📄 inputlinestartnode.cpp
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// InputLineStartNode.cpp : implementation file
//
#include "stdafx.h"
#include "const.h"
#include "paintobj.h"
#include "InputLineStartNode.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CInputLineStartNode dialog
CInputLineStartNode::CInputLineStartNode(CWnd* pParent /*=NULL*/)
: CDialog(CInputLineStartNode::IDD, pParent)
{
//{{AFX_DATA_INIT(CInputLineStartNode)
m_startx = 0.0;
m_starty = 0.0;
//}}AFX_DATA_INIT
}
void CInputLineStartNode::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CInputLineStartNode)
DDX_Control(pDX, IDC_STARTY, m_y);
DDX_Control(pDX, IDC_STARTX, m_x);
DDX_Text(pDX, IDC_STARTX, m_startx);
DDX_Text(pDX, IDC_STARTY, m_starty);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CInputLineStartNode, CDialog)
//{{AFX_MSG_MAP(CInputLineStartNode)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CInputLineStartNode message handlers
int CInputLineStartNode::DoModal(int nParameter)
{
// TODO: Add your specialized code here and/or call the base class
m_nParameter = nParameter;
return CDialog::DoModal();
}
BOOL CInputLineStartNode::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
if (m_nParameter == 1)
{
m_x.EnableWindow(FALSE);
m_y.EnableWindow(FALSE);
}
else
{
m_x.EnableWindow(TRUE);
m_y.EnableWindow(TRUE);
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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