📄 ref_gl.dpr
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(*
Delphi conversion of ref_gl OpenGL renderer of Quake2
*)
library ref_gl;
uses
Cpas in '..\qcommon\Cpas.pas',
DelphiTypes in '..\qcommon\DelphiTypes.pas',
q_shared in '..\game\q_shared.pas',
q_shared_add in '..\game\q_shared_add.pas',
gl_local in '..\ref_gl\gl_local.pas',
gl_model_h in '..\ref_gl\gl_model_h.pas',
qgl_h in '..\ref_gl\qgl_h.pas',
gl_draw in '..\ref_gl\gl_draw.pas',
glw_imp in '..\win32\glw_imp.pas',
q_shwin in '..\win32\q_shwin.pas',
glw_win in '..\win32\glw_win.pas',
QFiles in '..\qcommon\qfiles.pas',
ref in '..\client\ref.pas',
gl_image in '..\ref_gl\gl_image.pas',
gl_model in '..\ref_gl\gl_model.pas',
gl_light in '..\ref_gl\gl_light.pas',
gl_warp in '..\ref_gl\gl_warp.pas',
gl_rmain in '..\ref_gl\gl_rmain.pas',
gl_rsurf in '..\ref_gl\gl_rsurf.pas',
gl_rmisc in '..\ref_gl\gl_rmisc.pas',
gl_mesh in '..\ref_gl\gl_mesh.pas',
qgl_win in '..\win32\qgl_win.pas',
gl_local_add in '..\ref_gl\gl_local_add.pas';
{$R *.res}
exports
GetRefAPI name 'GetRefAPI';
begin
end.
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