📄 m_chick.pas
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(aifunc: ai_move; dist: -3; thinkfunc: Nil),
(aifunc: ai_move; dist: -5; thinkfunc: Nil),
(aifunc: ai_move; dist: 4; thinkfunc: Nil),
(aifunc: ai_move; dist: 15; thinkfunc: Nil),
(aifunc: ai_move; dist: 14; thinkfunc: Nil),
(aifunc: ai_move; dist: 1; thinkfunc: Nil) );
chick_move_death2 : mmove_t = (firstframe: FRAME_death201; lastframe: FRAME_death223; frame: @chick_frames_death2; endfunc: chick_dead);
chick_frames_death1 : array [0..11] of mframe_t = (
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: -7; thinkfunc: Nil),
(aifunc: ai_move; dist: 4; thinkfunc: Nil),
(aifunc: ai_move; dist: 11; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil) );
chick_move_death1 : mmove_t = (firstframe: FRAME_death101; lastframe: FRAME_death112; frame: @chick_frames_death1; endfunc: chick_dead);
procedure chick_die (self, inflictor, attacker : edict_p; damage : integer; const point : vec3_t); cdecl;
var
n : Integer;
begin
// check for gib
if (self^.health <= self^.gib_health) then
begin
gi.sound (self, CHAN_VOICE, gi.soundindex ('misc/udeath.wav'), 1, ATTN_NORM, 0);
for n:= 0 to 1 do
ThrowGib (self, 'models/objects/gibs/bone/tris.md2', damage, GIB_ORGANIC);
for n:= 0 to 3 do
ThrowGib (self, 'models/objects/gibs/sm_meat/tris.md2', damage, GIB_ORGANIC);
ThrowHead (self, 'models/objects/gibs/head2/tris.md2', damage, GIB_ORGANIC);
self^.deadflag := DEAD_DEAD;
Exit;
end;
if (self^.deadflag = DEAD_DEAD) then
Exit;
// regular death
self^.deadflag := DEAD_DEAD;
self^.takedamage := DAMAGE_YES;
n := rand() mod 2;
if (n = 0) then
begin
self^.monsterinfo.currentmove := @chick_move_death1;
gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
end
else
begin
self^.monsterinfo.currentmove := @chick_move_death2;
gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
end;
end;
procedure chick_duck_down (self : edict_p); cdecl;
begin
if (self^.monsterinfo.aiflags AND AI_DUCKED) <> 0 then
Exit;
self^.monsterinfo.aiflags := self^.monsterinfo.aiflags OR AI_DUCKED;
self^.maxs[2] := self^.maxs[2] - 32;
self^.takedamage := DAMAGE_YES;
self^.monsterinfo.pausetime := level.time + 1;
gi.linkentity (self);
end;
procedure chick_duck_hold (self : edict_p); cdecl;
begin
if (level.time >= self^.monsterinfo.pausetime) then
self^.monsterinfo.aiflags := self^.monsterinfo.aiflags AND (NOT AI_HOLD_FRAME)
else
self^.monsterinfo.aiflags := self^.monsterinfo.aiflags OR AI_HOLD_FRAME;
end;
procedure chick_duck_up (self : edict_p); cdecl;
begin
self^.monsterinfo.aiflags := self^.monsterinfo.aiflags AND (NOT AI_DUCKED);
self^.maxs[2] := self^.maxs[2] + 32;
self^.takedamage := DAMAGE_AIM;
gi.linkentity (self);
end;
const
chick_frames_duck : array [0..6] of mframe_t = (
(aifunc: ai_move; dist: 0; thinkfunc: chick_duck_down),
(aifunc: ai_move; dist: 1; thinkfunc: Nil),
(aifunc: ai_move; dist: 4; thinkfunc: chick_duck_hold),
(aifunc: ai_move; dist: -4; thinkfunc: Nil),
(aifunc: ai_move; dist: -5; thinkfunc: chick_duck_up),
(aifunc: ai_move; dist: 3; thinkfunc: Nil),
(aifunc: ai_move; dist: 1; thinkfunc: Nil) );
chick_move_duck : mmove_t = (firstframe: FRAME_duck01; lastframe: FRAME_duck07; frame: @chick_frames_duck; endfunc: chick_run);
procedure chick_dodge (self, attacker : edict_p; eta : single); cdecl;
begin
if (_random() > 0.25) then
Exit;
if (self^.enemy = Nil) then
self^.enemy := attacker;
self^.monsterinfo.currentmove := @chick_move_duck;
end;
procedure ChickSlash (self : edict_p); cdecl;
var
aim : vec3_t;
begin
VectorSet (aim, MELEE_DISTANCE, self^.mins[0], 10);
gi.sound (self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0);
fire_hit (self, aim, (10 + (rand() mod 6)), 100);
end;
procedure ChickRocket (self : edict_p); cdecl;
var
forward_, right,
start,
dir,
vec : vec3_t;
begin
AngleVectors (self^.s.angles, @forward_, @right, Nil);
G_ProjectSource (self^.s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward_, right, start);
VectorCopy (self^.enemy^.s.origin, vec);
vec[2] := vec[2] + self^.enemy^.viewheight;
VectorSubtract (vec, start, dir);
VectorNormalize (dir);
monster_fire_rocket (self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
end;
procedure Chick_PreAttack1 (self : edict_p); cdecl;
begin
gi.sound (self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0);
end;
procedure ChickReload (self : edict_p); cdecl;
begin
gi.sound (self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
end;
const
chick_frames_start_attack1 : array [0..12] of mframe_t = (
(aifunc: ai_charge; dist: 0; thinkfunc: Chick_PreAttack1),
(aifunc: ai_charge; dist: 0; thinkfunc: Nil),
(aifunc: ai_charge; dist: 0; thinkfunc: Nil),
(aifunc: ai_charge; dist: 4; thinkfunc: Nil),
(aifunc: ai_charge; dist: 0; thinkfunc: Nil),
(aifunc: ai_charge; dist: -3; thinkfunc: Nil),
(aifunc: ai_charge; dist: 3; thinkfunc: Nil),
(aifunc: ai_charge; dist: 5; thinkfunc: Nil),
(aifunc: ai_charge; dist: 7; thinkfunc: Nil),
(aifunc: ai_charge; dist: 0; thinkfunc: Nil),
(aifunc: ai_charge; dist: 0; thinkfunc: Nil),
(aifunc: ai_charge; dist: 0; thinkfunc: Nil),
(aifunc: ai_charge; dist: 0; thinkfunc: chick_attack1) );
chick_move_start_attack1 : mmove_t = (firstframe: FRAME_attak101; lastframe: FRAME_attak113; frame: @chick_frames_start_attack1; endfunc: Nil);
chick_frames_attack1 : array [0..13] of mframe_t = (
(aifunc: ai_charge; dist: 19; thinkfunc: ChickRocket),
(aifunc: ai_charge; dist: -6; thinkfunc: Nil),
(aifunc: ai_charge; dist: -5; thinkfunc: Nil),
(aifunc: ai_charge; dist: -2; thinkfunc: Nil),
(aifunc: ai_charge; dist: -7; thinkfunc: Nil),
(aifunc: ai_charge; dist: 0; thinkfunc: Nil),
(aifunc: ai_charge; dist: 1; thinkfunc: Nil),
(aifunc: ai_charge; dist: 10; thinkfunc: ChickReload),
(aifunc: ai_charge; dist: 4; thinkfunc: Nil),
(aifunc: ai_charge; dist: 5; thinkfunc: Nil),
(aifunc: ai_charge; dist: 6; thinkfunc: Nil),
(aifunc: ai_charge; dist: 6; thinkfunc: Nil),
(aifunc: ai_charge; dist: 4; thinkfunc: Nil),
(aifunc: ai_charge; dist: 3; thinkfunc: chick_rerocket) );
chick_move_attack1 : mmove_t = (firstframe: FRAME_attak114; lastframe: FRAME_attak127; frame: @chick_frames_attack1; endfunc: Nil);
chick_frames_end_attack1 : array [0..4] of mframe_t = (
(aifunc: ai_charge; dist: -3; thinkfunc: Nil),
(aifunc: ai_charge; dist: 0; thinkfunc: Nil),
(aifunc: ai_charge; dist: -6; thinkfunc: Nil),
(aifunc: ai_charge; dist: -4; thinkfunc: Nil),
(aifunc: ai_charge; dist: -2; thinkfunc: Nil) );
chick_move_end_attack1 : mmove_t = (firstframe: FRAME_attak128; lastframe: FRAME_attak132; frame: @chick_frames_end_attack1; endfunc: chick_run);
procedure chick_rerocket (self : edict_p); cdecl;
begin
if (self^.enemy^.health > 0) then
begin
if range (self, self^.enemy) > RANGE_MELEE then
if visible (self, self^.enemy) then
if (_random() <= 0.6) then
begin
self^.monsterinfo.currentmove := @chick_move_attack1;
Exit;
end;
end;
self^.monsterinfo.currentmove := @chick_move_end_attack1;
end;
procedure chick_attack1 (self : edict_p); cdecl;
begin
self^.monsterinfo.currentmove := @chick_move_attack1;
end;
const
chick_frames_slash : array [0..8] of mframe_t = (
(aifunc: ai_charge; dist: 1; thinkfunc: Nil),
(aifunc: ai_charge; dist: 7; thinkfunc: ChickSlash),
(aifunc: ai_charge; dist: -7; thinkfunc: Nil),
(aifunc: ai_charge; dist: 1; thinkfunc: Nil),
(aifunc: ai_charge; dist: -1; thinkfunc: Nil),
(aifunc: ai_charge; dist: 1; thinkfunc: Nil),
(aifunc: ai_charge; dist: 0; thinkfunc: Nil),
(aifunc: ai_charge; dist: 1; thinkfunc: Nil),
(aifunc: ai_charge; dist: -2; thinkfunc: chick_reslash) );
chick_move_slash : mmove_t = (firstframe: FRAME_attak204; lastframe: FRAME_attak212; frame: @chick_frames_slash; endfunc: Nil);
chick_frames_end_slash : array [0..3] of mframe_t = (
(aifunc: ai_charge; dist: -6; thinkfunc: Nil),
(aifunc: ai_charge; dist: -1; thinkfunc: Nil),
(aifunc: ai_charge; dist: -6; thinkfunc: Nil),
(aifunc: ai_charge; dist: 0; thinkfunc: Nil) );
chick_move_end_slash : mmove_t = (firstframe: FRAME_attak213; lastframe: FRAME_attak216; frame: @chick_frames_end_slash; endfunc: chick_run);
procedure chick_reslash (self : edict_p); cdecl;
begin
if (self^.enemy^.health > 0) then
begin
if (range (self, self^.enemy) = RANGE_MELEE) then
if (_random() <= 0.9) then
begin
self^.monsterinfo.currentmove := @chick_move_slash;
Exit;
end
else
begin
self^.monsterinfo.currentmove := @chick_move_end_slash;
Exit;
end;
end;
self^.monsterinfo.currentmove := @chick_move_end_slash;
end;
procedure chick_slash (self : edict_p); cdecl;
begin
self^.monsterinfo.currentmove := @chick_move_slash;
end;
const
chick_frames_start_slash : array [0..2] of mframe_t = (
(aifunc: ai_charge; dist: 1; thinkfunc: Nil),
(aifunc: ai_charge; dist: 8; thinkfunc: Nil),
(aifunc: ai_charge; dist: 3; thinkfunc: Nil) );
chick_move_start_slash : mmove_t = (firstframe: FRAME_attak201; lastframe: FRAME_attak203; frame: @chick_frames_start_slash; endfunc: chick_slash);
procedure chick_melee (self : edict_p); cdecl;
begin
self^.monsterinfo.currentmove := @chick_move_start_slash;
end;
procedure chick_attack (self : edict_p); cdecl;
begin
self^.monsterinfo.currentmove := @chick_move_start_attack1;
end;
procedure chick_sight (self, other : edict_p); cdecl;
begin
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
end;
{*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*}
procedure SP_monster_chick (self : edict_p);
begin
if (deathmatch^.value <> 0) then
begin
G_FreeEdict (self);
Exit;
end;
sound_missile_prelaunch := gi.soundindex ('chick/chkatck1.wav');
sound_missile_launch := gi.soundindex ('chick/chkatck2.wav');
sound_melee_swing := gi.soundindex ('chick/chkatck3.wav');
sound_melee_hit := gi.soundindex ('chick/chkatck4.wav');
sound_missile_reload := gi.soundindex ('chick/chkatck5.wav');
sound_death1 := gi.soundindex ('chick/chkdeth1.wav');
sound_death2 := gi.soundindex ('chick/chkdeth2.wav');
sound_fall_down := gi.soundindex ('chick/chkfall1.wav');
sound_idle1 := gi.soundindex ('chick/chkidle1.wav');
sound_idle2 := gi.soundindex ('chick/chkidle2.wav');
sound_pain1 := gi.soundindex ('chick/chkpain1.wav');
sound_pain2 := gi.soundindex ('chick/chkpain2.wav');
sound_pain3 := gi.soundindex ('chick/chkpain3.wav');
sound_sight := gi.soundindex ('chick/chksght1.wav');
sound_search := gi.soundindex ('chick/chksrch1.wav');
self^.movetype := MOVETYPE_STEP;
self^.solid := SOLID_BBOX;
self^.s.modelindex := gi.modelindex ('models/monsters/bitch/tris.md2');
VectorSet (self^.mins, -16, -16, 0);
VectorSet (self^.maxs, 16, 16, 56);
self^.health := 175;
self^.gib_health := -70;
self^.mass := 200;
self^.pain := chick_pain;
self^.die := chick_die;
self^.monsterinfo.stand := chick_stand;
self^.monsterinfo.walk := chick_walk;
self^.monsterinfo.run := chick_run;
self^.monsterinfo.dodge := chick_dodge;
self^.monsterinfo.attack := chick_attack;
self^.monsterinfo.melee := chick_melee;
self^.monsterinfo.sight := chick_sight;
gi.linkentity (self);
self^.monsterinfo.currentmove := @chick_move_stand;
self^.monsterinfo.scale := MODEL_SCALE;
walkmonster_start (self);
end;
end.
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