📄 g_chase.pas
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{$ALIGN 8}{$MINENUMSIZE 4}
{----------------------------------------------------------------------------}
{ }
{ File(s): game\g_chase.c (not ctf\g_chase.c!!!!!) }
{ Content: local definitions for game module }
{ }
{ Initial conversion by : you_known (you_known@163.com) }
{ Initial conversion on : 03-Feb-2002 }
{ }
{ This File contains part of convertion of Quake2 source to ObjectPascal. }
{ More information about this project can be found at: }
{ http://www.sulaco.co.za/quake2/ }
{ }
{ Copyright (C) 1997-2001 Id Software, Inc. }
{ }
{ This program is free software; you can redistribute it and/or }
{ modify it under the terms of the GNU General Public License }
{ as published by the Free Software Foundation; either version 2 }
{ of the License, or (at your option) any later version. }
{ }
{ This program is distributed in the hope that it will be useful, }
{ but WITHOUT ANY WARRANTY; without even the implied warranty of }
{ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. }
{ }
{ See the GNU General Public License for more details. }
{ }
{----------------------------------------------------------------------------}
{ Updated on : 24-Feb-2002 }
{ Updated by : Carl A Kenner (carl_kenner@hotmail.com) }
{ }
{ Updated on : 2003-May-13 }
{ Updated by : Scott Price (scott.price@totalise.co.uk) }
{----------------------------------------------------------------------------}
{ * Still dependent (to compile correctly) on: }
{ none!!! }
{----------------------------------------------------------------------------}
{ * TODO: }
{ nothing!!! }
{ TEST: Changed some calls to Round() to Trunc(). Might require a little }
{ testing to ensure all still performs as expected, and some }
{ formatting changes. }
{----------------------------------------------------------------------------}
unit g_chase;
interface
uses
q_shared,
q_shared_add,
g_local,
GameUnit;
procedure UpdateChaseCam(ent: edict_p);
procedure ChaseNext(ent: edict_p);
procedure ChasePrev(ent: edict_p);
procedure GetChaseTarget(ent: edict_p);
implementation
uses
g_main;
procedure UpdateChaseCam(ent: edict_p);
var
o, ownerv, goal: vec3_t;
targ: edict_p;
forwards, right: vec3_t;
trace: trace_t;
i: Integer;
oldgoal: vec3_t;
angles: vec3_t;
old: edict_p;
begin
// is our chase target gone?
if (not ent^.client^.chase_target^.inuse)
or (ent^.client^.chase_target^.client^.resp.spectator) then
begin
old := ent^.client^.chase_target;
ChaseNext(ent);
if ent^.client^.chase_target = old then
begin
ent^.client^.chase_target := Nil;
ent^.client^.ps.pmove.pm_flags := ent^.client^.ps.pmove.pm_flags and (not PMF_NO_PREDICTION);
exit;
end;
end;
targ := ent^.client^.chase_target;
VectorCopy(targ^.s.origin, ownerv);
VectorCopy(ent^.s.origin, oldgoal);
ownerv[2] := ownerv[2] + targ^.viewheight;
VectorCopy(targ^.client^.v_angle, angles);
if angles[PITCH] > 56 then
angles[PITCH] := 56;
AngleVectors(angles, @forwards, @right, Nil);
VectorNormalize(forwards);
VectorMA(ownerv, -30, forwards, o);
if o[2] < targ^.s.origin[2] + 20 then
o[2] := targ^.s.origin[2] + 20;
// jump animation lifts
if targ^.groundentity = Nil then
o[2] := o[2] + 16;
trace := gi.trace(@ownerv, @vec3_origin, @vec3_origin, @o, targ, MASK_SOLID);
VectorCopy(trace.endpos, goal);
VectorMA(goal, 2, forwards, goal);
// pad for floors and ceilings
VectorCopy(goal, o);
o[2] := o[2] + 6;
trace := gi.trace(@goal, @vec3_origin, @vec3_origin, @o, targ, MASK_SOLID);
if trace.fraction < 1 then
begin
VectorCopy(trace.endpos, goal);
goal[2] := goal[2] - 6;
end;
VectorCopy(goal, o);
o[2] := o[2] - 6;
trace := gi.trace(@goal, @vec3_origin, @vec3_origin, @o, targ, MASK_SOLID);
if trace.fraction < 1 then
begin
VectorCopy(trace.endpos, goal);
goal[2] := goal[2] + 6;
end;
if targ^.deadflag <> 0 then
ent^.client^.ps.pmove.pm_type := PM_DEAD
else
ent^.client^.ps.pmove.pm_type := PM_FREEZE;
VectorCopy(goal, ent^.s.origin);
for i := 0 to 2 do
ent^.client^.ps.pmove.delta_angles[i] := ANGLE2SHORT(targ^.client^.v_angle[i] - ent^.client^.resp.cmd_angles[i]);
if targ^.deadflag <> 0 then
begin
ent^.client^.ps.viewangles[ROLL] := 40;
ent^.client^.ps.viewangles[PITCH] := -15;
ent^.client^.ps.viewangles[YAW] := targ^.client^.killer_yaw;
end else
begin
VectorCopy(targ^.client^.v_angle, ent^.client^.ps.viewangles);
VectorCopy(targ^.client^.v_angle, ent^.client^.v_angle);
end;
ent^.viewheight := 0;
ent^.client^.ps.pmove.pm_flags := ent^.client^.ps.pmove.pm_flags or PMF_NO_PREDICTION;
gi.linkentity(ent);
end;
procedure ChaseNext(ent: edict_p);
var
i: Integer;
e: edict_p;
begin
if ent^.client^.chase_target = Nil then
Exit;
i := (LongInt(ent^.client^.chase_target) - LongInt(g_edicts)) div sizeof(edict_t);
repeat
inc(i);
if i > maxclients^.value then
i := 1;
e := @g_edicts^[0];
inc(e, i);
if not e^.inuse then
Continue;
if not e^.client^.resp.spectator then
Break;
until e = ent^.client^.chase_target;
ent^.client^.chase_target := e;
ent^.client^.update_chase := true;
end;
procedure ChasePrev(ent: edict_p);
var
i: Integer;
e: edict_p;
begin
if ent^.client^.chase_target = Nil then
Exit;
i := (LongInt(ent^.client^.chase_target) - LongInt(g_edicts)) div sizeof(edict_t);
repeat
dec(i);
if i < 1 then
{ i := Round(maxclients^.value); { 2003-05-13 - SP: Should this be Trunc instead }
i := Trunc(maxclients^.value); { 2003-05-13 - SP: Provided alternative }
e := @g_edicts^[0];
inc(e, i);
if not e^.inuse then
Continue;
if not e^.client^.resp.spectator then
Break;
until e = ent^.client^.chase_target;
ent^.client^.chase_target := e;
ent^.client^.update_chase := true;
end;
procedure GetChaseTarget(ent: edict_p);
var
i: Integer;
other: edict_p;
begin
for i := 1 to Trunc(maxclients^.Value) do
begin
other := @g_edicts^[0];
inc(other, i);
if other^.inuse and (not other^.client^.resp.spectator) then
begin
ent^.client^.chase_target := other;
ent^.client^.update_chase := true;
UpdateChaseCam(ent);
Exit;
end;
end;
gi.centerprintf(ent, 'No other players to chase.');
end;
end.
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