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📁 RPG3D演示 国外著名3D引擎 鬼火 这是一个开发团队做的演示 有完整源代码
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xof 0303txt 0032template VertexDuplicationIndices { <b8d65549-d7c9-4995-89cf-53a9a8b031e3> DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices];}template EffectParamDWord { <e13963bc-ae51-4c5d-b00f-cfa3a9d97ce5> STRING ParamName; DWORD Value;}template FVFData { <b6e70a0e-8ef9-4e83-94ad-ecc8b0c04897> DWORD dwFVF; DWORD nDWords; array DWORD data[nDWords];}template EffectFloats { <f1cfe2b3-0de3-4e28-afa1-155a750a282d> DWORD nFloats; array FLOAT Floats[nFloats];}template EffectString { <d55b097e-bdb6-4c52-b03d-6051c89d0e42> STRING Value;}template EffectDWord { <622c0ed0-956e-4da9-908a-2af94f3ce716> DWORD Value;}template EffectInstance { <e331f7e4-0559-4cc2-8e99-1cec1657928f> STRING EffectFilename; [...]}template AnimTicksPerSecond { <9e415a43-7ba6-4a73-8743-b73d47e88476> DWORD AnimTicksPerSecond;}template VertexElement { <f752461c-1e23-48f6-b9f8-8350850f336f> DWORD Type; DWORD Method; DWORD Usage; DWORD UsageIndex;}template DeclData { <bf22e553-292c-4781-9fea-62bd554bdd93> DWORD nElements; array VertexElement Elements[nElements]; DWORD nDWords; array DWORD data[nDWords];}template EffectParamFloats { <3014b9a0-62f5-478c-9b86-e4ac9f4e418b> STRING ParamName; DWORD nFloats; array FLOAT Floats[nFloats];}template EffectParamString { <1dbc4c88-94c1-46ee-9076-2c28818c9481> STRING ParamName; STRING Value;}Frame {  FrameTransformMatrix {  1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame {    FrameTransformMatrix {   1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;  }  Mesh Frontwall {   16;   256.000000;376.000000;-640.000000;,   256.000000;376.000000;-608.000000;,   -256.000000;376.000000;-608.000000;,   -256.000000;376.000000;-640.000000;,   256.000000;8.000000;-640.000000;,   256.000000;8.000000;-608.000000;,   256.000000;376.000000;-608.000000;,   256.000000;376.000000;-640.000000;,   -256.000000;8.000000;-640.000000;,   256.000000;8.000000;-640.000000;,   256.000000;376.000000;-640.000000;,   -256.000000;376.000000;-640.000000;,   256.000000;8.000000;-608.000000;,   -256.000000;8.000000;-608.000000;,   -256.000000;376.000000;-608.000000;,   256.000000;376.000000;-608.000000;;   8;   3;3,2,1;,   3;3,1,0;,   3;7,6,5;,   3;7,5,4;,   3;11,10,9;,   3;11,9,8;,   3;15,14,13;,   3;15,13,12;;   MeshNormals {    16;    0.577350;0.577350;-0.577350;,    0.577350;0.577350;0.577350;,    0.000000;0.707107;0.707107;,    0.000000;0.707107;-0.707107;,    0.707107;0.000000;-0.707107;,    0.707107;0.000000;0.707107;,    0.577350;0.577350;0.577350;,    0.577350;0.577350;-0.577350;,    0.000000;0.000000;-1.000000;,    0.707107;0.000000;-0.707107;,    0.577350;0.577350;-0.577350;,    0.000000;0.707107;-0.707107;,    0.707107;0.000000;0.707107;,    0.000000;0.000000;1.000000;,    0.000000;0.707107;0.707107;,    0.577350;0.577350;0.577350;;    8;    3;3,2,1;,    3;3,1,0;,    3;7,6,5;,    3;7,5,4;,    3;11,10,9;,    3;11,9,8;,    3;15,14,13;,    3;15,13,12;;   }   MeshTextureCoords {    16;    1.000000;-1.500000;,    1.000000;-1.375000;,    -1.000000;-1.375000;,    -1.000000;-1.500000;,    2.500000;0.968700;,    2.375000;0.968700;,    2.375000;-0.469000;,    2.500000;-0.469000;,    -1.000000;0.968700;,    1.000000;0.968700;,    1.000000;-0.469000;,    -1.000000;-0.469000;,    1.000000;0.968700;,    -1.000000;0.968700;,    -1.000000;-0.469000;,    1.000000;-0.469000;;   }   MeshMaterialList {    1;    8;    0,    0,    0,    0,    0,    0,    0,    0;    Material {     1.000000;1.000000;1.000000;1.000000;;     0.000000;     0.000000;0.000000;0.000000;;     0.000000;0.000000;0.000000;;     TextureFilename {      "Wall01.jpg";     }    }   }   VertexDuplicationIndices {    16;    8;    0,    1,    2,    3,    4,    5,    1,    0,    8,    4,    0,    3,    5,    13,    2,    1;   }  } } Frame {    FrameTransformMatrix {   1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;  }  Mesh Frontwalkway {   12;   256.000000;216.000000;-608.000000;,   256.000000;216.000000;-480.000000;,   -256.000000;216.000000;-480.000000;,   -256.000000;216.000000;-608.000000;,   256.000000;208.000000;-480.000000;,   256.000000;208.000000;-608.000000;,   -256.000000;208.000000;-608.000000;,   -256.000000;208.000000;-480.000000;,   256.000000;208.000000;-480.000000;,   -256.000000;208.000000;-480.000000;,   -256.000000;216.000000;-480.000000;,   256.000000;216.000000;-480.000000;;   6;   3;3,2,1;,   3;3,1,0;,   3;7,6,5;,   3;7,5,4;,   3;11,10,9;,   3;11,9,8;;   MeshNormals {    12;    0.000000;1.000000;0.000000;,    0.000000;0.707107;0.707107;,    0.000000;0.707107;0.707107;,    0.000000;1.000000;0.000000;,    0.000000;-0.707107;0.707107;,    0.000000;-1.000000;0.000000;,    0.000000;-1.000000;0.000000;,    0.000000;-0.707107;0.707107;,    0.000000;-0.707107;0.707107;,    0.000000;-0.707107;0.707107;,    0.000000;0.707107;0.707107;,    0.000000;0.707107;0.707107;;    6;    3;3,2,1;,    3;3,1,0;,    3;7,6,5;,    3;7,5,4;,    3;11,10,9;,    3;11,9,8;;   }   MeshTextureCoords {    12;    1.012000;-1.033000;,    1.012000;-0.605000;,    -1.012000;-0.605000;,    -1.012000;-1.033000;,    1.012000;-0.605000;,    1.012000;-1.033000;,    -1.012000;-1.033000;,    -1.012000;-0.605000;,    1.012000;0.304300;,    -1.012000;0.304300;,    -1.012000;0.277600;,    1.012000;0.277600;;   }   MeshMaterialList {    1;    6;    0,    0,    0,    0,    0,    0;    Material {     1.000000;1.000000;1.000000;1.000000;;     0.000000;     0.000000;0.000000;0.000000;;     0.000000;0.000000;0.000000;;     TextureFilename {      "Wood01.jpg";     }    }   }   VertexDuplicationIndices {    12;    8;    0,    1,    2,    3,    4,    5,    6,    7,    4,    7,    2,    1;   }  } } Frame {    FrameTransformMatrix {   1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;  }  Mesh Bridge {   16;   48.000000;216.000000;-480.000000;,   48.000000;216.000000;256.000000;,   -48.000000;216.000000;256.000000;,   -48.000000;216.000000;-480.000000;,   48.000000;208.000000;256.000000;,   48.000000;208.000000;-480.000000;,   -48.000000;208.000000;-480.000000;,   -48.000000;208.000000;256.000000;,   48.000000;208.000000;-480.000000;,   48.000000;208.000000;256.000000;,   48.000000;216.000000;256.000000;,   48.000000;216.000000;-480.000000;,   -48.000000;208.000000;256.000000;,   -48.000000;208.000000;-480.000000;,   -48.000000;216.000000;-480.000000;,   -48.000000;216.000000;256.000000;;   8;   3;3,2,1;,   3;3,1,0;,   3;7,6,5;,   3;7,5,4;,   3;11,10,9;,   3;11,9,8;,   3;15,14,13;,   3;15,13,12;;   MeshNormals {    16;    0.707107;0.707107;0.000000;,    0.707107;0.707107;0.000000;,    -0.707107;0.707107;0.000000;,    -0.707107;0.707107;0.000000;,    0.707107;-0.707107;0.000000;,    0.707107;-0.707107;0.000000;,    -0.707107;-0.707107;0.000000;,    -0.707107;-0.707107;0.000000;,    0.707107;-0.707107;0.000000;,    0.707107;-0.707107;0.000000;,    0.707107;0.707107;0.000000;,    0.707107;0.707107;0.000000;,    -0.707107;-0.707107;0.000000;,    -0.707107;-0.707107;0.000000;,    -0.707107;0.707107;0.000000;,    -0.707107;0.707107;0.000000;;    8;    3;3,2,1;,    3;3,1,0;,    3;7,6,5;,    3;7,5,4;,    3;11,10,9;,    3;11,9,8;,    3;15,14,13;,    3;15,13,12;;   }   MeshTextureCoords {    16;    0.189700;-0.605000;,    0.189700;1.856200;,    -0.189700;1.856200;,    -0.189700;-0.605000;,    0.189700;1.856200;,    0.189700;-0.605000;,    -0.189700;-0.605000;,    -0.189700;1.856200;,    1.897000;0.304300;,    -1.012000;0.304300;,    -1.012000;0.277600;,    1.897000;0.277600;,    -1.012000;0.304300;,    1.897000;0.304300;,    1.897000;0.277600;,    -1.012000;0.277600;;   }   MeshMaterialList {    1;    8;    0,    0,    0,    0,    0,    0,    0,    0;    Material {     1.000000;1.000000;1.000000;1.000000;;     0.000000;     0.000000;0.000000;0.000000;;     0.000000;0.000000;0.000000;;     TextureFilename {      "Wood01.jpg";     }    }   }   VertexDuplicationIndices {    16;    8;    0,    1,    2,    3,    4,    5,    6,    7,    5,    4,    1,    0,    7,    6,    3,    2;   }  } } Frame {    FrameTransformMatrix {   1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;  }  Mesh Placeholder1 {   48;   -192.000000;80.000000;-592.000000;,   -176.000000;80.000000;-592.000000;,   -176.000000;64.000000;-608.000000;,   -192.000000;64.000000;-608.000000;,   -176.000000;80.000000;-592.000000;,   -192.000000;80.000000;-592.000000;,   -192.000000;192.000000;-592.000000;,   -176.000000;192.000000;-592.000000;,   -176.000000;64.000000;-608.000000;,   -176.000000;80.000000;-592.000000;,   -176.000000;192.000000;-592.000000;,   -176.000000;192.000000;-608.000000;,   -192.000000;80.000000;-592.000000;,   -192.000000;64.000000;-608.000000;,   -192.000000;192.000000;-608.000000;,   -192.000000;192.000000;-592.000000;,   -192.000000;192.000000;-496.000000;,   -176.000000;192.000000;-496.000000;,   -176.000000;192.000000;-608.000000;,   -192.000000;192.000000;-608.000000;,   -176.000000;192.000000;-496.000000;,   -192.000000;192.000000;-496.000000;,   -192.000000;208.000000;-480.000000;,   -176.000000;208.000000;-480.000000;,   -176.000000;192.000000;-608.000000;,   -176.000000;192.000000;-496.000000;,   -176.000000;208.000000;-480.000000;,   -176.000000;208.000000;-608.000000;,   -192.000000;192.000000;-496.000000;,   -192.000000;192.000000;-608.000000;,   -192.000000;208.000000;-608.000000;,   -192.000000;208.000000;-480.000000;,   -176.000000;192.000000;-528.000000;,   -192.000000;192.000000;-528.000000;,   -192.000000;144.000000;-592.000000;,   -176.000000;144.000000;-592.000000;,   -192.000000;192.000000;-512.000000;,   -176.000000;192.000000;-512.000000;,   -176.000000;128.000000;-592.000000;,   -192.000000;128.000000;-592.000000;,   -176.000000;128.000000;-592.000000;,   -176.000000;192.000000;-512.000000;,   -176.000000;192.000000;-528.000000;,   -176.000000;144.000000;-592.000000;,   -192.000000;192.000000;-512.000000;,   -192.000000;128.000000;-592.000000;,   -192.000000;144.000000;-592.000000;,   -192.000000;192.000000;-528.000000;; 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