📄 gl_local_add.pas
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{$ALIGN ON}{$MINENUMSIZE 4}
unit gl_local_add;
interface
uses
q_shared;
type
imagetype_t = (it_skin, it_sprite, it_wall, it_pic, it_sky);
image_p = ^image_t;
image_t = record
name : array [0..MAX_QPATH-1] of char; // game path, including extension
type_ : imagetype_t;
width, height, // source image
upload_width, upload_height, // after power of two and picmip
registration_sequence : integer; // 0 = free
// struct msurface_s *texturechain; // for sort-by-texture world drawing
texturechain: pointer;//msurface_p; // for sort-by-texture world drawing
texnum : integer; // gl texture binding
sl, tl, sh, th : Single; // 0,0 - 1,1 unless part of the scrap
scrap,
has_alpha,
paletted : qboolean;
end;
implementation
end.
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