⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 g_items.pas

📁 delphi编的不错的贪吃蛇
💻 PAS
📖 第 1 页 / 共 5 页
字号:
	        tag              : 0;
{ precache }    precaches        : 'weapons/chngnu1a.wav weapons/chngnl1a.wav weapons/machgf3b.wav` weapons/chngnd1a.wav'

       	),

{QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'ammo_grenades';
	        pickup           : Pickup_Ammo;
        	use              : Use_Weapon;
          	drop             : Drop_Ammo;
	        weaponthink      : Weapon_Grenade;
	        pickup_sound     : 'misc/am_pkup.wav';
	        world_model      : 'models/items/ammo/grenades/medium/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : 'models/weapons/v_handgr/tris.md2';
{ icon }        icon             : 'a_grenades';
{ pickup}	pickup_name      : 'Grenades';
{ width }	count_width      : 3;
		quantity         : 5;
		ammo             : 'grenades';
		flags            : IT_AMMO or IT_WEAPON;
		weapmodel        : WEAP_GRENADES;
		info             : nil;
	        tag              : ord(AMMO_GRENADES);
{ precache }    precaches        : 'weapons/hgrent1a.wav weapons/hgrena1b.wav weapons/hgrenc1b.wav weapons/hgrenb1a.wav weapons/hgrenb2a.wav '


	),

{QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'weapon_grenadelauncher';
	        pickup           : Pickup_Weapon;
        	use              : Use_Weapon;
          	drop             : Drop_Weapon;
	        weaponthink      : Weapon_GrenadeLauncher;
	        pickup_sound     : 'misc/w_pkup.wav';
	        world_model      : 'models/weapons/g_launch/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : 'models/weapons/v_launch/tris.md2';
{ icon }        icon             : 'w_glauncher';
{ pickup}	pickup_name      : 'Grenade Launcher';
{ width }	count_width      : 0;
		quantity         : 1;
		ammo             : 'Grenades';
		flags            : IT_WEAPON or IT_STAY_COOP;
		weapmodel        : WEAP_GRENADELAUNCHER;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : 'models/objects/grenade/tris.md2 weapons/grenlf1a.wav weapons/grenlr1b.wav weapons/grenlb1b.wav'

       	),

{QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'weapon_rocketlauncher';
	        pickup           : Pickup_Weapon;
        	use              : Use_Weapon;
          	drop             : Drop_Weapon;
	        weaponthink      : Weapon_RocketLauncher;
	        pickup_sound     : 'misc/w_pkup.wav';
	        world_model      : 'models/weapons/g_rocket/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : 'models/weapons/v_rocket/tris.md2';
{ icon }        icon             : 'w_rlauncher';
{ pickup}	pickup_name      : 'Rocket Launcher';
{ width }	count_width      : 0;
		quantity         : 1;
		ammo             : 'Rockets';
		flags            : IT_WEAPON or IT_STAY_COOP;
		weapmodel        : WEAP_ROCKETLAUNCHER;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : 'models/objects/rocket/tris.md2 weapons/rockfly.wav weapons/rocklf1a.wav weapons/rocklr1b.wav models/objects/debris2/tris.md2'


         ),

{QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'weapon_hyperblaster';
	        pickup           : Pickup_Weapon;
        	use              : Use_Weapon;
          	drop             : Drop_Weapon;
	        weaponthink      : Weapon_HyperBlaster;
	        pickup_sound     : 'misc/w_pkup.wav';
	        world_model      : 'models/weapons/g_hyperb/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : 'models/weapons/v_hyperb/tris.md2';
{ icon }        icon             : 'w_hyperblaster';
{ pickup}	pickup_name      : 'HyperBlaster';
{ width }	count_width      : 0;
		quantity         : 1;
		ammo             : 'Cells';
		flags            : IT_WEAPON or IT_STAY_COOP;
		weapmodel        : WEAP_HYPERBLASTER;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : 'weapons/hyprbu1a.wav weapons/hyprbl1a.wav weapons/hyprbf1a.wav weapons/hyprbd1a.wav misc/lasfly.wav'

	 
	),

{QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16)
}
       (

                classname        : 'weapon_railgun';
	        pickup           : Pickup_Weapon;
        	use              : Use_Weapon;
          	drop             : Drop_Weapon;
	        weaponthink      : Weapon_Railgun;
	        pickup_sound     : 'misc/w_pkup.wav';
	        world_model      : 'models/weapons/g_rail/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : 'models/weapons/v_rail/tris.md2';
{ icon }        icon             : 'w_railgun';
{ pickup}	pickup_name      : 'Railgun';
{ width }	count_width      : 0;
		quantity         : 1;
		ammo             : 'Slugs';
		flags            : IT_WEAPON or IT_STAY_COOP;
		weapmodel        : WEAP_RAILGUN;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : 'weapons/rg_hum.wav'
	
	),

{QUAKED weapon_bfg (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(

                classname        : 'weapon_bfg';
	        pickup           : Pickup_Weapon;
        	use              : Use_Weapon;
          	drop             : Drop_Weapon;
	        weaponthink      : Weapon_BFG;
	        pickup_sound     : 'misc/w_pkup.wav';
	        world_model      : 'models/weapons/g_bfg/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : 'models/weapons/v_bfg/tris.md2';
{ icon }        icon             : 'w_bfg';
{ pickup}	pickup_name      : 'BFG10K';
{ width }	count_width      : 0;
		quantity         : 50;
		ammo             : 'Cells';
		flags            : IT_WEAPON or IT_STAY_COOP;
		weapmodel        : WEAP_BFG;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : 'sprites/s_bfg1.sp2 sprites/s_bfg2.sp2 sprites/s_bfg3.sp2 weapons/bfg__f1y.wav weapons/bfg__l1a.wav weapons/bfg__x1b.wav weapons/bfg_hum.wav'
		
	),

	//
	// AMMO ITEMS
	//

{QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'ammo_shells';
	        pickup           : Pickup_Ammo;
        	use              : nil;
          	drop             : Drop_Ammo;
	        weaponthink      : nil;
	        pickup_sound     : 'misc/am_pkup.wav';
	        world_model      : 'models/items/ammo/shells/medium/tris.md2';
                world_model_flags: 0;
          	view_model       : nil;
{ icon }        icon             : 'a_shells';
{ pickup}	pickup_name      : 'Shells';
{ width }	count_width      : 3;
		quantity         : 10;
		ammo             : nil;
		flags            : IT_AMMO;
		weapmodel        : 0;
		info             : nil;
	        tag              : ord(AMMO_SHELLS);
{ precache }    precaches        : '';


	),

{QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'ammo_bullets';
	        pickup           : Pickup_Ammo;
        	use              : nil;
          	drop             : Drop_Ammo;
	        weaponthink      : nil;
	        pickup_sound     : 'misc/am_pkup.wav';
	        world_model      : 'models/items/ammo/bullets/medium/tris.md2';
                world_model_flags: 0;
          	view_model       : nil;
{ icon }        icon             : 'a_bullets';
{ pickup}	pickup_name      : 'Bullets';
{ width }	count_width      : 3;
		quantity         : 50;
		ammo             : nil;
		flags            : IT_AMMO;
		weapmodel        : 0;
		info             : nil;
	        tag              : ord(AMMO_BULLETS);
{ precache }    precaches        : '';

		
	),

{QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'ammo_cells';
	        pickup           : Pickup_Ammo;
        	use              : nil;
          	drop             : Drop_Ammo;
	        weaponthink      : nil;
	        pickup_sound     : 'misc/am_pkup.wav';
	        world_model      : 'models/items/ammo/cells/medium/tris.md2';
                world_model_flags: 0;
          	view_model       : nil;
{ icon }        icon             : 'a_cells';
{ pickup}	pickup_name      : 'Cells';
{ width }	count_width      : 3;
		quantity         : 50;
		ammo             : nil;
		flags            : IT_AMMO;
		weapmodel        : 0;
		info             : nil;
	        tag              : ord(AMMO_CELLS);
{ precache }    precaches        : '';

	
	),

{QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'ammo_rockets';
	        pickup           : Pickup_Ammo;
        	use              : nil;
          	drop             : Drop_Ammo;
	        weaponthink      : nil;
	        pickup_sound     : 'misc/am_pkup.wav';
	        world_model      : 'models/items/ammo/rockets/medium/tris.md2';
                world_model_flags: 0;
          	view_model       : nil;
{ icon }        icon             : 'a_rockets';
{ pickup}	pickup_name      : 'Rockets';
{ width }	count_width      : 3;
		quantity         : 5;
		ammo             : nil;
		flags            : IT_AMMO;
		weapmodel        : 0;
		info             : nil;
	        tag              : ord(AMMO_ROCKETS);
{ precache }    precaches        : '';

		
	),

{QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'ammo_slugs';
	        pickup           : Pickup_Ammo;
        	use              : nil;
          	drop             : Drop_Ammo;
	        weaponthink      : nil;
	        pickup_sound     : 'misc/am_pkup.wav';
	        world_model      : 'models/items/ammo/slugs/medium/tris.md2';
                world_model_flags: 0;
          	view_model       : nil;
{ icon }        icon             : 'a_slugs';
{ pickup}	pickup_name      : 'Slugs';
{ width }	count_width      : 3;
		quantity         : 10;
		ammo             : nil;
		flags            : IT_AMMO;
		weapmodel        : 0;
		info             : nil;
	        tag              : ord(AMMO_SLUGS);
{ precache }    precaches        : '';

	
	),


	//
	// POWERUP ITEMS
	//
{QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'item_quad';
	        pickup           : Pickup_Powerup;
        	use              : Use_Quad;
          	drop             : Drop_General;
	        weaponthink      : nil;
	        pickup_sound     : 'items/pkup.wav';
	        world_model      : 'models/items/quaddama/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : nil;
{ icon }        icon             : 'p_quad';
{ pickup}	pickup_name      : 'Quad Damage';
{ width }	count_width      : 2;
		quantity         : 60;
		ammo             : nil;
		flags            : IT_POWERUP;
		weapmodel        : 0;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : 'items/damage.wav items/damage2.wav items/damage3.wav';

	
	),

{QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'item_invulnerability';
	        pickup           : Pickup_Powerup;
        	use              : Use_Invulnerability;
          	drop             : Drop_General;
	        weaponthink      : nil;
	        pickup_sound     : 'items/pkup.wav';
	        world_model      : 'models/items/invulner/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : nil;
{ icon }        icon             : 'p_invulnerability';
{ pickup}	pickup_name      : 'Invulnerability';
{ width }	count_width      : 2;
		quantity         : 300;
		ammo             : nil;
		flags            : IT_POWERUP;
		weapmodel        : 0;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : 'items/protect.wav items/protect2.wav items/protect4.wav';

	
	),

{QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'item_silencer';
	        pickup           : Pickup_Powerup;
        	use              : Use_Silencer;
          	drop             : Drop_General;
	        weaponthink      : nil;
	        pickup_sound     : 'items/pkup.wav';
	        world_model      : 'models/items/silencer/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : nil;
{ icon }        icon             : 'p_silencer';
{ pickup}	pickup_name      : 'Silencer';
{ width }	count_width      : 2;
		quantity         : 60;
		ammo             : nil;
		flags            : IT_POWERUP;
		weapmodel        : 0;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : '';

	
	),

{QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16)
}
       (
                classname        : 'item_breather';
	        pickup           : Pickup_Powerup;
        	use              : Use_Breather;
          	drop             : Drop_General;
	        weaponthink      : nil;
	        pickup_sound     : 'items/pkup.wav';
	        world_model      : 'models/items/breather/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : nil;
{ icon }        icon             : 'p_rebreather';
{ pickup}	pickup_name      : 'Rebreather';
{ width }	count_width      : 2;
		quantity         : 60;
		ammo             : nil;
		flags            : IT_STAY_COOP or IT_POWERUP;
		weapmodel        : 0;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : 'items/airout.wav';


	),

{QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16)
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -