📄 g_items.pas
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world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'i_combatarmor';
{ pickup} pickup_name :'Combat Armor';
{ width } count_width : 3;
quantity : 0;
ammo : nil;
flags : IT_ARMOR;
weapmodel : 0;
info : @combatarmor_info;
tag : ARMOR_COMBAT;
{ precache } precaches : '';
),
{QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'item_armor_jacket';
pickup : Pickup_Armor;
use : nil;
drop : nil;
weaponthink : nil;
pickup_sound : 'misc/ar1_pkup.wav';
world_model : 'models/items/armor/body/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'i_jacketarmor';
{ pickup} pickup_name :'Jacket Armor';
{ width } count_width : 3;
quantity : 0;
ammo : nil;
flags : IT_ARMOR;
weapmodel : 0;
info : @jacketarmor_info;
tag : ARMOR_JACKET;
{ precache } precaches : '';
),
{QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'item_armor_shard';
pickup : Pickup_Armor;
use : nil;
drop : nil;
weaponthink : nil;
pickup_sound : 'misc/ar2_pkup.wav';
world_model : 'models/items/armor/body/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'i_jacketarmor';
{ pickup} pickup_name : 'Armor Shard';
{ width } count_width : 3;
quantity : 0;
ammo : nil;
flags : IT_ARMOR;
weapmodel : 0;
info : @jacketarmor_info;
tag : ARMOR_SHARD;
{ precache } precaches : '';
),
{QUAKED item_power_screen (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'item_power_screen';
pickup : Pickup_PowerArmor;
use : Use_PowerArmor;
drop : Drop_PowerArmor;
weaponthink : nil;
pickup_sound : 'misc/ar3_pkup.wav';
world_model : 'models/items/armor/body/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'i_powerscreen';
{ pickup} pickup_name : 'Power Screen';
{ width } count_width : 0;
quantity : 60;
ammo : nil;
flags : IT_ARMOR;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED item_power_shield (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'item_power_shield';
pickup : Pickup_PowerArmor;
use : Use_PowerArmor;
drop : Drop_PowerArmor;
weaponthink : nil;
pickup_sound : 'misc/ar3_pkup.wav';
world_model : 'models/items/armor/body/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'i_powershield';
{ pickup} pickup_name : 'Power Shield';
{ width } count_width : 0;
quantity : 60;
ammo : nil;
flags : IT_ARMOR;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : 'misc/power2.wav misc/power1.wav';
),
//
// WEAPONS
//
{ weapon_grapple (.3 .3 1) (-16 -16 -16) (16 16 16)
always owned, never in the world
}
(
classname : 'weapon_grapple';
pickup : nil;
use : Use_Weapon;
drop : nil;
weaponthink : CTFWeapon_Grapple;
pickup_sound : 'misc/w_pkup.wav';
world_model : nil;
world_model_flags: 0;
view_model : 'models/weapons/grapple/tris.md2';
{ icon } icon : 'w_grapple';
{ pickup} pickup_name : 'Grapple';
{ width } count_width : 0;
quantity : 0;
ammo : nil;
flags : IT_WEAPON;
weapmodel : WEAP_GRAPPLE;
info : nil;
tag : 0;
{ precache } precaches : 'weapons/grapple/grfire.wav weapons/grapple/grpull.wav weapons/grapple/grhang.wav weapons/grapple/grreset.wav weapons/grapple/grhit.wav';
),
{ weapon_grapple (.3 .3 1) (-16 -16 -16) (16 16 16)
always owned, never in the world
}
(
classname : 'weapon_blaster';
pickup : nil;
use : Use_Weapon;
drop : nil;
weaponthink : Weapon_Blaster;
pickup_sound : 'misc/w_pkup.wav';
world_model : nil;
world_model_flags: 0;
view_model : 'models/weapons/v_blast/tris.md2';
{ icon } icon : 'w_blaster';
{ pickup} pickup_name : 'Blaster';
{ width } count_width : 0;
quantity : 0;
ammo : nil;
flags : IT_WEAPON or IT_STAY_COOP;
weapmodel : WEAP_BLASTER;
info : nil;
tag : 0;
{ precache } precaches : 'weapons/blastf1a.wav misc/lasfly.wav';
),
{QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'weapon_shotgun';
pickup : Pickup_Weapon;
use : Use_Weapon;
drop : Drop_Weapon;
weaponthink : Weapon_Shotgun;
pickup_sound : 'misc/w_pkup.wav';
world_model : 'models/weapons/g_shotg/tris.md2';
world_model_flags: EF_ROTATE;
view_model : 'models/weapons/v_shotg/tris.md2';
{ icon } icon : 'w_shotgun';
{ pickup} pickup_name : 'Shotgun';
{ width } count_width : 0;
quantity : 1;
ammo : 'Shells';
flags : IT_WEAPON or IT_STAY_COOP;
weapmodel : WEAP_SHOTGUN;
info : nil;
tag : 0;
{ precache } precaches : 'weapons/shotgf1b.wav weapons/shotgr1b.wav';
),
{QUAKED weapon_supershotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'weapon_supershotgun';
pickup : Pickup_Weapon;
use : Use_Weapon;
drop : Drop_Weapon;
weaponthink : Weapon_SuperShotgun;
pickup_sound : 'misc/w_pkup.wav';
world_model : 'models/weapons/g_shotg2/tris.md2';
world_model_flags: EF_ROTATE;
view_model : 'models/weapons/v_shotg2/tris.md2';
{ icon } icon : 'w_sshotgun';
{ pickup} pickup_name : 'Super Shotgun';
{ width } count_width : 0;
quantity : 2;
ammo : 'Shells';
flags : IT_WEAPON or IT_STAY_COOP;
weapmodel : WEAP_SUPERSHOTGUN;
info : nil;
tag : 0;
{ precache } precaches : 'weapons/sshotgf1b.wav';
),
{QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'weapon_machinegun';
pickup : Pickup_Weapon;
use : Use_Weapon;
drop : Drop_Weapon;
weaponthink : Weapon_Machinegun;
pickup_sound : 'misc/w_pkup.wav';
world_model : 'models/weapons/g_machn/tris.md2';
world_model_flags: EF_ROTATE;
view_model : 'models/weapons/v_machn/tris.md2';
{ icon } icon : 'w_machinegun';
{ pickup} pickup_name : 'Machinegun';
{ width } count_width : 0;
quantity : 1;
ammo : 'Bullets';
flags : IT_WEAPON or IT_STAY_COOP;
weapmodel : WEAP_MACHINEGUN;
info : nil;
tag : 0;
{ precache } precaches : 'weapons/machgf1b.wav weapons/machgf2b.wav weapons/machgf3b.wav weapons/machgf4b.wav weapons/machgf5b.wav'
),
{QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'weapon_chaingun';
pickup : Pickup_Weapon;
use : Use_Weapon;
drop : Drop_Weapon;
weaponthink : Weapon_Chaingun;
pickup_sound : 'misc/w_pkup.wav';
world_model : 'models/weapons/g_chain/tris.md2';
world_model_flags: EF_ROTATE;
view_model : 'models/weapons/v_chain/tris.md2';
{ icon } icon : 'w_chaingun';
{ pickup} pickup_name : 'Chaingun';
{ width } count_width : 0;
quantity : 1;
ammo : 'Bullets';
flags : IT_WEAPON or IT_STAY_COOP;
weapmodel : WEAP_CHAINGUN;
info : nil;
tag : 0;
{ precache } precaches : 'weapons/chngnu1a.wav weapons/chngnl1a.wav weapons/machgf3b.wav` weapons/chngnd1a.wav'
),
{QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'ammo_grenades';
pickup : Pickup_Ammo;
use : Use_Weapon;
drop : Drop_Ammo;
weaponthink : Weapon_Grenade;
pickup_sound : 'misc/am_pkup.wav';
world_model : 'models/items/ammo/grenades/medium/tris.md2';
world_model_flags: EF_ROTATE;
view_model : 'models/weapons/v_handgr/tris.md2';
{ icon } icon : 'a_grenades';
{ pickup} pickup_name : 'Grenades';
{ width } count_width : 3;
quantity : 5;
ammo : 'grenades';
flags : IT_AMMO or IT_WEAPON;
weapmodel : WEAP_GRENADES;
info : nil;
tag : ord(AMMO_GRENADES);
{ precache } precaches : 'weapons/hgrent1a.wav weapons/hgrena1b.wav weapons/hgrenc1b.wav weapons/hgrenb1a.wav weapons/hgrenb2a.wav '
),
{QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'weapon_grenadelauncher';
pickup : Pickup_Weapon;
use : Use_Weapon;
drop : Drop_Weapon;
weaponthink : Weapon_GrenadeLauncher;
pickup_sound : 'misc/w_pkup.wav';
world_model : 'models/weapons/g_launch/tris.md2';
world_model_flags: EF_ROTATE;
view_model : 'models/weapons/v_launch/tris.md2';
{ icon } icon : 'w_glauncher';
{ pickup} pickup_name : 'Grenade Launcher';
{ width } count_width : 0;
quantity : 1;
ammo : 'Grenades';
flags : IT_WEAPON or IT_STAY_COOP;
weapmodel : WEAP_GRENADELAUNCHER;
info : nil;
tag : 0;
{ precache } precaches : 'models/objects/grenade/tris.md2 weapons/grenlf1a.wav weapons/grenlr1b.wav weapons/grenlb1b.wav'
),
{QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'weapon_weapon_rocketlauncher';
pickup : Pickup_Weapon;
use : Use_Weapon;
drop : Drop_Weapon;
weaponthink : Weapon_RocketLauncher;
pickup_sound : 'misc/w_pkup.wav';
world_model : 'models/weapons/g_rocket/tris.md2';
world_model_flags: EF_ROTATE;
view_model : 'models/weapons/v_rocket/tris.md2';
{ icon } icon : 'w_rlauncher';
{ pickup} pickup_name : 'Rocket Launcher';
{ width } count_width : 0;
quantity : 1;
ammo : 'Rockets';
flags : IT_WEAPON or IT_STAY_COOP;
weapmodel : WEAP_ROCKETLAUNCHER;
info : nil;
tag : 0;
{ precache } precaches : 'models/objects/rocket/tris.md2 weapons/rockfly.wav weapons/rocklf1a.wav weapons/rocklr1b.wav models/objects/debris2/tris.md2'
),
{QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'weapon_hyperblaster';
pickup : Pickup_Weapon;
use : Use_Weapon;
drop : Drop_Weapon;
weaponthink : Weapon_HyperBlaster;
pickup_sound : 'misc/w_pkup.wav';
world_model : 'models/weapons/g_hyperb/tris.md2';
world_model_flags: EF_ROTATE;
view_model : 'models/weapons/v_hyperb/tris.md2';
{ icon } icon : 'w_hyperblaster';
{ pickup} pickup_name : 'HyperBlaster';
{ width } count_width : 0;
quantity : 1;
ammo : 'Cells';
flags : IT_WEAPON or IT_STAY_COOP;
weapmodel : WEAP_HYPERBLASTER;
info : nil;
tag : 0;
{ precache } precaches : 'weapons/hyprbu1a.wav weapons/hyprbl1a.wav weapons/hyprbf1a.wav weapons/hyprbd1a.wav misc/lasfly.wav'
),
{QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'weapon_railgun';
pickup : Pickup_Weapon;
use : Use_Weapon;
drop : Drop_Weapon;
weaponthink : Weapon_Railgun;
pickup_sound : 'misc/w_pkup.wav';
world_model : 'models/weapons/g_rail/tris.md2';
world_model_flags: EF_ROTATE;
view_model : 'models/weapons/v_rail/tris.md2';
{ icon } icon : 'w_railgun';
{ pickup} pickup_name : 'Railgun';
{ width } count_width : 0;
quantity : 1;
ammo : 'Slugs';
flags : IT_WEAPON or IT_STAY_COOP;
weapmodel : WEAP_RAILGUN;
info : nil;
tag : 0;
{ precache } precaches : 'weapons/rg_hum.wav'
),
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