⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 group__bmp__load__fns.htm

📁 MINIGUI1.6开发API
💻 HTM
📖 第 1 页 / 共 5 页
字号:
  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top">int GUIAPI LoadBitmapFromMem           </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top"><a class="el" href="group__handles.htm#ga2">HDC</a>&nbsp;</td>          <td class="mdname" nowrap> <em>hdc</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap><a class="el" href="struct__BITMAP.htm">PBITMAP</a>&nbsp;</td>          <td class="mdname" nowrap> <em>pBitmap</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>const void *&nbsp;</td>          <td class="mdname" nowrap> <em>mem</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>int&nbsp;</td>          <td class="mdname" nowrap> <em>size</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>const char *&nbsp;</td>          <td class="mdname" nowrap> <em>ext</em></td>        </tr>        <tr>          <td class="md"></td>          <td class="md">)&nbsp;</td>          <td class="md" colspan="2"></td>        </tr>      </table>    </td>  </tr></table><table cellspacing="5" cellpadding="0" border="0">  <tr>    <td>      &nbsp;    </td>    <td><p>Loads a device-dependent bitmap from memory. <p><dl compact><dt><b>See also:</b></dt><dd><a class="el" href="group__bmp__load__fns.htm#ga5">LoadBitmapEx</a> </dd></dl>    </td>  </tr></table><a class="anchor" name="ga15" doxytag="gdi.h::LoadMyBitmapEx"></a><p><table class="mdTable" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top">int GUIAPI LoadMyBitmapEx           </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top"><a class="el" href="struct__MYBITMAP.htm">PMYBITMAP</a>&nbsp;</td>          <td class="mdname" nowrap> <em>my_bmp</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap><a class="el" href="struct__RGB.htm">RGB</a> *&nbsp;</td>          <td class="mdname" nowrap> <em>pal</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap><a class="el" href="struct__MG__RWops.htm">MG_RWops</a> *&nbsp;</td>          <td class="mdname" nowrap> <em>area</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>const char *&nbsp;</td>          <td class="mdname" nowrap> <em>ext</em></td>        </tr>        <tr>          <td class="md"></td>          <td class="md">)&nbsp;</td>          <td class="md" colspan="2"></td>        </tr>      </table>    </td>  </tr></table><table cellspacing="5" cellpadding="0" border="0">  <tr>    <td>      &nbsp;    </td>    <td><p>Loads a MYBITMAP object from a data source. <p>This function loads a MYBITMAP object from the data source <em>area</em>.<p><dl compact><dt><b>Parameters:</b></dt><dd>  <table border="0" cellspacing="2" cellpadding="0">    <tr><td valign="top"></td><td valign="top"><em>my_bmp</em>&nbsp;</td><td>The pointer to the MYBITMAP object. </td></tr>    <tr><td valign="top"></td><td valign="top"><em>area</em>&nbsp;</td><td>The data source. </td></tr>    <tr><td valign="top"></td><td valign="top"><em>pal</em>&nbsp;</td><td>The palette will be returned. </td></tr>    <tr><td valign="top"></td><td valign="top"><em>ext</em>&nbsp;</td><td>The extension of the type of this bitmap. </td></tr>  </table></dl><dl compact><dt><b>Returns:</b></dt><dd>0 on success, less than 0 on error.</dd></dl><dl compact><dt><b>See also:</b></dt><dd><a class="el" href="group__bmp__load__fns.htm#ga5">LoadBitmapEx</a> </dd></dl>    </td>  </tr></table><a class="anchor" name="ga16" doxytag="gdi.h::LoadMyBitmapFromFile"></a><p><table class="mdTable" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top">int GUIAPI LoadMyBitmapFromFile           </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top"><a class="el" href="struct__MYBITMAP.htm">PMYBITMAP</a>&nbsp;</td>          <td class="mdname" nowrap> <em>my_bmp</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap><a class="el" href="struct__RGB.htm">RGB</a> *&nbsp;</td>          <td class="mdname" nowrap> <em>pal</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>const char *&nbsp;</td>          <td class="mdname" nowrap> <em>file_name</em></td>        </tr>        <tr>          <td class="md"></td>          <td class="md">)&nbsp;</td>          <td class="md" colspan="2"></td>        </tr>      </table>    </td>  </tr></table><table cellspacing="5" cellpadding="0" border="0">  <tr>    <td>      &nbsp;    </td>    <td><p>Loads a MYBITMAP object from a file. <p><dl compact><dt><b>See also:</b></dt><dd><a class="el" href="group__bmp__load__fns.htm#ga15">LoadMyBitmapEx</a> </dd></dl>    </td>  </tr></table><a class="anchor" name="ga17" doxytag="gdi.h::LoadMyBitmapFromMem"></a><p><table class="mdTable" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top">int GUIAPI LoadMyBitmapFromMem           </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top"><a class="el" href="struct__MYBITMAP.htm">PMYBITMAP</a>&nbsp;</td>          <td class="mdname" nowrap> <em>my_bmp</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap><a class="el" href="struct__RGB.htm">RGB</a> *&nbsp;</td>          <td class="mdname" nowrap> <em>pal</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>const void *&nbsp;</td>          <td class="mdname" nowrap> <em>mem</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>int&nbsp;</td>          <td class="mdname" nowrap> <em>size</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>const char *&nbsp;</td>          <td class="mdname" nowrap> <em>ext</em></td>        </tr>        <tr>          <td class="md"></td>          <td class="md">)&nbsp;</td>          <td class="md" colspan="2"></td>        </tr>      </table>    </td>  </tr></table><table cellspacing="5" cellpadding="0" border="0">  <tr>    <td>      &nbsp;    </td>    <td><p>Loads a MYBITMAP object from memory. <p>This function loads a MYBITMAP object from memory.<p><dl compact><dt><b>Parameters:</b></dt><dd>  <table border="0" cellspacing="2" cellpadding="0">    <tr><td valign="top"></td><td valign="top"><em>my_bmp</em>&nbsp;</td><td>The pointer to the MYBITMAP object. </td></tr>    <tr><td valign="top"></td><td valign="top"><em>pal</em>&nbsp;</td><td>The palette will be retruned through this pointer. </td></tr>    <tr><td valign="top"></td><td valign="top"><em>mem</em>&nbsp;</td><td>The pointer to the memory area. </td></tr>    <tr><td valign="top"></td><td valign="top"><em>size</em>&nbsp;</td><td>The size of the memory area. </td></tr>    <tr><td valign="top"></td><td valign="top"><em>ext</em>&nbsp;</td><td>The extension name used to determine the type of the bitmap.</td></tr>  </table></dl><dl compact><dt><b>See also:</b></dt><dd><a class="el" href="group__bmp__load__fns.htm#ga15">LoadMyBitmapEx</a>, <a class="el" href="group__gdi__fns.htm#ga2">MYBITMAP</a> </dd></dl>    </td>  </tr></table><a class="anchor" name="ga13" doxytag="gdi.h::LoadMyBitmapSL"></a><p><table class="mdTable" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top">int GUIAPI LoadMyBitmapSL           </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top"><a class="el" href="struct__MG__RWops.htm">MG_RWops</a> *&nbsp;</td>          <td class="mdname" nowrap> <em>area</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>void *&nbsp;</td>          <td class="mdname" nowrap> <em>load_info</em>, </td>

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -