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📄 m_player.pas

📁 delphi编的不错的贪吃蛇
💻 PAS
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//100%
{----------------------------------------------------------------------------}
{                                                                            }
{ File(s): m_player.h                                                        }
{ Content: Quake2\ref_soft\ constants for software rendering                 }
{                                                                            }
{ Initial conversion by : Massimo Soricetti (max-67@libero.it)               }
{ Initial conversion on : 09-Jan-2002                                        }
{                                                                            }
{ This File contains part of convertion of Quake2 source to ObjectPascal.    }
{ More information about this project can be found at:                       }
{ http://www.sulaco.co.za/quake2/                                            }
{                                                                            }
{ Copyright (C) 1997-2001 Id Software, Inc.                                  }
{                                                                            }
{ This program is free software; you can redistribute it and/or              }
{ modify it under the terms of the GNU General Public License                }
{ as published by the Free Software Foundation; either version 2             }
{ of the License, or (at your option) any later version.                     }
{                                                                            }
{ This program is distributed in the hope that it will be useful,            }
{ but WITHOUT ANY WARRANTY; without even the implied warranty of             }
{ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.                       }
{                                                                            }
{ See the GNU General Public License for more details.                       }
{                                                                            }
{----------------------------------------------------------------------------}
{ Updated on :  2003-May-23                                                  }
{ Updated by :  Scott Price (scott.price@totalise.co.uk)                     }
{                                                                            }
{----------------------------------------------------------------------------}
{ * Still dependent (to compile correctly) on:                               }
{ none                                                                       }
{----------------------------------------------------------------------------}
{ * TODO:                                                                    }
{ none                                                                       }
{----------------------------------------------------------------------------}

unit m_player;

interface

const
  FRAME_stand01  = 0;
  FRAME_stand02  = 1;
  FRAME_stand03  = 2;
  FRAME_stand04  = 3;
  FRAME_stand05  = 4;
  FRAME_stand06  = 5;
  FRAME_stand07  = 6;
  FRAME_stand09  = 8;
  FRAME_stand10  = 9;
  FRAME_stand11  = 10;
  FRAME_stand12  = 11;
  FRAME_stand13  = 12;
  FRAME_stand14  = 13;
  FRAME_stand15  = 14;
  FRAME_stand16  = 15;
  FRAME_stand17  = 16;
  FRAME_stand18  = 17;
  FRAME_stand19  = 18;
  FRAME_stand20  = 19;
  FRAME_stand21  = 20;
  FRAME_stand22  = 21;
  FRAME_stand23  = 22;
  FRAME_stand24  = 23;
  FRAME_stand25  = 24;
  FRAME_stand26  = 25;
  FRAME_stand27  = 26;
  FRAME_stand28  = 27;
  FRAME_stand29  = 28;
  FRAME_stand30  = 29;
  FRAME_stand31  = 30;
  FRAME_stand32  = 31;
  FRAME_stand33  = 32;
  FRAME_stand34  = 33;
  FRAME_stand35  = 34;
  FRAME_stand36  = 35;
  FRAME_stand37  = 36;
  FRAME_stand38  = 37;
  FRAME_stand39  = 38;
  FRAME_stand40  = 39;
  FRAME_run1     = 40;
  FRAME_run2     = 41;
  FRAME_run3     = 42;
  FRAME_run4     = 43;
  FRAME_run5     = 44;
  FRAME_run6     = 45;
  FRAME_attack1  = 46;
  FRAME_attack2  = 47;
  FRAME_attack3  = 48;
  FRAME_attack4  = 49;
  FRAME_attack5  = 50;
  FRAME_attack6  = 51;
  FRAME_attack7  = 52;
  FRAME_attack8  = 53;
  FRAME_pain101  = 54;
  FRAME_pain102  = 55;
  FRAME_pain103  = 56;
  FRAME_pain104  = 57;
  FRAME_pain201  = 58;
  FRAME_pain202  = 59;
  FRAME_pain203  = 60;
  FRAME_pain204  = 61;
  FRAME_pain301  = 62;
  FRAME_pain302  = 63;
  FRAME_pain303  = 64;
  FRAME_pain304  = 65;
  FRAME_jump1    = 66;
  FRAME_jump2    = 67;
  FRAME_jump3    = 68;
  FRAME_jump4    = 69;
  FRAME_jump5    = 70;
  FRAME_jump6    = 71;
  FRAME_flip01   = 72;
  FRAME_flip02   = 73;
  FRAME_flip03   = 74;
  FRAME_flip04   = 75;
  FRAME_flip05   = 76;
  FRAME_flip06   = 77;
  FRAME_flip07   = 78;
  FRAME_flip08   = 79;
  FRAME_flip09   = 80;
  FRAME_flip10   = 81;
  FRAME_flip11   = 82;
  FRAME_flip12   = 83;
  FRAME_salute01 = 84;
  FRAME_salute02 = 85;
  FRAME_salute03 = 86;
  FRAME_salute04 = 87;
  FRAME_salute05 = 88;
  FRAME_salute06 = 89;
  FRAME_salute07 = 90;
  FRAME_salute08 = 91;
  FRAME_salute09 = 92;
  FRAME_salute10 = 93;
  FRAME_salute11 = 94;
  FRAME_taunt01  = 95;
  FRAME_taunt02  = 96;
  FRAME_taunt03  = 97;
  FRAME_taunt04  = 98;
  FRAME_taunt05  = 99;
  FRAME_taunt06  = 100;
  FRAME_taunt07  = 101;
  FRAME_taunt08  = 102;
  FRAME_taunt09  = 103;
  FRAME_taunt10  = 104;
  FRAME_taunt11  = 105;
  FRAME_taunt12  = 106;
  FRAME_taunt13  = 107;
  FRAME_taunt14  = 108;
  FRAME_taunt15  = 109;
  FRAME_taunt16  = 110;
  FRAME_taunt17  = 111;
  FRAME_wave01   = 112;
  FRAME_wave02   = 113;
  FRAME_wave03   = 114;
  FRAME_wave04   = 115;
  FRAME_wave05   = 117;
  FRAME_wave07   = 118;
  FRAME_wave08   = 119;
  FRAME_wave09   = 120;
  FRAME_wave10   = 121;
  FRAME_wave11   = 122;
  FRAME_point01  = 123;
  FRAME_point02  = 124;
  FRAME_point03  = 125;
  FRAME_point04  = 126;
  FRAME_point05  = 127;
  FRAME_point06  = 128;
  FRAME_point07  = 129;
  FRAME_point08  = 130;
  FRAME_point09  = 131;
  FRAME_point10  = 132;
  FRAME_point11  = 133;
  FRAME_point12  = 134;
  FRAME_crstnd01 = 135;
  FRAME_crstnd02 = 136;
  FRAME_crstnd03 = 137;
  FRAME_crstnd04 = 138;
  FRAME_crstnd05 = 139;
  FRAME_crstnd06 = 140;
  FRAME_crstnd07 = 141;
  FRAME_crstnd08 = 142;
  FRAME_crstnd09 = 143;
  FRAME_crstnd10 = 144;
  FRAME_crstnd11 = 145;
  FRAME_crstnd12 = 146;
  FRAME_crstnd13 = 147;
  FRAME_crstnd14 = 148;
  FRAME_crstnd15 = 149;
  FRAME_crstnd16 = 150;
  FRAME_crstnd17 = 151;
  FRAME_crstnd18 = 152;
  FRAME_crstnd19 = 153;
  FRAME_crwalk1  = 154;
  FRAME_crwalk2  = 155;
  FRAME_crwalk3  = 156;
  FRAME_crwalk4  = 157;
  FRAME_crwalk5  = 158;
  FRAME_crwalk6  = 159;
  FRAME_crattak1 = 160;
  FRAME_crattak2 = 161;
  FRAME_crattak3 = 162;
  FRAME_crattak4 = 163;
  FRAME_crattak5 = 164;
  FRAME_crattak6 = 165;
  FRAME_crattak7 = 166;
  FRAME_crattak8 = 167;
  FRAME_crattak9 = 168;
  FRAME_crpain1  = 169;
  FRAME_crpain2  = 170;
  FRAME_crpain3  = 171;
  FRAME_crpain4  = 172;
  FRAME_crdeath1 = 173;
  FRAME_crdeath2 = 174;
  FRAME_crdeath3 = 175;
  FRAME_crdeath4 = 176;
  FRAME_crdeath5 = 177;
  FRAME_death101 = 178;
  FRAME_death102 = 179;
  FRAME_death103 = 180;
  FRAME_death104 = 181;
  FRAME_death105 = 182;
  FRAME_death106 = 183;
  FRAME_death201 = 184;
  FRAME_death202 = 185;
  FRAME_death203 = 186;
  FRAME_death204 = 187;
  FRAME_death205 = 188;
  FRAME_death206 = 189;
  FRAME_death301 = 190;
  FRAME_death302 = 191;
  FRAME_death303 = 192;
  FRAME_death304 = 193;
  FRAME_death305 = 194;
  FRAME_death306 = 195;
  FRAME_death307 = 196;
  FRAME_death308 = 197;

  MODEL_SCALE    = 1.000000;

implementation

end.

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