📄 arcpath.h
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// ArcPath.h: interface for the CArcPath class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ARCPATH_H__F2F069C4_3C71_11D4_A4DD_00D0B7213322__INCLUDED_)
#define AFX_ARCPATH_H__F2F069C4_3C71_11D4_A4DD_00D0B7213322__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Path.h"
// POSITIVE_HEADING - vehicle heading should be: [Start] -> [End]
// NEGATIVE_HEADING - vehicle heading should be: [End] -> [Start]
//enum THeadingRule {POSITIVE_HEADING, NEGATIVE_HEADING};
class CArcPath : public CPath //此类管理圆弧路径对象
{
public:
USHORT m_uObstacle; // Obstacle model on this path
USHORT m_uHeading;//vehicle heading 0=[Start]->[End],1=[End]->[Start]
USHORT m_uDirection;//0 = counterclockwise ,1= clockwise
float m_fCenterx;
float m_fCentery;
public:
CArcPath();
virtual ~CArcPath();
virtual BOOL Create(CArchive& ar,USHORT ver);
virtual BOOL Save(CArchive& ar,USHORT ver);
};
#endif // !defined(AFX_ARCPATH_H__F2F069C4_3C71_11D4_A4DD_00D0B7213322__INCLUDED_)
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