DEPTH_SCALE                                    = $0D1E; 
  GL_DEPTH_BIAS                                     = $0D1F; 
  GL_MAX_EVAL_ORDER                                 = $0D30; 
  GL_MAX_LIGHTS                                     = $0D31; 
  GL_MAX_CLIP_PLANES                                = $0D32; 
  GL_MAX_TEXTURE_SIZE                               = $0D33; 
  GL_MAX_3D_TEXTURE_SIZE                            = $8073; // GL 1.2
  GL_MAX_PIXEL_MAP_TABLE                            = $0D34; 
  GL_MAX_ATTRIB_STACK_DEPTH                         = $0D35; 
  GL_MAX_MODELVIEW_STACK_DEPTH                      = $0D36; 
  GL_MAX_NAME_STACK_DEPTH                           = $0D37; 
  GL_MAX_PROJECTION_STACK_DEPTH                     = $0D38; 
  GL_MAX_TEXTURE_STACK_DEPTH                        = $0D39; 
  GL_MAX_VIEWPORT_DIMS                              = $0D3A; 
  GL_MAX_CLIENT_ATTRIB_STACK_DEPTH                  = $0D3B; 
  GL_MAX_ELEMENTS_VERTICES                          = $80E8; // GL 1.2
  GL_MAX_ELEMENTS_INDICES                           = $80E9; // GL 1.2  
  GL_RESCALE_NORMAL                                 = $803A; // GL 1.2
  GL_SUBPIXEL_BITS                                  = $0D50; 
  GL_INDEX_BITS                                     = $0D51; 
  GL_RED_BITS                                       = $0D52; 
  GL_GREEN_BITS                                     = $0D53; 
  GL_BLUE_BITS                                      = $0D54; 
  GL_ALPHA_BITS                                     = $0D55; 
  GL_DEPTH_BITS                                     = $0D56; 
  GL_STENCIL_BITS                                   = $0D57; 
  GL_ACCUM_RED_BITS                                 = $0D58; 
  GL_ACCUM_GREEN_BITS                               = $0D59; 
  GL_ACCUM_BLUE_BITS                                = $0D5A; 
  GL_ACCUM_ALPHA_BITS                               = $0D5B; 
  GL_NAME_STACK_DEPTH                               = $0D70; 
  GL_AUTO_NORMAL                                    = $0D80; 
  GL_MAP1_COLOR_4                                   = $0D90; 
  GL_MAP1_INDEX                                     = $0D91; 
  GL_MAP1_NORMAL                                    = $0D92; 
  GL_MAP1_TEXTURE_COORD_1                           = $0D93; 
  GL_MAP1_TEXTURE_COORD_2                           = $0D94; 
  GL_MAP1_TEXTURE_COORD_3                           = $0D95; 
  GL_MAP1_TEXTURE_COORD_4                           = $0D96; 
  GL_MAP1_VERTEX_3                                  = $0D97; 
  GL_MAP1_VERTEX_4                                  = $0D98; 
  GL_MAP2_COLOR_4                                   = $0DB0; 
  GL_MAP2_INDEX                                     = $0DB1; 
  GL_MAP2_NORMAL                                    = $0DB2; 
  GL_MAP2_TEXTURE_COORD_1                           = $0DB3; 
  GL_MAP2_TEXTURE_COORD_2                           = $0DB4; 
  GL_MAP2_TEXTURE_COORD_3                           = $0DB5; 
  GL_MAP2_TEXTURE_COORD_4                           = $0DB6; 
  GL_MAP2_VERTEX_3                                  = $0DB7; 
  GL_MAP2_VERTEX_4                                  = $0DB8; 
  GL_MAP1_GRID_DOMAIN                               = $0DD0; 
  GL_MAP1_GRID_SEGMENTS                             = $0DD1; 
  GL_MAP2_GRID_DOMAIN                               = $0DD2; 
  GL_MAP2_GRID_SEGMENTS                             = $0DD3; 
  GL_TEXTURE_1D                                     = $0DE0; 
  GL_TEXTURE_2D                                     = $0DE1; 
  GL_TEXTURE_3D                                     = $806F; // GL 1.2
  GL_SELECTION_BUFFER_POINTER                       = $0DF3; 
  GL_SELECTION_BUFFER_SIZE                          = $0DF4; 
  GL_POLYGON_OFFSET_UNITS                           = $2A00; 
  GL_POLYGON_OFFSET_POINT                           = $2A01; 
  GL_POLYGON_OFFSET_LINE                            = $2A02; 
  GL_POLYGON_OFFSET_FILL                            = $8037; 
  GL_POLYGON_OFFSET_FACTOR                          = $8038; 
  GL_TEXTURE_BINDING_1D                             = $8068; 
  GL_TEXTURE_BINDING_2D                             = $8069; 
  GL_VERTEX_ARRAY                                   = $8074; 
  GL_NORMAL_ARRAY                                   = $8075; 
  GL_COLOR_ARRAY                                    = $8076; 
  GL_INDEX_ARRAY                                    = $8077; 
  GL_TEXTURE_COORD_ARRAY                            = $8078; 
  GL_EDGE_FLAG_ARRAY                                = $8079; 
  GL_VERTEX_ARRAY_SIZE                              = $807A; 
  GL_VERTEX_ARRAY_TYPE                              = $807B; 
  GL_VERTEX_ARRAY_STRIDE                            = $807C; 
  GL_NORMAL_ARRAY_TYPE                              = $807E; 
  GL_NORMAL_ARRAY_STRIDE                            = $807F; 
  GL_COLOR_ARRAY_SIZE                               = $8081; 
  GL_COLOR_ARRAY_TYPE                               = $8082; 
  GL_COLOR_ARRAY_STRIDE                             = $8083; 
  GL_INDEX_ARRAY_TYPE                               = $8085; 
  GL_INDEX_ARRAY_STRIDE                             = $8086; 
  GL_TEXTURE_COORD_ARRAY_SIZE                       = $8088; 
  GL_TEXTURE_COORD_ARRAY_TYPE                       = $8089; 
  GL_TEXTURE_COORD_ARRAY_STRIDE                     = $808A; 
  GL_EDGE_FLAG_ARRAY_STRIDE                         = $808C; 
  GL_COLOR_MATRIX                                   = $80B1; // GL 1.2 ARB imaging
  GL_COLOR_MATRIX_STACK_DEPTH                       = $80B2; // GL 1.2 ARB imaging
  GL_MAX_COLOR_MATRIX_STACK_DEPTH                   = $80B3; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_RED_SCALE                    = $80B4; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_GREEN_SCALE                  = $80B5; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_BLUE_SCALE                   = $80B6; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_ALPHA_SCALE                  = $80B7; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_RED_BIAS                     = $80B8; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_GREEN_BIAS                   = $80B9; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_BLUE_BIAS                    = $80BA; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_ALPHA_BIAS                   = $80BB; // GL 1.2 ARB imaging

  // evaluators
  GL_COEFF                                          = $0A00; 
  GL_ORDER                                          = $0A01; 
  GL_DOMAIN                                         = $0A02; 
  
  // texture mapping
  GL_TEXTURE_WIDTH                                  = $1000; 
  GL_TEXTURE_HEIGHT                                 = $1001; 
  GL_TEXTURE_INTERNAL_FORMAT                        = $1003; 
  GL_TEXTURE_COMPONENTS                             = $1003; 
  GL_TEXTURE_BORDER_COLOR                           = $1004; 
  GL_TEXTURE_BORDER                                 = $1005; 
  GL_TEXTURE_RED_SIZE                               = $805C; 
  GL_TEXTURE_GREEN_SIZE                             = $805D; 
  GL_TEXTURE_BLUE_SIZE                              = $805E; 
  GL_TEXTURE_ALPHA_SIZE                             = $805F; 
  GL_TEXTURE_LUMINANCE_SIZE                         = $8060; 
  GL_TEXTURE_INTENSITY_SIZE                         = $8061; 
  GL_TEXTURE_PRIORITY                               = $8066; 
  GL_TEXTURE_RESIDENT                               = $8067; 
  GL_BGR                                            = $80E0; // v 1.2
  GL_BGRA                                           = $80E1; // v 1.2
  GL_S                                              = $2000; 
  GL_T                                              = $2001; 
  GL_R                                              = $2002; 
  GL_Q                                              = $2003; 
  GL_MODULATE                                       = $2100; 
  GL_DECAL                                          = $2101; 
  GL_TEXTURE_ENV_MODE                               = $2200; 
  GL_TEXTURE_ENV_COLOR                              = $2201; 
  GL_TEXTURE_ENV                                    = $2300; 
  GL_EYE_LINEAR                                     = $2400; 
  GL_OBJECT_LINEAR                                  = $2401; 
  GL_SPHERE_MAP                                     = $2402; 
  GL_TEXTURE_GEN_MODE                               = $2500; 
  GL_OBJECT_PLANE                                   = $2501; 
  GL_EYE_PLANE                                      = $2502; 
  GL_NEAREST                                        = $2600; 
  GL_LINEAR                                         = $2601; 
  GL_NEAREST_MIPMAP_NEAREST                         = $2700; 
  GL_LINEAR_MIPMAP_NEAREST                          = $2701; 
  GL_NEAREST_MIPMAP_LINEAR                          = $2702; 
  GL_LINEAR_MIPMAP_LINEAR                           = $2703; 
  GL_TEXTURE_MAG_FILTER                             = $2800; 
  GL_TEXTURE_MIN_FILTER                             = $2801; 
  GL_TEXTURE_WRAP_R                                 = $8072; // GL 1.2
  GL_TEXTURE_WRAP_S                                 = $2802; 
  GL_TEXTURE_WRAP_T                                 = $2803; 
  GL_CLAMP_TO_EDGE                                  = $812F; // GL 1.2
  GL_TEXTURE_MIN_LOD                                = $813A; // GL 1.2
  GL_TEXTURE_MAX_LOD                                = $813B; // GL 1.2
  GL_TEXTURE_BASE_LEVEL                             = $813C; // GL 1.2
  GL_TEXTURE_MAX_LEVEL                              = $813D; // GL 1.2
  GL_TEXTURE_DEPTH                                  = $8071; // GL 1.2
  GL_PROXY_TEXTURE_1D                               = $8063; 
  GL_PROXY_TEXTURE_2D                               = $8064; 
  GL_PROXY_TEXTURE_3D                               = $8070; // GL 1.2
  GL_CLAMP                                          = $2900; 
  GL_REPEAT                                         = $2901; 

  // hints
  GL_DONT_CARE                                      = $1100; 
  GL_FASTEST                                        = $1101; 
  GL_NICEST                                         = $1102; 

  // data types
  GL_BYTE                                           = $1400; 
  GL_UNSIGNED_BYTE                                  = $1401; 
  GL_SHORT                                          = $1402; 
  GL_UNSIGNED_SHORT                                 = $1403; 
  GL_INT                                            = $1404; 
  GL_UNSIGNED_INT                                   = $1405; 
  GL_FLOAT                                          = $1406; 
  GL_2_BYTES                                        = $1407; 
  GL_3_BYTES                                        = $1408; 
  GL_4_BYTES                                        = $1409; 
  GL_DOUBLE                                         = $140A; 
  GL_DOUBLE_EXT                                     = $140A; 

  // logic operations
  GL_CLEAR                                          = $1500; 
  GL_AND                                            = $1501; 

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