📄 paintchord.cpp
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int CPaintChord::GetPathStartnode(CPnt& pnt1, CPnt& pnt2)
{
if(m_pDoc->m_ChordPaintMode==2||m_pDoc->m_ChordPaintMode==3)//Ellipse的绘制模式
{
pnt1=m_pDoc->m_pPaintStartNode;//绘图时给定的起点
}
return 1;
}
//得到绘制终点
//返回值无意义
//
BOOL CPaintChord::GetPathEndnode(CPnt& pnt1)
{
BOOL forreturn=FALSE;
double x1,y1,xx,yy,x2,y2;
double rr,Angle,r;
CPnt circlecenter;
CPnt pointPrimary;
pointPrimary=((CPaintChord*) m_pDoc->m_pSelectedTool)->m_pointPrimary;
circlecenter=((CPaintChord*) m_pDoc->m_pSelectedTool)->m_pcirclecenter;
xx=circlecenter.x;
yy=circlecenter.y;
x1=pointPrimary.x;
y1=pointPrimary.y;
x2=pnt1.x;
y2=pnt1.y;
r=sqrt((xx-x1)*(xx-x1)+(yy-y1)*(yy-y1));//半径
rr=sqrt((xx-x2)*(xx-x2)+(yy-y2)*(yy-y2));//鼠标点到圆心距离
//得到点相对圆心的弧度
double x=(x2-xx)/rr;
if(x<-1) x=-1;
if(x>1) x=1;
Angle=acos(x);
if(y2-yy<0) Angle=(pi*2-Angle);
//准终点坐标
pnt1.x=(double) (xx+r*cos(Angle));
pnt1.y=(double) (yy+r*sin(Angle));
if(m_pDoc->m_ChordPaintMode==3)
{
pnt1=m_pDoc->m_pPaintEndNode;//绘图时给定的终点
}
return forreturn;
}
/*
double CPaintChord::Distance1(double x1, double y1, double x2, double y2)
{
return (double)sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));
}
void CPaintChord::toChar(char *p_Char)
{
double x1,y1,x2,y2,Speed,Length,Angle;
UINT PathId,StartId,StartType,EndId,EndType,HeadDir,Guide,Obstacle;
x1=m_pointPrimary.x;
y1=m_pointPrimary.y;
x2=m_pointEnd.x;
y2=m_pointEnd.y;
Speed=m_fPathLimit;//速度限制
Length=m_flength;//直线长度
Angle=m_fangle;//直线角度
PathId=m_uPathId;//路径ID 5
StartId=m_uStartNodeId;//起点ID 5
StartType=m_uStartNodeType;//起点类型 2
EndId=m_uEndNodeId;//终点ID 5
EndType=m_uEndNodeType;//终点类型 2
HeadDir=m_uPathHeading;//路径车头方向 2
Guide=m_uPathGuideType;//导航方式 1
Obstacle=m_uPathObstacle;//路径障碍物模式 4
char p1[126];
//把格式化数据写到字符串
sprintf(p1,"%12.4f,%12.4f,%12.4f,%12.4f,%12.4f,%12.4f,%12.4f,%5d,%5d,%2d,%5d,%2d,%2d,%1d,%4d\n",
x1,y1,x2,y2,Speed,Length,Angle,PathId,StartId,
StartType,EndId,EndType,HeadDir,Guide,Obstacle);
p1[125]=0;
lstrcat(p_Char,p1);//增加在p_Char字符串后
}
char * CPaintChord::toData(char *p_Char)
{
float x1,y1,x2,y2,Speed,Length,Angle;
UINT PathId,StartId,StartType,EndId,EndType,HeadDir,Guide,Obstacle;
char p1[126];
strncpy(p1,p_Char,125); //拷贝一个125字节长度的字符串
p_Char+=125; //指向成员变量的字符串后的位置
p1[125]=0;
//从字符串读格式化数据
sscanf(p1,"%f,%f,%f,%f,%f,%f,%f,%d,%d,%d,%d,%d,%d,%d,%d\n",
&x1,&y1,&x2,&y2,&Speed,&Length,&Angle,&PathId,&StartId,
&StartType,&EndId,&EndType,&HeadDir,&Guide,&Obstacle);
m_pointPrimary.x=x1;
m_pointPrimary.y=y1;
m_pointEnd.x=x2;
m_pointEnd.y=y2;
m_fPathLimit=Speed;//速度限制
m_flength=Length;//直线长度
m_fangle=Angle;//直线角度
m_uPathId=PathId;//路径ID
m_uStartNodeId=StartId;//起点ID
m_uStartNodeType=StartType;//起点类型
m_uEndNodeId=EndId;//终点ID
m_uEndNodeType=EndType;//终点类型
m_uPathHeading=HeadDir;//路径车头方向
m_uPathGuideType=Guide;//导航方式
m_uPathObstacle=Obstacle;//路径障碍物模式
return p_Char; //返回指向成员变量的字符串后的位置
}
void CPaintChord::Move(double x_Move,double y_Move)
{
//移动直线的起点和终点坐标
m_pointPrimary.x+=x_Move;
m_pointEnd.x+=x_Move;
m_pointPrimary.y+=y_Move;
m_pointEnd.y+=y_Move;
}
void CPaintChord::DrawErase(CDC* pDC)//擦除图形WHITE_BRUSHHOLLOW_BRUSH
{
pDC->SetROP2(R2_COPYPEN);
CPen* pOldPen;
CPen pDrawPen;
CBrush* pOldBrush;
pOldBrush = (CBrush *) pDC->SelectStockObject(HOLLOW_BRUSH);
CPoint m_pointPrimary1;
CPoint m_pointEnd1;
DPtoVP(m_pointPrimary,m_pointPrimary1);
DPtoVP(m_pointEnd,m_pointEnd1);//把最终实际坐标变换为用于显示的逻辑坐标
pDrawPen.CreatePen(PS_SOLID, m_nWidth, RGB(255,255,255));
pOldPen = pDC->SelectObject(&pDrawPen);
pDC->Rectangle(m_pointPrimary1.x-4,m_pointPrimary1.y-4,m_pointPrimary1.x+4,m_pointPrimary1.y+4);
pDC->Rectangle(m_pointEnd1.x-4,m_pointEnd1.y-4,m_pointEnd1.x+4,m_pointEnd1.y+4);
pDC->Ellipse(m_pointPrimary1.x-4,m_pointPrimary1.y-4,m_pointPrimary1.x+4,m_pointPrimary1.y+4);
pDC->Ellipse(m_pointEnd1.x-4,m_pointEnd1.y-4,m_pointEnd1.x+4,m_pointEnd1.y+4);
pDC->SelectObject(pOldPen);
pDC->SelectObject(pOldBrush);
}
*/
//CPnt& pnt1代表鼠标点坐标,并作为圆心返回
int CPaintChord::GetChordCirclecenter(CPnt& pnt1,CPaintobjDoc* pDoc)
{
int forreturn=0;
CPnt startnode;
startnode=((CPaintChord*) pDoc->m_pSelectedTool)->m_pointPrimary;
//给定半径和起点画Chord
if(pDoc->m_ChordPaintMode==1||pDoc->m_ChordPaintMode==2)
{
double x1,y1,xx,yy;
double rr,Angle,m_nrr;
xx=startnode.x;
yy=startnode.y;
x1=pnt1.x;
y1=pnt1.y;
rr=sqrt((xx-x1)*(xx-x1)+(yy-y1)*(yy-y1));
m_nrr=pDoc->m_dPaintRadius;
//得到鼠标按下点相对起点的弧度
double x=(x1-xx)/rr;
if(x<-1) x=-1;
if(x>1) x=1;
Angle=acos(x);
if(y1-yy<0) Angle=(pi*2-Angle);
//得到圆心坐标
pnt1.x=xx+m_nrr*cos(Angle);
pnt1.y=yy+m_nrr*sin(Angle);
forreturn=1;
}
//给定半径起点和终点画Chord
else if(pDoc->m_ChordPaintMode==3)
{
double x1,y1,x2,y2,xx,yy,x3,y3;//起点,终点,中点,鼠标按下点
double rr1,rr2,rr3,Angle,Angle1,Angle2;
x1=startnode.x;
y1=startnode.y;
x2=pDoc->m_pPaintEndNode.x;
y2=pDoc->m_pPaintEndNode.y;
xx=(x1+x2)/2;
yy=(y1+y2)/2;
x3=pnt1.x;
y3=pnt1.y;
rr1=sqrt((xx-x1)*(xx-x1)+(yy-y1)*(yy-y1));
rr2=sqrt((xx-x3)*(xx-x3)+(yy-y3)*(yy-y3));
rr3=sqrt(pDoc->m_dPaintRadius*pDoc->m_dPaintRadius-rr1*rr1);
//得到直线起点相对中点的弧度
double x=(x1-xx)/rr1;
if(x<-1) x=-1;
if(x>1) x=1;
Angle1=acos(x);
if(y1-yy<0) Angle1=(pi*2-Angle1);
//得到鼠标按下点相对中点的弧度
double y=(x3-xx)/rr2;
if(y<-1) y=-1;
if(y>1) y=1;
Angle2=acos(y);
if(y3-yy<0) Angle2=(pi*2-Angle2);
if(Angle2>Angle1&&Angle2<Angle1+pi ||Angle2<Angle1&&Angle2+pi<Angle1)//若为逆时针方向
{
//Angle为半径所在直线相对中点的弧度
Angle=Angle1+pi/2;
if(Angle>=2*pi) Angle=Angle-2*pi;
}
else//若为顺时针方向
{
//Angle为半径所在直线相对中点的弧度
Angle=Angle1-pi/2;
if(Angle<0) Angle=Angle+2*pi;
}
pnt1.x=xx+rr3*cos(Angle);
pnt1.y=yy+rr3*sin(Angle);
forreturn=1;
}
//若非相切画法或弧以任意点为起点则pnt1值不变即圆心为鼠标按下点
return forreturn;
}
//动态显示半径和圆弧所在的圆
void CPaintChord::DragDrawCircle(CDC* pDC, CPnt& pnt,CPaintobjDoc* pDoc)
{
pDC->SetROP2(R2_NOT);
double xx,yy,x1,y1;
double rr;
CPen* pOldPen;
CPen pDrawPen;
CBrush* pOldBrush;
pOldBrush = (CBrush *) pDC->SelectStockObject(HOLLOW_BRUSH);
CPnt startnode;
CPnt discirclecenter;
CPnt pupperleft;//左上角
CPnt plowerright;//右下角
CPoint startnode1;
CPoint discirclecenter1;
CPoint pupperleft1;//左上角
CPoint plowerright1;//右下角
CPoint pnt1;
CPoint pointPrimary1;
DPtoVP(m_pointPrimary,pointPrimary1);
discirclecenter=((CPaintChord*) pDoc->m_pSelectedTool)->m_pdiscirclecenter;
startnode=((CPaintChord*) pDoc->m_pSelectedTool)->m_pointPrimary;
DPtoVP(startnode,startnode1);//把最终实际坐标变换为用于显示的逻辑坐标
DPtoVP(discirclecenter,discirclecenter1);
DPtoVP(pnt,pnt1);
pDrawPen.CreatePen(PS_SOLID, 1, RGB(0, 0, 0));
pOldPen = pDC->SelectObject(&pDrawPen);
pDC->MoveTo(startnode1.x,startnode1.y);
pDC->LineTo(discirclecenter1.x,discirclecenter1.y);
xx=discirclecenter.x;
yy=discirclecenter.y;
x1=startnode.x;
y1=startnode.y;
rr=sqrt((xx-x1)*(xx-x1)+(yy-y1)*(yy-y1));
pupperleft.x=xx-rr;
pupperleft.y= yy+rr;
plowerright.x=xx+rr;
plowerright.y=yy-rr;
DPtoVP(pupperleft,pupperleft1);//把最终实际坐标变换为用于显示的逻辑坐标
DPtoVP(plowerright,plowerright1);
// pDC->Ellipse(pupperleft1.x,pupperleft1.y,plowerright1.x,plowerright1.y);
pDC->Chord(pupperleft1.x,pupperleft1.y,plowerright1.x,plowerright1.y,pointPrimary1.x,pointPrimary1.y,pointPrimary1.x,pointPrimary1.y);
pDC->MoveTo(startnode1.x,startnode1.y);
pDC->LineTo(pnt1.x,pnt1.y);
xx=pnt.x;
yy=pnt.y;
x1=startnode.x;
y1=startnode.y;
rr=sqrt((xx-x1)*(xx-x1)+(yy-y1)*(yy-y1));
pupperleft.x=xx-rr;
pupperleft.y= yy+rr;
plowerright.x=xx+rr;
plowerright.y=yy-rr;
DPtoVP(pupperleft,pupperleft1);//把最终实际坐标变换为用于显示的逻辑坐标
DPtoVP(plowerright,plowerright1);
// pDC->Ellipse(pupperleft1.x,pupperleft1.y,plowerright1.x,plowerright1.y);
pDC->Chord(pupperleft1.x,pupperleft1.y,plowerright1.x,plowerright1.y,pointPrimary1.x,pointPrimary1.y,pointPrimary1.x,pointPrimary1.y);
((CPaintChord*) pDoc->m_pSelectedTool)->m_pdiscirclecenter= pnt;
pDC->SelectObject(pOldPen);
pDC->SelectObject(pOldBrush);
}
//起点圆心法画弧计算方法如下:
//此函数经考虑,使传递来的CPnt& point为
//由CPaintobjView::GetArcEndnode(CPnt& pnt1)计算出的确切终点
//函数算法不变
BOOL CPaintChord::Calculate(CPnt& point)
{
double x1,y1,xx,yy,x2,y2;
double Angle2,m_nrr,Angle1;
xx=m_pcirclecenter.x;
yy=m_pcirclecenter.y;
x1=m_pointPrimary.x;
y1=m_pointPrimary.y;
x2=point.x;
y2=point.y;
m_nr=sqrt((xx-x1)*(xx-x1)+(yy-y1)*(yy-y1));
m_nrr=sqrt((xx-x2)*(xx-x2)+(yy-y2)*(yy-y2));
//得到点相对圆心的弧度
double yh=(x2-xx)/m_nrr;
if(yh<-1) yh=-1;
if(yh>1) yh=1;
Angle2=acos(yh);
if(y2-yy<0) Angle2=(pi*2-Angle2);
m_Angle2=Angle2;
//把计算得到的数据,存入类的各个变量中
m_pupperleft.x=(double) (xx-m_nr);
m_pupperleft.y=(double) (yy+m_nr);
m_plowerright.x=(double) (xx+m_nr);
m_plowerright.y=(double) (yy-m_nr);
//得到起点相对圆心的弧度
yh=(x1-xx)/m_nr;
if(yh<-1) yh=-1;
if(yh>1) yh=1;
Angle1=acos(yh);
if(y1-yy<0) Angle1=(pi*2-Angle1);
m_Angle1=Angle1;
return TRUE;
}
CPnt CPaintChord::returncirclecenter()//返回圆心
{
return m_pcirclecenter;
}
double CPaintChord::returnradius() //返回半径
{
return m_nr;
}
void CPaintChord::toChar(char *p_Char)
{
}
char * CPaintChord::toData(char *p_Char)
{
return p_Char; //返回指向成员变量的字符串后的位置
}
void CPaintChord::ChangeOrigin(CPnt pnt)//改变坐标原点
{
m_pointPrimary.x=m_pointPrimary.x-pnt.x;
m_pointPrimary.y=m_pointPrimary.y-pnt.y;
m_pointEnd.x=m_pointEnd.x-pnt.x;
m_pointEnd.y=m_pointEnd.y-pnt.y;
m_pcirclecenter.x=m_pcirclecenter.x-pnt.x;
m_pcirclecenter.y=m_pcirclecenter.y-pnt.y;
m_pupperleft.x=m_pupperleft.x-pnt.x;
m_pupperleft.y=m_pupperleft.y-pnt.y;
m_plowerright.x=m_plowerright.x-pnt.x;
m_plowerright.y=m_plowerright.y-pnt.y;
}
void CPaintChord::IsDblClkBuilding(void *pTemp1, void *pTemp2)
{
BOOL change=FALSE;
m_pDoc = (CPaintobjDoc*) pTemp1;
CChordAttrDlg chordattr;
chordattr.m_pDoc =(CPaintobjDoc*) pTemp1;
chordattr.m_pActive1=this;
chordattr.m_dStartx=m_pointPrimary.x;//起点坐标
chordattr.m_dStarty=m_pointPrimary.y;//起点坐标
chordattr.m_dEndx=m_pointEnd.x;//终点坐标
chordattr.m_dEndy=m_pointEnd.y;//终点坐标
chordattr.m_bFill=m_bFilled;
chordattr.m_dCenterx=m_pcirclecenter.x;
chordattr.m_dCentery=m_pcirclecenter.y;
chordattr.m_dRadius=m_nr;
chordattr.m_dStartAngle =m_Angle1*180.0/pi;//angle*180.0/pi;
chordattr.m_dEndAngle=m_Angle2*180.0/pi;
chordattr.m_ctlFillColor.m_FillColor=m_rgbInside;
if(chordattr.DoModal()==IDOK)
{
if(m_pointPrimary.x!=chordattr.m_dStartx||m_pointPrimary.y!=chordattr.m_dStarty
||m_pointEnd.x!=chordattr.m_dEndx||m_pointEnd.y!=chordattr.m_dEndy)
{
change=TRUE;
m_pointPrimary.x=chordattr.m_dStartx;
m_pointPrimary.y=chordattr.m_dStarty;
m_pointEnd.x=chordattr.m_dEndx;
m_pointEnd.y=chordattr.m_dEndy;
}
if(chordattr.m_bFill!=m_bFilled)
{
change=TRUE;
m_bFilled=chordattr.m_bFill;
}
if(m_bFilled&&m_rgbInside!=chordattr.m_ctlFillColor.m_FillColor)
{
change=TRUE;
m_rgbInside=chordattr.m_ctlFillColor.m_FillColor;
}
if(change)
{
((CPaintobjView*) pTemp2)->Invalidate();
}
}
}
void CPaintChord::IsDblClkDevice(void *pTemp1, void *pTemp2)
{
BOOL change=FALSE;
m_pDoc = (CPaintobjDoc*) pTemp1;
CDeviceChordAttrDlg chordattr;
chordattr.m_nDeviceId=m_nDeviceId;
chordattr.m_nSomeStatus=m_nSomeStatus;
chordattr.m_nStatusNumber=m_nStatusNumber;
chordattr.m_dStartx=m_pointPrimary.x;//起点坐标
chordattr.m_dStarty=m_pointPrimary.y;//起点坐标
chordattr.m_dEndx=m_pointEnd.x;//终点坐标
chordattr.m_dEndy=m_pointEnd.y;//终点坐标
chordattr.m_bFill=m_bFilled;
chordattr.m_dCirclecenterx=m_pcirclecenter.x;
chordattr.m_dCirclecentery=m_pcirclecenter.y;
chordattr.m_dRadius=m_nr;
chordattr.m_dStartAngle =m_Angle1*180.0/pi;//angle*180.0/pi;
chordattr.m_dEndAngle=m_Angle2*180.0/pi;
chordattr.m_ctlFillColor.m_FillColor=m_rgbInside;
if(chordattr.DoModal()==IDOK)
{
m_nDeviceId=chordattr.m_nDeviceId;
m_nSomeStatus=chordattr.m_nSomeStatus;
m_nStatusNumber=chordattr.m_nStatusNumber;
if(m_pointPrimary.x!=chordattr.m_dStartx||m_pointPrimary.y!=chordattr.m_dStarty
||m_pointEnd.x!=chordattr.m_dEndx||m_pointEnd.y!=chordattr.m_dEndy)
{
change=TRUE;
m_pointPrimary.x=chordattr.m_dStartx;
m_pointPrimary.y=chordattr.m_dStarty;
m_pointEnd.x=chordattr.m_dEndx;
m_pointEnd.y=chordattr.m_dEndy;
}
if(chordattr.m_bFill!=m_bFilled)
{
change=TRUE;
m_bFilled=chordattr.m_bFill;
}
if(m_bFilled&&m_rgbInside!=chordattr.m_ctlFillColor.m_FillColor)
{
change=TRUE;
m_rgbInside=chordattr.m_ctlFillColor.m_FillColor;
}
if(change)
{
((CPaintobjView*) pTemp2)->Invalidate();
}
}
}
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