📄 group__bmp__load__fns.htm
字号:
<tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">int GUIAPI LoadBitmapFromMem </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="group__handles.htm#ga2">HDC</a> </td> <td class="mdname" nowrap> <em>hdc</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap><a class="el" href="struct__BITMAP.htm">PBITMAP</a> </td> <td class="mdname" nowrap> <em>pBitmap</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>const void * </td> <td class="mdname" nowrap> <em>mem</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>int </td> <td class="mdname" nowrap> <em>size</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>const char * </td> <td class="mdname" nowrap> <em>ext</em></td> </tr> <tr> <td class="md"></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Loads a device-dependent bitmap from memory. <p><dl compact><dt><b>See also:</b></dt><dd><a class="el" href="group__bmp__load__fns.htm#ga5">LoadBitmapEx</a> </dd></dl> </td> </tr></table><a class="anchor" name="ga15" doxytag="gdi.h::LoadMyBitmapEx"></a><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">int GUIAPI LoadMyBitmapEx </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="struct__MYBITMAP.htm">PMYBITMAP</a> </td> <td class="mdname" nowrap> <em>my_bmp</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap><a class="el" href="struct__RGB.htm">RGB</a> * </td> <td class="mdname" nowrap> <em>pal</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap><a class="el" href="struct__MG__RWops.htm">MG_RWops</a> * </td> <td class="mdname" nowrap> <em>area</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>const char * </td> <td class="mdname" nowrap> <em>ext</em></td> </tr> <tr> <td class="md"></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Loads a MYBITMAP object from a data source. <p>This function loads a MYBITMAP object from the data source <em>area</em>.<p><dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>my_bmp</em> </td><td>The pointer to the MYBITMAP object. </td></tr> <tr><td valign="top"></td><td valign="top"><em>area</em> </td><td>The data source. </td></tr> <tr><td valign="top"></td><td valign="top"><em>pal</em> </td><td>The palette will be returned. </td></tr> <tr><td valign="top"></td><td valign="top"><em>ext</em> </td><td>The extension of the type of this bitmap. </td></tr> </table></dl><dl compact><dt><b>Returns:</b></dt><dd>0 on success, less than 0 on error.</dd></dl><dl compact><dt><b>See also:</b></dt><dd><a class="el" href="group__bmp__load__fns.htm#ga5">LoadBitmapEx</a> </dd></dl> </td> </tr></table><a class="anchor" name="ga16" doxytag="gdi.h::LoadMyBitmapFromFile"></a><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">int GUIAPI LoadMyBitmapFromFile </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="struct__MYBITMAP.htm">PMYBITMAP</a> </td> <td class="mdname" nowrap> <em>my_bmp</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap><a class="el" href="struct__RGB.htm">RGB</a> * </td> <td class="mdname" nowrap> <em>pal</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>const char * </td> <td class="mdname" nowrap> <em>file_name</em></td> </tr> <tr> <td class="md"></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Loads a MYBITMAP object from a file. <p><dl compact><dt><b>See also:</b></dt><dd><a class="el" href="group__bmp__load__fns.htm#ga15">LoadMyBitmapEx</a> </dd></dl> </td> </tr></table><a class="anchor" name="ga17" doxytag="gdi.h::LoadMyBitmapFromMem"></a><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">int GUIAPI LoadMyBitmapFromMem </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="struct__MYBITMAP.htm">PMYBITMAP</a> </td> <td class="mdname" nowrap> <em>my_bmp</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap><a class="el" href="struct__RGB.htm">RGB</a> * </td> <td class="mdname" nowrap> <em>pal</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>const void * </td> <td class="mdname" nowrap> <em>mem</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>int </td> <td class="mdname" nowrap> <em>size</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>const char * </td> <td class="mdname" nowrap> <em>ext</em></td> </tr> <tr> <td class="md"></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Loads a MYBITMAP object from memory. <p>This function loads a MYBITMAP object from memory.<p><dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>my_bmp</em> </td><td>The pointer to the MYBITMAP object. </td></tr> <tr><td valign="top"></td><td valign="top"><em>pal</em> </td><td>The palette will be retruned through this pointer. </td></tr> <tr><td valign="top"></td><td valign="top"><em>mem</em> </td><td>The pointer to the memory area. </td></tr> <tr><td valign="top"></td><td valign="top"><em>size</em> </td><td>The size of the memory area. </td></tr> <tr><td valign="top"></td><td valign="top"><em>ext</em> </td><td>The extension name used to determine the type of the bitmap.</td></tr> </table></dl><dl compact><dt><b>See also:</b></dt><dd><a class="el" href="group__bmp__load__fns.htm#ga15">LoadMyBitmapEx</a>, <a class="el" href="group__gdi__fns.htm#ga2">MYBITMAP</a> </dd></dl> </td> </tr></table><a class="anchor" name="ga13" doxytag="gdi.h::LoadMyBitmapSL"></a><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">int GUIAPI LoadMyBitmapSL </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="struct__MG__RWops.htm">MG_RWops</a> * </td> <td class="mdname" nowrap> <em>area</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>void * </td> <td class="mdname" nowrap> <em>load_info</em>, </td>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -