⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 directsound.pas

📁 delphi编的不错的贪吃蛇
💻 PAS
📖 第 1 页 / 共 5 页
字号:
  DSSPEAKER_STEREO              = $00000004;
  DSSPEAKER_SURROUND            = $00000005;
  DSSPEAKER_5POINT1             = $00000006;
{IFDEF DX81}
  DSSPEAKER_7POINT1             = $00000007;
{ENDIF}
  DSSPEAKER_GEOMETRY_MIN        = $00000005;  //   5 degrees
  DSSPEAKER_GEOMETRY_NARROW     = $0000000A;  //  10 degrees
  DSSPEAKER_GEOMETRY_WIDE       = $00000014;  //  20 degrees
  DSSPEAKER_GEOMETRY_MAX        = $000000B4;  // 180 degrees

function DSSPEAKER_COMBINED(c, g: variant) : DWORD;
function DSSPEAKER_CONFIG(a: variant) : byte;
function DSSPEAKER_GEOMETRY(a: variant) : byte;

const
  DSBCAPS_PRIMARYBUFFER         = $00000001;
  DSBCAPS_STATIC                = $00000002;
  DSBCAPS_LOCHARDWARE           = $00000004;
  DSBCAPS_LOCSOFTWARE           = $00000008;
  DSBCAPS_CTRL3D                = $00000010;
  DSBCAPS_CTRLFREQUENCY         = $00000020;
  DSBCAPS_CTRLPAN               = $00000040;
  DSBCAPS_CTRLVOLUME            = $00000080;
  DSBCAPS_CTRLPOSITIONNOTIFY    = $00000100;
  DSBCAPS_CTRLFX                = $00000200;
  DSBCAPS_STICKYFOCUS           = $00004000;
  DSBCAPS_GLOBALFOCUS           = $00008000;
  DSBCAPS_GETCURRENTPOSITION2   = $00010000;
  DSBCAPS_MUTE3DATMAXDISTANCE   = $00020000;
  DSBCAPS_LOCDEFER              = $00040000;
  DSBCAPS_CTRLDEFAULT           = $000000E0;
  DSBCAPS_CTRLALL               = $000001F0;


  DSBPLAY_LOOPING               = $00000001;
  DSBPLAY_LOCHARDWARE           = $00000002;
  DSBPLAY_LOCSOFTWARE           = $00000004;
  DSBPLAY_TERMINATEBY_TIME      = $00000008;
  DSBPLAY_TERMINATEBY_DISTANCE  = $000000010;
  DSBPLAY_TERMINATEBY_PRIORITY  = $000000020;

  DSBSTATUS_PLAYING             = $00000001;
  DSBSTATUS_BUFFERLOST          = $00000002;
  DSBSTATUS_LOOPING             = $00000004;
  DSBSTATUS_LOCHARDWARE         = $00000008;
  DSBSTATUS_LOCSOFTWARE         = $00000010;
  DSBSTATUS_TERMINATED          = $00000020;

  DSBLOCK_FROMWRITECURSOR       = $00000001;
  DSBLOCK_ENTIREBUFFER          = $00000002;

  DSBFREQUENCY_MIN              = 100;
  DSBFREQUENCY_MAX              = 100000;
  DSBFREQUENCY_ORIGINAL         = 0;

  DSBPAN_LEFT                   = -10000;
  DSBPAN_CENTER                 = 0;
  DSBPAN_RIGHT                  = 10000;

  DSBVOLUME_MIN                 = -10000;
  DSBVOLUME_MAX                 = 0;

  DSBSIZE_MIN                   = 4;
  DSBSIZE_MAX                   = $0FFFFFFF;
  DSBSIZE_FX_MIN                = 150;  // NOTE: Milliseconds, not bytes

  DS3DMODE_NORMAL               = $00000000;
  DS3DMODE_HEADRELATIVE         = $00000001;
  DS3DMODE_DISABLE              = $00000002;

  DS3D_IMMEDIATE                = $00000000;
  DS3D_DEFERRED                 = $00000001;

  DS3D_MINDISTANCEFACTOR        = FLT_MIN;
  DS3D_MAXDISTANCEFACTOR        = FLT_MAX;
  DS3D_DEFAULTDISTANCEFACTOR    = 1.0;

  DS3D_MINROLLOFFFACTOR         = 0.0;
  DS3D_MAXROLLOFFFACTOR         = 10.0;
  DS3D_DEFAULTROLLOFFFACTOR     = 1.0;

  DS3D_MINDOPPLERFACTOR         = 0.0;
  DS3D_MAXDOPPLERFACTOR         = 10.0;
  DS3D_DEFAULTDOPPLERFACTOR     = 1.0;

  DS3D_DEFAULTMINDISTANCE       = 1.0;
  DS3D_DEFAULTMAXDISTANCE       = 1000000000.0;

  DS3D_MINCONEANGLE             = 0;
  DS3D_MAXCONEANGLE             = 360;
  DS3D_DEFAULTCONEANGLE         = 360;

  DS3D_DEFAULTCONEOUTSIDEVOLUME = DSBVOLUME_MAX;

// IDirectSoundCapture attributes

  DSCCAPS_EMULDRIVER            = DSCAPS_EMULDRIVER;
  DSCCAPS_CERTIFIED             = DSCAPS_CERTIFIED;

// IDirectSoundCaptureBuffer attributes

  DSCBCAPS_WAVEMAPPED           = $80000000;

{$IFNDEF DIRECTX7}
{$IFNDEF DIRECTX6}
  DSCBCAPS_CTRLFX               = $00000200;
{$ENDIF}
{$ENDIF}


  DSCBLOCK_ENTIREBUFFER         = $00000001;

  DSCBSTATUS_CAPTURING          = $00000001;
  DSCBSTATUS_LOOPING            = $00000002;

  DSCBSTART_LOOPING             = $00000001;

  DSBPN_OFFSETSTOP              = $FFFFFFFF;

  DS_CERTIFIED                  = $00000000;
  DS_UNCERTIFIED                = $00000001;

{$IFNDEF DX81}
// Dsound SYSTEM resource constants
// Matches the KSAUDIO_CPU_RESOURCES_xxx_HOST_CPU values defined
// in ksmedia.h.
  DS_SYSTEM_RESOURCES_NO_HOST_RESOURCES  = $00000000;
  DS_SYSTEM_RESOURCES_ALL_HOST_RESOURCES = $7FFFFFFF;
  DS_SYSTEM_RESOURCES_UNDEFINED          = $80000000;
{$ENDIF}
  DSFX_LOCHARDWARE              = $00000001;
  DSFX_LOCSOFTWARE              = $00000002;

  DSCFX_LOCHARDWARE             = $00000001;
  DSCFX_LOCSOFTWARE             = $00000002;

  DSCFXR_LOCHARDWARE            = $00000010;
  DSCFXR_LOCSOFTWARE            = $00000020;
{$IFNDEF DX81}
  DSCFXR_UNALLOCATED            = $00000040;
  DSCFXR_FAILED                 = $00000080;
  DSCFXR_UNKNOWN                = $00000100;
{$ENDIF}

{$IFDEF DX81}
// These match the AEC_MODE_* constants in the DDK's ksmedia.h file
  DSCFX_AEC_MODE_PASS_THROUGH                     = 0;
  DSCFX_AEC_MODE_HALF_DUPLEX                      = 1;
  DSCFX_AEC_MODE_FULL_DUPLEX                      = 2;

// These match the AEC_STATUS_* constants in ksmedia.h
  DSCFX_AEC_STATUS_HISTORY_UNINITIALIZED          = 0;
  DSCFX_AEC_STATUS_HISTORY_CONTINUOUSLY_CONVERGED = 1;
  DSCFX_AEC_STATUS_HISTORY_PREVIOUSLY_DIVERGED    = 2;
  DSCFX_AEC_STATUS_CURRENTLY_CONVERGED            = 8;
{$ENDIF}

//
// I3DL2 Material Presets
//

{
  I3DL2_MATERIAL_PRESET_SINGLEWINDOW    = -2800,0.71;
  I3DL2_MATERIAL_PRESET_DOUBLEWINDOW    = -5000,0.40;
  I3DL2_MATERIAL_PRESET_THINDOOR        = -1800,0.66;
  I3DL2_MATERIAL_PRESET_THICKDOOR       = -4400,0.64;
  I3DL2_MATERIAL_PRESET_WOODWALL        = -4000,0.50;
  I3DL2_MATERIAL_PRESET_BRICKWALL       = -5000,0.60;
  I3DL2_MATERIAL_PRESET_STONEWALL       = -6000,0.68;
  I3DL2_MATERIAL_PRESET_CURTAIN         = -1200,0.15;
}
//
// I3DL2 Reverberation Presets Values
//

  I3DL2_ENVIRONMENT_PRESET_DEFAULT        : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -100; flRoomRolloffFactor: 0.0; flDecayTime: 1.49; flDecayHFRatio: 0.83; lReflections: -2602; flReflectionsDelay: 0.007; lReverb:  200; flReverbDelay: 0.011; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_GENERIC        : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -100; flRoomRolloffFactor: 0.0; flDecayTime: 1.49; flDecayHFRatio: 0.83; lReflections: -2602; flReflectionsDelay: 0.007; lReverb:  200; flReverbDelay: 0.011; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_PADDEDCELL     : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF:-6000; flRoomRolloffFactor: 0.0; flDecayTime: 0.17; flDecayHFRatio: 0.10; lReflections: -1204; flReflectionsDelay: 0.001; lReverb:  207; flReverbDelay: 0.002; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_ROOM           : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -454; flRoomRolloffFactor: 0.0; flDecayTime: 0.40; flDecayHFRatio: 0.83; lReflections: -1646; flReflectionsDelay: 0.002; lReverb:   53; flReverbDelay: 0.003; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_BATHROOM       : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF:-1200; flRoomRolloffFactor: 0.0; flDecayTime: 1.49; flDecayHFRatio: 0.54; lReflections:  -370; flReflectionsDelay: 0.007; lReverb: 1030; flReverbDelay: 0.011; flDiffusion: 100.0; flDensity:  60.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_LIVINGROOM     : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF:-6000; flRoomRolloffFactor: 0.0; flDecayTime: 0.50; flDecayHFRatio: 0.10; lReflections: -1376; flReflectionsDelay: 0.003; lReverb:-1104; flReverbDelay: 0.004; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_STONEROOM      : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -300; flRoomRolloffFactor: 0.0; flDecayTime: 2.31; flDecayHFRatio: 0.64; lReflections:  -711; flReflectionsDelay: 0.012; lReverb:   83; flReverbDelay: 0.017; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_AUDITORIUM     : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -476; flRoomRolloffFactor: 0.0; flDecayTime: 4.32; flDecayHFRatio: 0.59; lReflections:  -789; flReflectionsDelay: 0.020; lReverb: -289; flReverbDelay: 0.030; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_CONCERTHALL    : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -500; flRoomRolloffFactor: 0.0; flDecayTime: 3.92; flDecayHFRatio: 0.70; lReflections: -1230; flReflectionsDelay: 0.020; lReverb:   -2; flReverbDelay: 0.029; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_CAVE           : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF:    0; flRoomRolloffFactor: 0.0; flDecayTime: 2.91; flDecayHFRatio: 1.30; lReflections:  -602; flReflectionsDelay: 0.015; lReverb: -302; flReverbDelay: 0.022; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_ARENA          : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -698; flRoomRolloffFactor: 0.0; flDecayTime: 7.24; flDecayHFRatio: 0.33; lReflections: -1166; flReflectionsDelay: 0.020; lReverb:   16; flReverbDelay: 0.030; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_HANGAR         : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF:-1000; flRoomRolloffFactor: 0.0; flDecayTime:10.05; flDecayHFRatio: 0.23; lReflections:  -602; flReflectionsDelay: 0.020; lReverb:  198; flReverbDelay: 0.030; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY: TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF:-4000; flRoomRolloffFactor: 0.0; flDecayTime: 0.30; flDecayHFRatio: 0.10; lReflections: -1831; flReflectionsDelay: 0.002; lReverb:-1630; flReverbDelay: 0.030; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_HALLWAY        : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -300; flRoomRolloffFactor: 0.0; flDecayTime: 1.49; flDecayHFRatio: 0.59; lReflections: -1219; flReflectionsDelay: 0.007; lReverb:  441; flReverbDelay: 0.011; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR  : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -237; flRoomRolloffFactor: 0.0; flDecayTime: 2.70; flDecayHFRatio: 0.79; lReflections: -1214; flReflectionsDelay: 0.013; lReverb:  395; flReverbDelay: 0.020; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_ALLEY          : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -270; flRoomRolloffFactor: 0.0; flDecayTime: 1.49; flDecayHFRatio: 0.86; lReflections: -1204; flReflectionsDelay: 0.007; lReverb:   -4; flReverbDelay: 0.011; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_FOREST         : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF:-3300; flRoomRolloffFactor: 0.0; flDecayTime: 1.49; flDecayHFRatio: 0.54; lReflections: -2560; flReflectionsDelay: 0.162; lReverb: -613; flReverbDelay: 0.088; flDiffusion:  79.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_CITY           : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -800; flRoomRolloffFactor: 0.0; flDecayTime: 1.49; flDecayHFRatio: 0.67; lReflections: -2273; flReflectionsDelay: 0.007; lReverb:-2217; flReverbDelay: 0.011; flDiffusion:  50.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_MOUNTAINS      : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF:-2500; flRoomRolloffFactor: 0.0; flDecayTime: 1.49; flDecayHFRatio: 0.21; lReflections: -2780; flReflectionsDelay: 0.300; lReverb:-2014; flReverbDelay: 0.100; flDiffusion:  27.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_QUARRY         : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF:-1000; flRoomRolloffFactor: 0.0; flDecayTime: 1.49; flDecayHFRatio: 0.83; lReflections:-10000; flReflectionsDelay: 0.061; lReverb:  500; flReverbDelay: 0.025; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_PLAIN          : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF:-2000; flRoomRolloffFactor: 0.0; flDecayTime: 1.49; flDecayHFRatio: 0.50; lReflections: -2466; flReflectionsDelay: 0.179; lReverb:-2514; flReverbDelay: 0.100; flDiffusion:  21.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_PARKINGLOT     : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF:    0; flRoomRolloffFactor: 0.0; flDecayTime: 1.65; flDecayHFRatio: 1.50; lReflections: -1363; flReflectionsDelay: 0.008; lReverb:-1153; flReverbDelay: 0.012; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_SEWERPIPE      : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF:-1000; flRoomRolloffFactor: 0.0; flDecayTime: 2.81; flDecayHFRatio: 0.14; lReflections:   429; flReflectionsDelay: 0.014; lReverb:  648; flReverbDelay: 0.021; flDiffusion:  80.0; flDensity:  60.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_UNDERWATER     : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF:-4000; flRoomRolloffFactor: 0.0; flDecayTime: 1.49; flDecayHFRatio: 0.10; lReflections:  -449; flReflectionsDelay: 0.007; lReverb: 1700; flReverbDelay: 0.011; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);

//
// Examples simulating 'musical' reverb presets
//
// Name       Decay time   Description
// Small Room    1.1s      A small size room with a length of 5m or so.
// Medium Room   1.3s      A medium size room with a length of 10m or so.
// Large Room    1.5s      A large size room suitable for live performances.
// Medium Hall   1.8s      A medium size concert hall.
// Large Hall    1.8s      A large size concert hall suitable for a full orchestra.
// Plate         1.3s      A plate reverb simulation.
//

  I3DL2_ENVIRONMENT_PRESET_SMALLROOM      : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -600; flRoomRolloffFactor: 0.0; flDecayTime: 1.10; flDecayHFRatio: 0.83; lReflections:  -400; flReflectionsDelay: 0.005; lReverb:  500; flReverbDelay: 0.010; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM     : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -600; flRoomRolloffFactor: 0.0; flDecayTime: 1.30; flDecayHFRatio: 0.83; lReflections: -1000; flReflectionsDelay: 0.010; lReverb: -200; flReverbDelay: 0.020; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_LARGEROOM      : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -600; flRoomRolloffFactor: 0.0; flDecayTime: 1.50; flDecayHFRatio: 0.83; lReflections: -1600; flReflectionsDelay: 0.020; lReverb:-1000; flReverbDelay: 0.040; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL     : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -600; flRoomRolloffFactor: 0.0; flDecayTime: 1.80; flDecayHFRatio: 0.70; lReflections: -1300; flReflectionsDelay: 0.015; lReverb: -800; flReverbDelay: 0.030; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_LARGEHALL      : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -600; flRoomRolloffFactor: 0.0; flDecayTime: 1.80; flDecayHFRatio: 0.70; lReflections: -2000; flReflectionsDelay: 0.030; lReverb:-1400; flReverbDelay: 0.060; flDiffusion: 100.0; flDensity: 100.0; flHFReference: 5000.0);
  I3DL2_ENVIRONMENT_PRESET_PLATE          : TDSFXI3DL2Reverb = (lRoom:-1000; lRoomHF: -200; flRoomRolloffFactor: 0.0; flDecayTime: 1.30; flDecayHFRatio: 0.90; lReflections:     0; flReflectionsDelay: 0.002; lReverb:    0; flReverbDelay: 0.010; flDiffusion: 100.0; flDensity:  75.0; flHFReference: 5000.0);


//
// DirectSound3D Algorithms
//

const
// Default DirectSound3D algorithm {00000000-0000-0000-0000-000000000000}
  DS3DALG_DEFAULT                : TGUID = '{00000000-0000-0000-0000-000000000000}';

// No virtualization {C241333F-1C1B-11d2-94F5-00C04FC28ACA}
  DS3DALG_NO_VIRTUALIZATION      : TGUID = '{C241333F-1C1B-11d2-94F5-00C04FC28ACA}';

// High-quality HRTF algorithm {C2413340-1C1B-11d2-94F5-00C04FC28ACA}
  DS3DALG_HRTF_FULL              : TGUID = '{C2413340-1C1B-11d2-94F5-00C04FC28ACA}';

// Lower-quality HRTF algorithm {C2413342-1C1B-11d2-94F5-00C04FC28ACA}
  DS3DALG_HRTF_LIGHT             : TGUID = '{C2413342-1C1B-11d2-94F5-00C04FC28ACA}';

// Special GUID meaning "select all objects" for use in GetObjectInPath()
  GUID_All_Objects               : TGUID = '{aa114de5-c262-4169-a1c8-23d698cc73b5}';

//
// DirectSound Internal Effect Algorithms
//
  GUID_DSFX_STANDARD_GARGLE      : TGUID = '{DAFD8210-5711-4B91-9FE3-F75B7AE279BF}';
  GUID_DSFX_STANDARD_CHORUS      : TGUID = '{EFE6629C-81F7-4281-BD91-C9D604A95AF6}';
  GUID_DSFX_STANDARD_FLANGER     : TGUID = '{EFCA3D92-DFD8-4672-A603-7420894BAD98}';
  GUID_DSFX_STANDARD_ECHO        : TGUID = '{EF3E932C-D40B-4F51-8CCF-3F98F1B29D5D}';
  GUID_DSFX_STANDARD_DISTORTION  : TGUID = '{EF114C90-CD1D-484E-96E5-09CFAF912A21}';
  GUID_DSFX_STANDARD_COMPRESSOR  : TGUID = '{EF011F79-4000-406D-87AF-BFFB3FC39D57}';
  GUID_DSFX_STANDARD_PARAMEQ     : TGUID = '{120CED89-3BF4-4173-A132-3CB406CF3231}';
  GUID_DSFX_STANDARD_I3DL2REVERB : TGUID = '{EF985E71-D5C7-42D4-BA4D-2D073E2E96F4}';
  GUID_DSFX_WAVES_REVERB         : TGUID = '{87FC0268-9A55-4360-95AA-004A1D9DE26C}';

//
// DirectSound Capture Effect Algorithms
//
  GUID_DSCFX_CLASS_AEC           : TGUID = '{BF963D80-C559-11D0-8A2B-00A0C9255AC1}';
  GUID_DSCFX_MS_AEC              : TGUID = '{CDEBB919-379A-488a-8765-F53CFD36DE40}';
  GUID_DSCFX_SYSTEM_AEC          : TGUID = '{1C22C56D-9879-4f5b-A389-27996DDC2810}';
  GUID_DSCFX_CLASS_NS            : TGUID = '{E07F903F-62FD-4e60-8CDD-DEA7236665B5}';
  GUID_DSCFX_MS_NS               : TGUID = '{11C5C73B-66E9-4ba1-A0BA-E814C6EED92D}';
  GUID_DSCFX_SYSTEM_NS           : TGUID = '{5AB0882E-7274-4516-877D-4EEE99BA4FD0}';


(*==========================================================================;
 * Library : ksmedia.h
 ***************************************************************************)

  // Speaker Positions:
  SPEAKER_FRONT_LEFT              = $1;
  SPEAKER_FRONT_RIGHT             = $2;
  SPEAKER_FRONT_CENTER            = $4;
  SPEAKER_LOW_FREQUENCY           = $8;
  SPEAKER_BACK_LEFT               = $10;
  SPEAKER_BACK_RIGHT              = $20;
  SPEAKER_FRONT_LEFT_OF_CENTER    = $40;
  SPEAKER_FRONT_RIGHT_OF_CENTER   = $80;
  SPEAKER_BACK_CENTER             = $100;
  SPEAKER_SIDE_LEFT               = $200;
  SPEAKER_SIDE_RIGHT              = $400;
  SPEAKER_TOP_CENTER              = $800;
  SPEAKER_TOP_FRONT_LEFT          = $1000;
  SPEAKER_TOP_FRONT_CENTER        = $2000;
  SPEAKER_TOP_FRONT_RIGHT         = $4000;
  SPEAKER_TOP_BACK_LEFT           = $8000;
  SPEAKER_TOP_BACK_CENTER         = $10000;
  SPEAKER_TOP_BACK_RIGHT          = $20000;

  // Bit mask locations reserved for future use
  SPEAKER_RESERVED                = $7FFC0000;

  // Used to specify that any possible permutation of speaker configurations
  SPEAKER_ALL                     = $80000000;

  WAVE_FORMAT_EXTENSIBLE          = $FFFE;

  KS

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -