📄 g_svcmds.pas
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//100%
{----------------------------------------------------------------------------}
{ }
{ File(s): g_local.h (part), g_svcmds.c }
{ Content: Quake2\Game-CTF\ Server commands }
{ }
{ Initial conversion by : Clootie (Alexey Barkovoy) - clootie@reactor.ru }
{ Initial conversion on : 28-Jan-2002 }
{ }
{ This File contains part of convertion of Quake2 source to ObjectPascal. }
{ More information about this project can be found at: }
{ http://www.sulaco.co.za/quake2/ }
{ }
{ Copyright (C) 1997-2001 Id Software, Inc. }
{ }
{ This program is free software; you can redistribute it and/or }
{ modify it under the terms of the GNU General Public License }
{ as published by the Free Software Foundation; either version 2 }
{ of the License, or (at your option) any later version. }
{ }
{ This program is distributed in the hope that it will be useful, }
{ but WITHOUT ANY WARRANTY; without even the implied warranty of }
{ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. }
{ }
{ See the GNU General Public License for more details. }
{ }
{----------------------------------------------------------------------------}
{ * Updated: }
{ 1) 25-Feb-2002 - Clootie (clootie@reactor.ru) }
{ Now all external dependencies are cleaned up. }
{ 1) 16-May-2003 - Scott Price (scott.price@totalise.co.uk) }
{ Minor changes to put in dependancy on CPas to try to remain as close to }
{ the consistency of as-close-to-original conversion as possible, with }
{ some minor formatting changes to aid comparisons. }
{----------------------------------------------------------------------------}
{ * Still dependent (to compile correctly) on: }
{----------------------------------------------------------------------------}
{ * TODO: }
{----------------------------------------------------------------------------}
{$Include ..\JEDI.inc}
unit g_svcmds;
interface
uses
Q_Shared;
function SV_FilterPacket(from: PChar): qboolean;
procedure ServerCommand; cdecl;
implementation
uses
DelphiTypes,
SysUtils,
CPas,
g_main,
g_local,
GameUnit;
procedure Svcmd_Test_f;
begin
gi.cprintf(nil, PRINT_HIGH, 'Svcmd_Test_f()'#10);
end;
(*
==============================================================================
PACKET FILTERING
You can add or remove addresses from the filter list with:
addip <ip>
removeip <ip>
The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40".
Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host.
listip
Prints the current list of filters.
writeip
Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion.
filterban <0 or 1>
If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting.
If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.
==============================================================================
*)
type
TIPFilter = record
mask : Cardinal;
compare : Cardinal;
end;
ipfilter_t = TIPFilter;
const
MAX_IPFILTERS = 1024;
var
ipfilters: array [0..MAX_IPFILTERS-1] of TIPFilter;
numipfilters: Integer;
(*
=================
StringToFilter
=================
*)
function StringToFilter(s: PChar; var f: TIPFilter): qboolean;
var
num: array [0..128-1] of Char;
i, j: Integer;
b: array [0..3] of Byte;
m: array [0..3] of Byte;
begin
for i:= 0 to 3 do
begin
b[i] := 0;
m[i] := 0;
end;
for i:= 0 to 3 do
begin
if (s^ < '0') or (s^ > '9') then
begin
gi.cprintf(nil, PRINT_HIGH, 'Bad filter address: %s'#10, s);
Result:= False;
Exit;
end;
j := 0;
while (s^ >= '0') and (s^ <= '9') do
begin
num[j] := s^;
Inc(j);
Inc(s);
end;
num[j] := #0;
b[i] := atoi(num);
if (b[i] <> 0) then
m[i] := 255;
if (s^ = #0) then
Break;
Inc(s);
end;
f.mask := PCardinal(@m)^;
f.compare := PCardinal(@b)^;
Result:= True;
end;
(*
=================
SV_FilterPacket
=================
*)
function SV_FilterPacket(from: PChar): qboolean;
var
i: Integer;
in_: Cardinal;
m: array [0..3] of Byte;
p: PChar;
begin
i := 0;
p := from;
while (p^ <> #0) and (i < 4) do
begin
m[i] := 0;
while (p^ >= '0') and (p^ <= '9') do
begin
m[i] := m[i]*10 + (Ord(p^) - Ord('0'));
Inc(p);
end;
if (p^ = #0) or (p^ = ':') then
Break;
Inc(i); Inc(p)
end;
in_ := PCardinal(@m)^;
for i:= 0 to numipfilters - 1 do
if ( (in_ and ipfilters[i].mask) = ipfilters[i].compare) then
begin
Result := (filterban^.value <> 0);
Exit;
end;
Result := not (filterban^.value <> 0);
end;
(*
=================
SV_AddIP_f
=================
*)
procedure SVCmd_AddIP_f;
var
i: Integer;
begin
if (gi.argc < 3) then
begin
gi.cprintf(nil, PRINT_HIGH, 'Usage: addip <ip-mask>'#10);
Exit;
end;
i:= 0;
repeat
if (ipfilters[i].compare = $ffffffff) then
Break; // free spot
Inc(i);
until (i = numipfilters);
if (i = numipfilters) then
begin
if (numipfilters = MAX_IPFILTERS) then
begin
gi.cprintf(nil, PRINT_HIGH, 'IP filter list is full'#10);
Exit;
end;
Inc(numipfilters);
end;
if not StringToFilter(gi.argv(2), ipfilters[i]) then
ipfilters[i].compare := $ffffffff;
end;
(*
=================
SV_RemoveIP_f
=================
*)
procedure SVCmd_RemoveIP_f;
var
f: TIPFilter;
i, j: Integer;
begin
if (gi.argc < 3) then
begin
gi.cprintf(nil, PRINT_HIGH, 'Usage: sv removeip <ip-mask>'#10);
Exit;
end;
if not StringToFilter(gi.argv(2), f) then
Exit;
for i:= 0 to numipfilters - 1 do
if (ipfilters[i].mask = f.mask) and
(ipfilters[i].compare = f.compare) then
begin
for j:= i+1 to numipfilters - 1 do
ipfilters[j-1] := ipfilters[j];
Dec(numipfilters);
gi.cprintf(nil, PRINT_HIGH, 'Removed.'#10);
Exit;
end;
gi.cprintf(nil, PRINT_HIGH, 'Didn''t find %s.'#10, gi.argv(2));
end;
(*
=================
SV_ListIP_f
=================
*)
procedure SVCmd_ListIP_f;
var
i: Integer;
b: array [0..3] of Byte;
begin
gi.cprintf(nil, PRINT_HIGH, 'Filter list:'#10, []);
for i:= 0 to numipfilters - 1 do
begin
PCardinal(@b)^ := ipfilters[i].compare;
{ 2003-05-16 (SP): Might need to be examined, changed i's to d's }
gi.cprintf(nil, PRINT_HIGH, '%3d.%3d.%3d.%3d'#10, [b[0], b[1], b[2], b[3]]);
end;
end;
(*
=================
SV_WriteIP_f
=================
*)
procedure SVCmd_WriteIP_f;
var
f: Text;
name: array [0..MAX_OSPATH-1] of Char;
b: array [0..3] of Byte;
i: Integer;
game: cvar_p;
begin
game := gi.cvar('game', '', 0);
if (game^.string_^ = #0) then
StrFmt(name, '%s/listip.cfg', [GAMEVERSION])
else
StrFmt(name, '%s/listip.cfg', [game^.string_]);
gi.cprintf(nil, PRINT_HIGH, 'Writing %s.'#10, name);
AssignFile(f, name);
FileMode := fmOpenWrite;
Reset(f); // f = fopen (name, "wb"); -- open file "binary write"
if (IOResult <> 0) then
begin
gi.cprintf(nil, PRINT_HIGH, 'Couldn''t open %s'#10, name);
Exit;
end;
Write(f, Format('set filterban %d'#10, [{Round}Trunc(filterban^.value)]));
for i:= 0 to numipfilters - 1 do
begin
PCardinal(@b)^ := ipfilters[i].compare;
Write(f, Format('sv addip %d.%d.%d.%d'#10, [b[0], b[1], b[2], b[3]]));
end;
CloseFile(f);
end;
(*
=================
ServerCommand
ServerCommand will be called when an "sv" command is issued.
The game can issue gi.argc() / gi.argv() commands to get the rest
of the parameters
=================
*)
procedure ServerCommand; cdecl;
var
cmd: PChar;
begin
cmd := gi.argv(1);
if (Q_stricmp(cmd, 'test') = 0) then
Svcmd_Test_f
else if (Q_stricmp(cmd, 'addip') = 0) then
SVCmd_AddIP_f
else if (Q_stricmp(cmd, 'removeip') = 0) then
SVCmd_RemoveIP_f
else if (Q_stricmp(cmd, 'listip') = 0) then
SVCmd_ListIP_f
else if (Q_stricmp(cmd, 'writeip') = 0) then
SVCmd_WriteIP_f
else
gi.cprintf(nil, PRINT_HIGH, 'Unknown server command "%s"'#10, cmd);
end;
end.
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