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📄 adjust_customer.h

📁 RTD2662板卡源代码
💻 H
📖 第 1 页 / 共 4 页
字号:
	0x87, 0x98, 0x87, 0x98, 0x87, 0x98, 0x87, 0x98, 0x87, 0x98, 
	0x87, 0x98, 0x87, 0x98, 0x79, 0x88, 0x79, 0x87, 0x98, 0x79, 
	0x88, 0x79, 0x87, 0x98, 0x79, 0x87, 0x98, 0x79, 0x87, 0x98, 
	0x79, 0x87, 0x98, 0x79, 0x79, 0x87, 0x98, 0x79, 0x87, 0x97, 
	0x98, 0x79, 0x87, 0x97, 0x98, 0x79, 0x79, 0x87, 0x97, 


};

unsigned char code GAMMA_2_B[] = {

	0x0, 0x7, 0x78, 0x79, 0x78, 0x88, 0x88, 0x88, 0x88, 0x79, 
	0x87, 0x98, 0x79, 0x87, 0x97, 0x97, 0x97, 0x89, 0x79, 0x78, 
	0x97, 0x89, 0x78, 0x97, 0x89, 0x78, 0x88, 0x97, 0x88, 0x97, 
	0x88, 0x88, 0x97, 0x88, 0x88, 0x88, 0x89, 0x78, 0x88, 0x88, 
	0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 
	0x88, 0x88, 0x88, 0x88, 0x88, 0x79, 0x88, 0x88, 0x88, 0x88, 
	0x87, 0x98, 0x88, 0x88, 0x79, 0x88, 0x88, 0x87, 0x98, 0x88, 
	0x87, 0x98, 0x88, 0x87, 0x98, 0x88, 0x79, 0x88, 0x79, 0x88, 
	0x87, 0x98, 0x87, 0x98, 0x87, 0x98, 0x87, 0x98, 0x87, 0x98, 
	0x87, 0x98, 0x87, 0x98, 0x79, 0x88, 0x79, 0x87, 0x98, 0x79, 
	0x88, 0x79, 0x87, 0x98, 0x79, 0x87, 0x98, 0x79, 0x87, 0x98, 
	0x79, 0x87, 0x98, 0x79, 0x79, 0x87, 0x98, 0x79, 0x87, 0x97, 
	0x98, 0x79, 0x87, 0x97, 0x98, 0x79, 0x79, 0x87, 0x97, 


};

unsigned char code GAMMA_3_R[] = {

	0x0, 0x1, 0x98, 0x88, 0x89, 0x78, 0x97, 0x98, 0x79, 0x87, 
	0x98, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x89, 0x78, 0x88, 
	0x97, 0x89, 0x78, 0x97, 0x89, 0x79, 0x79, 0x79, 0x79, 0x79, 
	0x79, 0x79, 0x87, 0x97, 0x98, 0x79, 0x88, 0x79, 0x87, 0x98, 
	0x88, 0x79, 0x88, 0x87, 0x98, 0x88, 0x88, 0x88, 0x79, 0x88, 
	0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x97, 0x88, 
	0x88, 0x88, 0x88, 0x97, 0x88, 0x88, 0x97, 0x88, 0x89, 0x78, 
	0x89, 0x78, 0x89, 0x78, 0x89, 0x78, 0x97, 0x89, 0x78, 0x97, 
	0x89, 0x78, 0x97, 0x97, 0x89, 0x79, 0x78, 0x97, 0x97, 0x97, 
	0x89, 0x79, 0x79, 0x79, 0x79, 0x79, 0x79, 0x79, 0x79, 0x79, 
	0x87, 0x97, 0x97, 0x98, 0x79, 0x79, 0x87, 0x97, 0x98, 0x79, 
	0x87, 0x98, 0x79, 0x87, 0x98, 0x79, 0x87, 0x98, 0x79, 0x88, 
	0x79, 0x87, 0x98, 0x87, 0x98, 0x88, 0x79, 0x88, 0x79, 
		
};

unsigned char code GAMMA_3_G[] = {

	0x0, 0x1, 0x98, 0x88, 0x89, 0x78, 0x97, 0x98, 0x79, 0x87, 
	0x98, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x89, 0x78, 0x88, 
	0x97, 0x89, 0x78, 0x97, 0x89, 0x79, 0x79, 0x79, 0x79, 0x79, 
	0x79, 0x79, 0x87, 0x97, 0x98, 0x79, 0x88, 0x79, 0x87, 0x98, 
	0x88, 0x79, 0x88, 0x87, 0x98, 0x88, 0x88, 0x88, 0x79, 0x88, 
	0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x97, 0x88, 
	0x88, 0x88, 0x88, 0x97, 0x88, 0x88, 0x97, 0x88, 0x89, 0x78, 
	0x89, 0x78, 0x89, 0x78, 0x89, 0x78, 0x97, 0x89, 0x78, 0x97, 
	0x89, 0x78, 0x97, 0x97, 0x89, 0x79, 0x78, 0x97, 0x97, 0x97, 
	0x89, 0x79, 0x79, 0x79, 0x79, 0x79, 0x79, 0x79, 0x79, 0x79, 
	0x87, 0x97, 0x97, 0x98, 0x79, 0x79, 0x87, 0x97, 0x98, 0x79, 
	0x87, 0x98, 0x79, 0x87, 0x98, 0x79, 0x87, 0x98, 0x79, 0x88, 
	0x79, 0x87, 0x98, 0x87, 0x98, 0x88, 0x79, 0x88, 0x79, 

};

unsigned char code GAMMA_3_B[] = {

	0x0, 0x1, 0x98, 0x88, 0x89, 0x78, 0x97, 0x98, 0x79, 0x87, 
	0x98, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x89, 0x78, 0x88, 
	0x97, 0x89, 0x78, 0x97, 0x89, 0x79, 0x79, 0x79, 0x79, 0x79, 
	0x79, 0x79, 0x87, 0x97, 0x98, 0x79, 0x88, 0x79, 0x87, 0x98, 
	0x88, 0x79, 0x88, 0x87, 0x98, 0x88, 0x88, 0x88, 0x79, 0x88, 
	0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x97, 0x88, 
	0x88, 0x88, 0x88, 0x97, 0x88, 0x88, 0x97, 0x88, 0x89, 0x78, 
	0x89, 0x78, 0x89, 0x78, 0x89, 0x78, 0x97, 0x89, 0x78, 0x97, 
	0x89, 0x78, 0x97, 0x97, 0x89, 0x79, 0x78, 0x97, 0x97, 0x97, 
	0x89, 0x79, 0x79, 0x79, 0x79, 0x79, 0x79, 0x79, 0x79, 0x79, 
	0x87, 0x97, 0x97, 0x98, 0x79, 0x79, 0x87, 0x97, 0x98, 0x79, 
	0x87, 0x98, 0x79, 0x87, 0x98, 0x79, 0x87, 0x98, 0x79, 0x88, 
	0x79, 0x87, 0x98, 0x87, 0x98, 0x88, 0x79, 0x88, 0x79, 

};


#endif
//ICM customer data
//RUC : coordinate of R of U center line
//RVC : coordinate of R of V center line
//RUR : coordinate of R of U right line
//RVR : coordinate of R of V right line
//RUL : coordinate of R of U left line
//RVL : coordinate of R of V left line
SWORD code Video_TempUV1[5][6] = 
{//     {RUC, RVC, RUR, RVR, RUL, RVL}       
 /*R*/  {255, 510, 356, 309, 36, 510},
 /*G*/  {-510, 0 , -464, 92, -464, -92},
 /*B*/  {255, -510, 139, -510, 310, -400},
 /*Y*/  {-255, 510, -195, 510, -310, 400},
 /*C*/  {-255, -510, -310, -400, -139, -510},   
};


SWORD code Graphic_TempUV1[3][6] = 
{
 /*R*/  {255,  510, 437, 146, -170, 510},
 /*G*/  {-510, 0  , -340, 340, -340, -340},
 /*B*/  {255, -510, -170, -510, 355, -310},   
};

//DUS : Delta U when range smaller than 8
//DVS : Delta V when range smaller than 8
//DUL : Delta U when range larger than 8
//DVL : Delta V when range larger than 8
SWORD code TempUV2[15][4] =
{//             { DUS,  DVS,         DUL,    DVL}   
/*R_center*/    { 64-8, -128+16,  -128+16,   -48},
/*R_right*/	    { 64-8, -128+16,  -64+8,  128-16},
/*R_left*/	    {128-16, -48,     -128+16,   -48},

/*G_center*/	{64-8,  128-16,   64-8,   -128+16},
/*G_right*/	    {64-8,  128-16,   -64+8,   -128+16},
/*G_left*/	    {-64+8, 128-16,   64-8,   -128+16},

/*B_center*/    {-128+16, 48,    64-8,   128-16},
/*B_right*/   	{-128+16, 48,    128-16,  48},
/*B_left*/	    {-64+8, -128+16, 64-8, 128-16},

/*Y_center*/	{128-16,  -48,  -64+8,  -128+16},
/*Y_right*/  	{128-16,  -48,  -128+16,  -48},
/*Y_left*/	    {64-8,  128-16, -64+8, -128+16},

/*C_center*/	{-64+8, 128-16, 128-16,  48},
/*C_right*/	    {-64+8, 128-16, 64-8, -128+16},
/*C_left*/	    {-128+16, 48, 128-16, 48},
};


#else
extern code BYTE *tSU_COEF_TABLE[];
extern code BYTE *tSCALE_DOWN_COEF_TABLE[];

extern BYTE code tGAMMA_COMPACT1[];

extern unsigned char code GAMMA_1_R[];
extern unsigned char code GAMMA_1_G[];
extern unsigned char code GAMMA_1_B[];

extern unsigned char code GAMMA_2_R[];
extern unsigned char code GAMMA_2_G[];
extern unsigned char code GAMMA_2_B[];

extern unsigned char code GAMMA_3_R[];
extern unsigned char code GAMMA_3_G[];
extern unsigned char code GAMMA_3_B[];

extern SWORD code Video_TempUV1[5][6] ;
extern SWORD code Graphic_TempUV1[3][6];
extern SWORD code TempUV2[15][4];
#endif

//--------------------------------------------------
// Definitions of Contrast Range (Real Value)
//--------------------------------------------------
#define _CONTRAST_MAX                   178
#define _CONTRAST_MIN                   78


//----------------------------------------------------------------------------------------------------

#ifdef _ADJUST_CUSTOMER_C
//--------------------------------------------------
// Function Prototypes
//--------------------------------------------------
void CAdjustBrightness(void);
void CAdjustContrast(void);
void CAdjustYpbprhue(BYTE uchue);
void CAdjustYpbprSaturation(BYTE ucYPbPrSaturation);
#if(_AdjustCustomerColorMode==_ENABLE)
void CAdjustCustomerColorMode(void);
#endif
void CVideoSetSaturation(BYTE ucValue);
void CVideoSetContrast(BYTE ucValue);
void CAdjustSetHueUVDelta(BYTE color, BYTE select);
void CAdjustPeakingFilter(SBYTE ucPeaking);
void CAdjustPeakingCoding(void);
void CAdjustBacklight(void);
void CAdjustHueSatSet(BYTE color, SWORD TempU1, SWORD TempU2, SWORD TempV1, SWORD TempV2);
void CAdjustGammaTable(BYTE index);

#if(sRGB_Color_Enhance == _ENABLE)
void CAdjustSaturationHue(BYTE  ucValue, BOOL bSaturationIndex);
INT16 CAdjustCosine(INT16 fDegree);
INT16 CAdjustSine(INT16 fDegree);
void CAdjustMatrixMultiply(INT16 (*arrayA)[3], INT16 (*arrayB)[3], INT16 (*arrayC)[3]);
#endif

#if 0//(_SCAN_TYPE==_SEQUENTIAL_SCAN)
void CVideoFrameSync(void);
#endif

void CAdjustPeakingFilter(SBYTE ucPeaking);//eric 20070523
#else
//--------------------------------------------------
// Extern Function Prototypes
//--------------------------------------------------
//extern void CAdjustGamma(BYTE ucGammaTableType, BYTE *pGammaTableArrayR, BYTE *pGammaTableArrayG, BYTE *pGammaTableArrayB);
//extern void CAdjustSharpness(void);
extern void CAdjustPeakingFilter(SBYTE ucPeaking);//eric 20070523
extern void CAdjustBrightness(void);
extern void CAdjustContrast(void);
extern void CAdjustYpbprhue(BYTE uchue);
extern void CAdjustYpbprSaturation(BYTE ucYPbPrSaturation);
#if(_AdjustCustomerColorMode==_ENABLE)
extern void CAdjustCustomerColorMode(void);
#endif
extern void CVideoSetSaturation(BYTE ucValue);
extern void CVideoSetContrast(BYTE ucValue);
extern void CAdjustSetHueUVDelta(BYTE color, BYTE select);
extern void CAdjustPeakingCoding(void);
extern void CAdjustBacklight(void);
extern void CAdjustHueSatSet(BYTE color, SWORD TempU1, SWORD TempU2, SWORD TempV1, SWORD TempV2);
extern void CAdjustGammaTable(BYTE index);

#if(sRGB_Color_Enhance == _ENABLE)
extern void CAdjustSaturationHue(BYTE  ucValue, BOOL bSaturationIndex);
#endif

#if 0//(_SCAN_TYPE==_SEQUENTIAL_SCAN)
extern void CVideoFrameSync(void);
#endif

#endif


void CAdjustMZHueSat(BYTE color);
int CAdjustColorGammaCal(BYTE color, BYTE n);


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