📄 line.cpp
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// line.cpp : implementation of the CPaintLine class
//
#include "stdafx.h"
#include "const.h"
#include "painted.h"
#include "paintdoc.h"
#include "line.h"
#include "Lineattr.h"
#include "math.h"
#include "SearchPath.h"
#include "SearchNode.h"
#include "paintvw.h"
#include "Arcattr.h"
#include "LinePath.h"
#include "ArcPath.h"
#include "BuildingLineAttrDlg.h"
#include "BuildingArcAttrDlg.h"
#include "DeviceLineAttrDlg.h"
#include "DeviceArcAttrDlg.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
extern double fscale;
extern double fbasicscale;
extern int m_wscreen;//客户区宽度(逻辑坐标)
extern double fxmin;
extern void DPtoVP(CPnt pnt,CPoint& point);
extern void VPtoDP(CPoint point,CPnt& pnt);
extern double Distance(int x1, int y1, int x2, int y2);
extern double Distancef(double x1, double y1, double x2, double y2);
extern double PointToLine1(CPnt p1,CPnt p2,CPnt p3,CPnt p4,BOOL bbb);
extern double PointToLine11(CPnt p1,CPnt p2,double angle);
extern BOOL AngleJudge(double angle1,double angle2);
extern CPnt PointToLineJoin(CPnt p1,CPnt p2,double angle);
/////////////////////////////////////////////////////////////////////////////
// CPaintLine
//IMPLEMENT_SERIAL(CPaintLine, CPainted, VERSIONABLE_SCHEMA)
IMPLEMENT_SERIAL(CPaintLine, CObject, 1234)
CPaintLine::CPaintLine()
{
m_bpointEndControl=0;//终点坐标控制
m_flength=0;//直线长度
m_fangle=0;//直线角度
}
//用CPath数据初始化CPaintLine数据
void CPaintLine::Init(CPath* pPath)
{
CLinePath* pLinePath=((CLinePath*) pPath);
USHORT StartNodeId=pLinePath->m_uStartNode;//起点ID
USHORT EndNodeId=pLinePath->m_uEndNode;//终点ID
CNode* pStartNode=m_pDoc->GetNode(StartNodeId);
CNode* pEndNode=m_pDoc->GetNode(EndNodeId);
m_pointPrimary=CPnt(pStartNode->x,pStartNode->y);//起点坐标
m_uStartNodeId=StartNodeId;//起点ID
m_uStartNodeType=pStartNode->m_uType;//起点类型
m_uStartNodeExtType=pStartNode->m_uExtType;//起点扩展类型
m_fStartHeading=pStartNode->m_fHeading;//起点车头方向角(度)
m_pointEnd=CPnt(pEndNode->x,pEndNode->y);//终点坐标
m_uEndNodeId=EndNodeId;//终点ID
m_uEndNodeType=pEndNode->m_uType;//终点类型
m_uEndNodeExtType=pEndNode->m_uExtType;//终点扩展类型
m_fEndHeading=pEndNode->m_fHeading;//终点车头方向角(度)
m_uFigureType=0; //路径类型
m_uPathId=pLinePath->m_uId; //路径ID
m_fPathLimit=pLinePath->m_fVeloLimit; //速度限制
m_uPathGuideType=pLinePath->m_uGuideType; //导航方式
m_uPathExtType=pLinePath->m_uExtType; //路径扩展类型
m_uPathObstacle=pLinePath->m_uObstacle;//路径障碍物模式
m_uPathHeading=pLinePath->m_uHeading;//路径车头方向
m_uObjectType=0;//地图对象的类型0=路径1=建筑2=设备
GetPostureAngle();//计算得到路段的姿态角(外射角)
//得到直线长度直线角度
Calculate(m_pointEnd);
}
void CPaintLine::Draw(CDC* pDC)
{ //pDC->SetROP2(R2_NOT);
pDC->SetROP2(R2_COPYPEN);
CPen* pOldPen;
CPen pDrawPen;
CPoint m_pointPrimary1;
CPoint m_pointEnd1;
DPtoVP(m_pointPrimary,m_pointPrimary1);
DPtoVP(m_pointEnd,m_pointEnd1);//把最终实际坐标变换为用于显示的逻辑坐标
//pDrawPen.CreatePen(PS_DOT, int(fscale*m_nWidth)>2? 1:1, m_rgbPrimary);
pDrawPen.CreatePen(PS_SOLID, int(fscale*m_nWidth)>2? 1:1, m_rgbPrimary);
pOldPen = pDC->SelectObject(&pDrawPen);
pDC->MoveTo(m_pointPrimary1.x,m_pointPrimary1.y);
pDC->LineTo(m_pointEnd1.x,m_pointEnd1.y);
pDC->SelectObject(pOldPen);
}
void CPaintLine::MoveDraw(CDC* pDC, CPnt& p1,CPnt& p2)
{
pDC->SetROP2(R2_XORPEN);//R2_XORPEN
CPen* pOldPen;
CPen pDrawPen;
CPoint m_pp1;
CPoint m_pp2;
CPoint pp1;
CPoint pp2;
DPtoVP(m_p1,m_pp1);
DPtoVP(m_p2,m_pp2);//把最终实际坐标变换为用于显示的逻辑坐标
DPtoVP(p1,pp1);
DPtoVP(p2,pp2);
pDrawPen.CreatePen(PS_DOT, 0, m_rgbPrimary);
pOldPen = pDC->SelectObject(&pDrawPen);
if(m_bFirstMove)//第一次移动
{
m_bFirstMove=FALSE;
pDC->MoveTo(pp1.x,pp1.y);
pDC->LineTo(pp2.x,pp2.y);
}
else
{
pDC->MoveTo(m_pp1.x,m_pp1.y);
pDC->LineTo(m_pp2.x,m_pp2.y);
pDC->MoveTo(pp1.x,pp1.y);
pDC->LineTo(pp2.x,pp2.y);
}
m_p1=p1;
m_p2=p2;
pDC->SelectObject(pOldPen);
}
void CPaintLine::DragDraw(CDC* pDC, CPnt& pointDragged)
{
pDC->SetROP2(R2_NOT);//R2_XORPEN R2_NOTMASKPEN
CPen* pOldPen;
CPen pDrawPen;
CPoint m_pointPrimary1;
CPoint m_pointEnd1;
CPoint m_pointDragged;
DPtoVP(m_pointPrimary,m_pointPrimary1);
DPtoVP(m_pointEnd,m_pointEnd1);//把最终实际坐标变换为用于显示的逻辑坐标
DPtoVP(pointDragged,m_pointDragged);
pDrawPen.CreatePen(PS_DOT, 0, m_rgbPrimary);
pOldPen = pDC->SelectObject(&pDrawPen);
pDC->MoveTo(m_pointPrimary1.x,m_pointPrimary1.y);
pDC->LineTo(m_pointEnd1.x,m_pointEnd1.y);
pDC->MoveTo(m_pointPrimary1.x,m_pointPrimary1.y);
pDC->LineTo(m_pointDragged.x,m_pointDragged.y);
//得到直线长度直线角度
Calculate(pointDragged);
m_pointEnd = pointDragged;
pDC->SelectObject(pOldPen);
}
void CPaintLine::DrawSelected(CDC* pDC, void* pTemp)
{
pDC->SetROP2(R2_COPYPEN);
CPen* pOldPen;
CPen pDrawPen;
CBrush* pOldBrush;
CBrush DrawBrush;
DrawBrush.CreateSolidBrush(GetSysColor(COLOR_WINDOW));
pOldBrush = pDC->SelectObject(&DrawBrush);
// pOldBrush = (CBrush *) pDC->SelectStockObject(HOLLOW_BRUSH);
CPoint m_pointPrimary1;
CPoint m_pointEnd1;
DPtoVP(m_pointPrimary,m_pointPrimary1);
DPtoVP(m_pointEnd,m_pointEnd1);//把最终实际坐标变换为用于显示的逻辑坐标
pDrawPen.CreatePen(PS_SOLID, m_nWidth, m_rgbPrimary);
pOldPen = pDC->SelectObject(&pDrawPen);
pDC->MoveTo(m_pointPrimary1.x,m_pointPrimary1.y);
pDC->LineTo(m_pointEnd1.x,m_pointEnd1.y);
if(m_bSelectStartNode)//TRUE表示图形元素起点被选中
{
// DrawErase(pDC, (CPaintobjView*)pTemp);//擦除图形
m_bSelectStartNode=FALSE;
pDC->Ellipse(m_pointPrimary1.x-4,m_pointPrimary1.y-4,m_pointPrimary1.x+4,m_pointPrimary1.y+4);
}
else if(m_bSelectEndNode)//TRUE表示图形元素终点被选中
{
// DrawErase(pDC, (CPaintobjView*)pTemp);//擦除图形
m_bSelectEndNode=FALSE;
pDC->Ellipse(m_pointEnd1.x-4,m_pointEnd1.y-4,m_pointEnd1.x+4,m_pointEnd1.y+4);
}
else if(!m_bReferencePoint)//参考点FALSE表示终点为参考点
{
DrawErase(pDC, (CPaintobjView*)pTemp);//擦除图形
pDC->Rectangle(m_pointPrimary1.x-4,m_pointPrimary1.y-4,m_pointPrimary1.x+4,m_pointPrimary1.y+4);
pDC->Ellipse(m_pointEnd1.x-4,m_pointEnd1.y-4,m_pointEnd1.x+4,m_pointEnd1.y+4);
}
else
{
DrawErase(pDC, (CPaintobjView*)pTemp);//擦除图形
pDC->Rectangle(m_pointEnd1.x-4,m_pointEnd1.y-4,m_pointEnd1.x+4,m_pointEnd1.y+4);
pDC->Ellipse(m_pointPrimary1.x-4,m_pointPrimary1.y-4,m_pointPrimary1.x+4,m_pointPrimary1.y+4);
}
pDC->SelectObject(pOldPen);
pDC->SelectObject(pOldBrush);
}
void CPaintLine::DrawSpecialNode(CDC* pDC)//显示断点非相切点
{
CPen* pOldPen;
CPen pDrawPen;
CBrush* pOldBrush;
pOldBrush = (CBrush *) pDC->SelectStockObject(WHITE_BRUSH);
CPoint m_pointPrimary1;
CPoint m_pointEnd1;
DPtoVP(m_pointPrimary,m_pointPrimary1);
DPtoVP(m_pointEnd,m_pointEnd1);//把最终实际坐标变换为用于显示的逻辑坐标
pDrawPen.CreatePen(PS_SOLID, m_nWidth, m_rgbPrimary);
pOldPen = pDC->SelectObject(&pDrawPen);
pDC->MoveTo(m_pointPrimary1.x,m_pointPrimary1.y);
pDC->LineTo(m_pointEnd1.x,m_pointEnd1.y);
//起点状态0=相切点1=非相切点2=断点
if(m_uStartNodeState==2)//断点
{
pDC->MoveTo(m_pointPrimary1.x-3,m_pointPrimary1.y-3);
pDC->LineTo(m_pointPrimary1.x+4,m_pointPrimary1.y+4);
pDC->MoveTo(m_pointPrimary1.x-3,m_pointPrimary1.y+3);
pDC->LineTo(m_pointPrimary1.x+4,m_pointPrimary1.y-4);
}
else if(m_uStartNodeState==1)//非相切点
{
pDC->Rectangle(m_pointPrimary1.x-4,m_pointPrimary1.y-4,m_pointPrimary1.x+4,m_pointPrimary1.y+4);
}
//终点状态0=相切点1=非相切点2=断点
if(m_uEndNodeState==2)//断点
{
pDC->MoveTo(m_pointEnd1.x-3,m_pointEnd1.y-3);
pDC->LineTo(m_pointEnd1.x+4,m_pointEnd1.y+4);
pDC->MoveTo(m_pointEnd1.x-3,m_pointEnd1.y+3);
pDC->LineTo(m_pointEnd1.x+4,m_pointEnd1.y-4);
}
else if(m_uEndNodeState==1)//非相切点
{
pDC->Rectangle(m_pointEnd1.x-4,m_pointEnd1.y-4,m_pointEnd1.x+4,m_pointEnd1.y+4);
}
pDC->SelectObject(pOldPen);
pDC->SelectObject(pOldBrush);
}
void CPaintLine::OnDown(CPnt& pointDown)
{
m_pointEnd.x = m_pointPrimary.x = pointDown.x;
m_pointEnd.y = m_pointPrimary.y = pointDown.y;
}
void CPaintLine::ChangeOrigin(CPnt pnt)//改变坐标原点
{
m_pointPrimary.x=m_pointPrimary.x-pnt.x;
m_pointPrimary.y=m_pointPrimary.y-pnt.y;
m_pointEnd.x=m_pointEnd.x-pnt.x;
m_pointEnd.y=m_pointEnd.y-pnt.y;
}
void CPaintLine::OnDown2(CPnt& pointDown)
{
}
void CPaintLine::OnUp(CPnt& pointUp, CWnd* pWnd)
{
CClientDC tempDC(pWnd);
Draw(&tempDC);
}
//
//判断是否点击了某节点
//返回0==没击中,1==击中起点,2==击中终点
UINT CPaintLine::IsHit1(CPnt& pointBang)
{
UINT forreturn=0;
CPoint m_pointPrimary1;
CPoint m_pointEnd1;
CPoint m_pointBang1;
DPtoVP(m_pointPrimary,m_pointPrimary1);
DPtoVP(m_pointEnd,m_pointEnd1);
DPtoVP(pointBang,m_pointBang1);
if(Distance(m_pointBang1.x,m_pointBang1.y,m_pointPrimary1.x,m_pointPrimary1.y)<4)
{
forreturn=1;
}
else if(Distance(m_pointBang1.x,m_pointBang1.y,m_pointEnd1.x,m_pointEnd1.y)<4)
{
forreturn=2;
}
return forreturn;
}
void CPaintLine::IsDblClk(void* pTemp1,void* pTemp2)//是否被双击选中
{
if(m_uObjectType==0)//地图对象的类型0=路径1=建筑2=设备
IsDblClkPath(pTemp1,pTemp2);
else if(m_uObjectType==1)
IsDblClkBuilding(pTemp1,pTemp2);
else if(m_uObjectType==2)
IsDblClkDevice(pTemp1,pTemp2);
}
BOOL CPaintLine::IsHit(CPnt& pointBang)
{
CPoint m_pointPrimary1;
CPoint m_pointEnd1;
CPoint m_pointBang1;
DPtoVP(m_pointPrimary,m_pointPrimary1);
DPtoVP(m_pointEnd,m_pointEnd1);
DPtoVP(pointBang,m_pointBang1);
double a,b,c,ang1,ang2,ang;
double x1=(double) m_pointPrimary1.x;
double y1=(double) m_pointPrimary1.y;
double x2=(double) m_pointEnd1.x;
double y2=(double) m_pointEnd1.y;
double xx=(double) m_pointBang1.x;
double yy=(double) m_pointBang1.y;
//计算三条边的距离
a=Distance1(x1,y1,xx,yy);
if(a==0.0) return TRUE;
b=Distance1(x2,y2,xx,yy);
if(b==0.0) return TRUE;
c=Distance1(x1,y1,x2,y2);
if(c==0.0)//线段为一个点
{
if(a<3)
return TRUE;
else
return FALSE;
}
if(a<b)//如果点击的点到线段起点的这条边较短
{
if(y1==y2)
{
if(x1<x2)
ang1=0;
else
ang1=(double)pi;
}
else
{
double x=(x2-x1)/c;
if(x<-1) x=-1;
if(x>1) x=1;
ang1=acos(x);
if(y1>y2) ang1=(double)pi*2-ang1;//直线(x1,y1)-(x2,y2)斜率的弧度
}
double x=(xx-x1)/a;
if(x<-1) x=-1;
if(x>1) x=1;
ang2=acos(x);
if(y1>yy) ang2=(double)pi*2-ang2;//直线(x1,y1)-(xx,yy)斜率的弧度
ang=ang2-ang1;
if(ang<0)ang=-ang;
if(ang>pi)ang=(double)pi*2-ang;//交角大小
if(ang>pi/2) //若为钝角,直接得到距离为a
{
if(a<3)
return TRUE;
else
return FALSE;
}
else //锐角则计算得到距离
{
if((a*(double)sin(ang))<3)
return TRUE;
else
return FALSE;
}
}
else
{
if(y1==y2)
{
if(x1<x2)
ang1=(double)pi;
else
ang1=0;
}
else
{
double x=(x1-x2)/c;
if(x<-1) x=-1;
if(x>1) x=1;
ang1=acos(x);
if(y2>y1) ang1=(double)pi*2-ang1;//直线(x2,y2)-(x1,y1)斜率的弧度
}
double x=(xx-x2)/b;
if(x<-1) x=-1;
if(x>1) x=1;
ang2=acos(x);
if(y2>yy) ang2=(double)pi*2-ang2;//直线(x2,y2)-(xx,yy)斜率的弧度
ang=ang2-ang1;
if(ang<0)ang=-ang;
if(ang>pi)ang=(double)pi*2-ang;
if(ang>pi/2)
{
if(b<3)
return TRUE;
else
return FALSE;
}
else
{
if((b*(double)sin(ang))<3)
return TRUE;
else
return FALSE;
}
}
}
void CPaintLine::GetBoundingRect(double &minx,double &miny,double &maxx,double &maxy)
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