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<td><p>Animation frame structure. </td> </tr></table><hr><h2>Function Documentation</h2><a class="anchor" name="ga2" doxytag="animation.h::CreateAnimationFromGIF89a"></a><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"><a class="el" href="struct__ANIMATION.htm">ANIMATION</a> * CreateAnimationFromGIF89a </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="group__handles.htm#ga2">HDC</a> </td> <td class="mdname" nowrap> <em>hdc</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap><a class="el" href="struct__MG__RWops.htm">MG_RWops</a> * </td> <td class="mdname" nowrap> <em>area</em></td> </tr> <tr> <td class="md"></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Creates an ANIMATION obeject from a GIF 89a data source. <p>This function load a GIF 89a graphic from the data source <em>area</em>, and create an ANIMATION object from the GIF 89a data.<p><dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>hdc</em> </td><td>The dc will be used to create BITMAP object for the animation frame. </td></tr> <tr><td valign="top"></td><td valign="top"><em>area</em> </td><td>The data source.</td></tr> </table></dl><dl compact><dt><b>Returns:</b></dt><dd>This function returns an ANIMATION object when success, otherwise NULL.</dd></dl><dl compact><dt><b>See also:</b></dt><dd><a class="el" href="group__mgext__ctrl__animation.htm#ga5">DestroyAnimation</a>, <a class="el" href="group__mgext__ctrl__animation.htm#ga1">ANIMATION</a> </dd></dl> </td> </tr></table><a class="anchor" name="ga3" doxytag="animation.h::CreateAnimationFromGIF89aFile"></a><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"><a class="el" href="struct__ANIMATION.htm">ANIMATION</a> * CreateAnimationFromGIF89aFile </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="group__handles.htm#ga2">HDC</a> </td> <td class="mdname" nowrap> <em>hdc</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>const char * </td> <td class="mdname" nowrap> <em>file</em></td> </tr> <tr> <td class="md"></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Creates an ANIMATION obeject from a GIF 89a file. <p>This function load a GIF 89a graphic from the file <em>file</em>, and create an ANIMATION object.<p><dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>hdc</em> </td><td>The dc will be used to create BITMAP object for the animation frame. </td></tr> <tr><td valign="top"></td><td valign="top"><em>file</em> </td><td>The file name.</td></tr> </table></dl><dl compact><dt><b>Returns:</b></dt><dd>This function returns an ANIMATION object when success, otherwise NULL.</dd></dl><dl compact><dt><b>See also:</b></dt><dd><a class="el" href="group__mgext__ctrl__animation.htm#ga5">DestroyAnimation</a>, <a class="el" href="group__mgext__ctrl__animation.htm#ga1">ANIMATION</a> </dd></dl> </td> </tr></table><a class="anchor" name="ga4" doxytag="animation.h::CreateAnimationFromGIF89aMem"></a><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"><a class="el" href="struct__ANIMATION.htm">ANIMATION</a> * CreateAnimationFromGIF89aMem </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="group__handles.htm#ga2">HDC</a> </td> <td class="mdname" nowrap> <em>hdc</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>const void * </td> <td class="mdname" nowrap> <em>mem</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>int </td> <td class="mdname" nowrap> <em>size</em></td> </tr> <tr> <td class="md"></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Creates an ANIMATION obeject from a GIF 89a memory data. <p>This function load a GIF 89a graphic from the memory <em>mem</em> which is <em>size</em> long and create an ANIMATION object from the GIF 89a data.<p><dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>hdc</em> </td><td>The dc will be used to create BITMAP object for the animation frame. </td></tr> <tr><td valign="top"></td><td valign="top"><em>mem</em> </td><td>The pointer to the memory. </td></tr> <tr><td valign="top"></td><td valign="top"><em>size</em> </td><td>The size of the memory.</td></tr> </table></dl><dl compact><dt><b>Returns:</b></dt><dd>This function returns an ANIMATION object when success, otherwise NULL.</dd></dl><dl compact><dt><b>See also:</b></dt><dd><a class="el" href="group__mgext__ctrl__animation.htm#ga5">DestroyAnimation</a>, <a class="el" href="group__mgext__ctrl__animation.htm#ga1">ANIMATION</a> </dd></dl> </td> </tr></table><a class="anchor" name="ga5" doxytag="animation.h::DestroyAnimation"></a><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">void DestroyAnimation </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="struct__ANIMATION.htm">ANIMATION</a> * </td> <td class="mdname" nowrap> <em>anim</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap><a class="el" href="group__simple__types.htm#ga0">BOOL</a> </td> <td class="mdname" nowrap> <em>free_it</em></td> </tr> <tr> <td class="md"></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Destories an ANIMATION object. <p>This function destroies the ANIMATION object <em>anim</em>, and free it if <em>free_it</em> is TRUE.<p><dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>anim</em> </td><td>Pointer to the ANIMATION object. </td></tr> <tr><td valign="top"></td><td valign="top"><em>free_it</em> </td><td>Specify whether free the object by calling <em>free(3)</em>.</td></tr> </table></dl><dl compact><dt><b>See also:</b></dt><dd><a class="el" href="group__mgext__ctrl__animation.htm#ga2">CreateAnimationFromGIF89a</a>, <a class="el" href="group__mgext__ctrl__animation.htm#ga1">ANIMATION</a> </dd></dl> </td> </tr></table><hr size="1"><address style="align: right;"><small>Generated on Thu Nov 22 15:35:55 2007 for MiniGUI V1.6.10 API Reference by <a href="http://www.doxygen.org/index.html"><img src="http://www.minigui.com/api_ref/1.6.10/doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.2 </small></address></body></html>
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