📄 nodeattr.cpp
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// Nodeattr.cpp : implementation file
//
#include "stdafx.h"
#include "const.h"
#include "paintobj.h"
#include "Nodeattr.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CNodeattr dialog
CNodeattr::CNodeattr(CWnd* pParent /*=NULL*/)
: CDialog(CNodeattr::IDD, pParent)
{
//{{AFX_DATA_INIT(CNodeattr)
m_uNodeId = 0;
m_fNodex = 0.0;
m_fNodey = 0.0;
m_fHeading = 0.0;
m_bCheck1 = FALSE;
m_bCheck2 = FALSE;
m_bCheck3 = FALSE;
m_bCheck4 = FALSE;
//}}AFX_DATA_INIT
}
void CNodeattr::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CNodeattr)
DDX_Text(pDX, IDC_NODEID, m_uNodeId);
DDX_Text(pDX, IDC_NODEX, m_fNodex);
DDX_Text(pDX, IDC_NODEY, m_fNodey);
DDX_Text(pDX, IDC_HEADING, m_fHeading);
DDX_Check(pDX, IDC_CHECK1, m_bCheck1);
DDX_Check(pDX, IDC_CHECK2, m_bCheck2);
DDX_Check(pDX, IDC_CHECK3, m_bCheck3);
DDX_Check(pDX, IDC_CHECK4, m_bCheck4);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CNodeattr, CDialog)
//{{AFX_MSG_MAP(CNodeattr)
ON_EN_CHANGE(IDC_NODEID, OnChangeNodeid)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNodeattr message handlers
void CNodeattr::OnChangeNodeid()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}
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