📄 g_items.pas
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(
classname : 'item_enviro';
pickup : Pickup_Powerup;
use : Use_Envirosuit;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/enviro/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'p_envirosuit';
{ pickup} pickup_name : 'Environment Suit';
{ width } count_width : 2;
quantity : 60;
ammo : nil;
flags : IT_STAY_COOP or IT_POWERUP;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : 'items/airout.wav';
),
{QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16)
Special item that gives +2 to maximum health
}
(
classname : 'item_ancient_head';
pickup : Pickup_AncientHead;
use : nil;
drop : nil;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/c_head/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'i_fixme';
{ pickup} pickup_name : 'Ancient Head';
{ width } count_width : 2;
quantity : 60;
ammo : nil;
flags : 0;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16)
gives +1 to maximum health
}
(
classname : 'item_adrenaline';
pickup : Pickup_Adrenaline;
use : nil;
drop : nil;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/adrenal/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'p_adrenaline';
{ pickup} pickup_name : 'Adrenaline';
{ width } count_width : 2;
quantity : 60;
ammo : nil;
flags : 0;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'item_bandolier';
pickup : Pickup_Bandolier;
use : nil;
drop : nil;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/band/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'p_bandolier';
{ pickup} pickup_name : 'Bandolier';
{ width } count_width : 2;
quantity : 60;
ammo : nil;
flags : 0;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'item_pack';
pickup : Pickup_Pack;
use : nil;
drop : nil;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/pack/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'i_pack';
{ pickup} pickup_name : 'Ammo Pack';
{ width } count_width : 2;
quantity : 100;
ammo : nil;
flags : 0;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
//
// KEYS
//
{QUAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16)
key for computer centers
}
(
classname : 'key_data_cd';
pickup : Pickup_Key;
use : nil;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/keys/data_cd/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'k_datacd';
{ pickup} pickup_name : 'Data CD';
{ width } count_width : 2;
quantity : 0;
ammo : nil;
flags : IT_STAY_COOP or IT_KEY;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED key_power_cube (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN NO_TOUCH
warehouse circuits
}
(
classname : 'key_power_cube';
pickup : Pickup_Key;
use : nil;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/keys/power/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'k_powercube';
{ pickup} pickup_name : 'Power Cube';
{ width } count_width : 2;
quantity : 0;
ammo : nil;
flags : IT_STAY_COOP or IT_KEY;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16)
key for the entrance of jail3
}
(
classname : 'key_pyramid';
pickup : Pickup_Key;
use : nil;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/keys/pyramid/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'k_pyramid';
{ pickup} pickup_name : 'Pyramid Key';
{ width } count_width : 2;
quantity : 0;
ammo : nil;
flags : IT_STAY_COOP or IT_KEY;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED key_data_spinner (0 .5 .8) (-16 -16 -16) (16 16 16)
key for the city computer
}
(
classname : 'key_data_spinner';
pickup : Pickup_Key;
use : nil;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/keys/spinner/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'k_dataspin';
{ pickup} pickup_name : 'Data Spinner';
{ width } count_width : 2;
quantity : 0;
ammo : nil;
flags : IT_STAY_COOP or IT_KEY;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED key_pass (0 .5 .8) (-16 -16 -16) (16 16 16)
security pass for the security level
}
(
classname : 'key_pass';
pickup : Pickup_Key;
use : nil;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/keys/pass/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'k_security';
{ pickup} pickup_name : 'Security Pass';
{ width } count_width : 2;
quantity : 0;
ammo : nil;
flags : IT_STAY_COOP or IT_KEY;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED key_blue_key (0 .5 .8) (-16 -16 -16) (16 16 16)
normal door key - blue
}
(
classname : 'key_blue_key';
pickup : Pickup_Key;
use : nil;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/keys/key/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'k_bluekey';
{ pickup} pickup_name : 'Blue Key';
{ width } count_width : 2;
quantity : 0;
ammo : nil;
flags : IT_STAY_COOP or IT_KEY;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED key_red_key (0 .5 .8) (-16 -16 -16) (16 16 16)
normal door key - red
}
(
classname : 'key_red_key';
pickup : Pickup_Key;
use : nil;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/keys/red_key/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'k_redkey';
{ pickup} pickup_name : 'Red Key';
{ width } count_width : 2;
quantity : 0;
ammo : nil;
flags : IT_STAY_COOP or IT_KEY;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED key_commander_head (0 .5 .8) (-16 -16 -16) (16 16 16)
tank commander's head
}
(
classname : 'key_commander_head';
pickup : Pickup_Key;
use : nil;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/monsters/commandr/head/tris.md2';
world_model_flags: EF_GIB;
view_model : nil;
{ icon } icon : 'k_comhead';
{ pickup} pickup_name : 'Commander Head';
{ width } count_width : 2;
quantity : 0;
ammo : nil;
flags : IT_STAY_COOP or IT_KEY;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED key_airstrike_target (0 .5 .8) (-16 -16 -16) (16 16 16)
tank commander's head
}
(
classname : 'key_airstrike_target';
pickup : Pickup_Key;
use : nil;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/keys/target/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'i_airstrike';
{ pickup} pickup_name : 'Airstrike Marker';
{ width } count_width : 2;
quantity : 0;
ammo : nil;
flags : IT_STAY_COOP or IT_KEY;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
(
classname : nil;
pickup : Pickup_Health;
use : nil;
drop : nil;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : nil;
world_model_flags: 0;
view_model : nil;
{ icon } icon : 'i_health';
{ pickup} pickup_name : 'Health';
{ width } count_width : 3;
quantity : 0;
ammo : nil;
flags : 0;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : 'items/s_health.wav items/n_health.wav items/l_health.wav items/m_health.wav';
),
// end of list marker
(
//nil
)
);
implementation
uses
g_cmds,
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