📄 node.cpp
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// Node.cpp: implementation of the CNode class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "const.h"
#include "paintobj.h"
#include "Node.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CNode::CNode()
{
m_uExtType=120; // Extended type
m_fHeading=0;//车头方向角(度)
}
CNode::~CNode()
{
}
BOOL CNode::Create(CArchive& ar,USHORT ver)
{
// Read the node data
ar >> m_uId >> m_uType;
if(ver==2)
ar >> m_uExtType;
ar >>x >> y;
if(ver==2)
ar >> m_fHeading;
// Success, return TRUE
return TRUE;
}
BOOL CNode::Save(CArchive& ar,USHORT ver)
{
// Save the node data
ar << m_uId << m_uType;
if(ver==2)
ar << m_uExtType;
ar << x << y;
if(ver==2)
ar << m_fHeading;
// Success, return TRUE
return TRUE;
}
CArchive& operator >> (CArchive& ar, CNode& Obj)
{
ar >> Obj.m_uId >> Obj.m_uType >> Obj.m_uExtType
>> Obj.x >> Obj.y >> Obj.m_fHeading;
return ar;
}
CArchive& operator << (CArchive& ar, CNode& Obj)
{
ar << Obj.m_uId << Obj.m_uType << Obj.m_uExtType
<< Obj.x << Obj.y << Obj.m_fHeading;
return ar;
}
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