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📄 square.cpp

📁 这是书上的代码
💻 CPP
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	{
		pDC->MoveTo(m_pointEnd1.x-3,m_pointEnd1.y-3);
		pDC->LineTo(m_pointEnd1.x+4,m_pointEnd1.y+4);
		pDC->MoveTo(m_pointEnd1.x-3,m_pointEnd1.y+3);
		pDC->LineTo(m_pointEnd1.x+4,m_pointEnd1.y-4);
	}
	else if(m_uEndNodeState==1)//非相切点
	{
		pDC->Rectangle(m_pointEnd1.x-4,m_pointEnd1.y-4,m_pointEnd1.x+4,m_pointEnd1.y+4);
	}
	pDC->SelectObject(pOldPen);
	pDC->SelectObject(pOldBrush);
}
*/
void CPaintRect::OnDown(CPnt& pointDown)
{
	m_pointEnd.x = m_pointPrimary.x = pointDown.x;
	m_pointEnd.y = m_pointPrimary.y = pointDown.y;
}
/*
void CPaintRect::ChangeOrigin(CPnt pnt)//改变坐标原点
{	
	m_pointPrimary.x=m_pointPrimary.x-pnt.x;
	m_pointPrimary.y=m_pointPrimary.y-pnt.y;
	m_pointEnd.x=m_pointEnd.x-pnt.x;
	m_pointEnd.y=m_pointEnd.y-pnt.y;
}
*/
void CPaintRect::OnDown2(CPnt& pointDown)
{

}
void CPaintRect::OnUp(CPnt& pointUp, CWnd* pWnd)
{
	CClientDC tempDC(pWnd);
	Draw(&tempDC);
}
/*
//
//判断是否点击了某节点
//返回0==没击中,1==击中起点,2==击中终点
UINT CPaintRect::IsHit1(CPnt& pointBang)
{
	UINT forreturn=0;
	CPoint m_pointPrimary1;	
	CPoint m_pointEnd1;
	CPoint m_pointBang1;

	DPtoVP(m_pointPrimary,m_pointPrimary1);	
	DPtoVP(m_pointEnd,m_pointEnd1);
	DPtoVP(pointBang,m_pointBang1);
	if(Distance(m_pointBang1.x,m_pointBang1.y,m_pointPrimary1.x,m_pointPrimary1.y)<4)
	{
		forreturn=1;
	}
	else if(Distance(m_pointBang1.x,m_pointBang1.y,m_pointEnd1.x,m_pointEnd1.y)<4)
	{
		forreturn=2;
	}
	return forreturn;
}
*/

void CPaintRect::IsDblClk(void* pTemp1,void* pTemp2)//是否被双击选中
{
	if(m_uObjectType==1)//地图对象的类型0=路径1=建筑2=设备
		IsDblClkBuilding(pTemp1,pTemp2);
	else if(m_uObjectType==2)
		IsDblClkDevice(pTemp1,pTemp2);
}

BOOL CPaintRect::IsHit(CPnt& pointBang)
{
	CPoint m_pointPrimary1;
	CPoint m_pointBang1;
	CPoint m_pointEnd1;
	DPtoVP(m_pointPrimary,m_pointPrimary1);	
	DPtoVP(m_pointEnd,m_pointEnd1);
	DPtoVP(pointBang,m_pointBang1);
	
	int x1,y1,x2,y2;	
	x1=min(m_pointPrimary1.x,m_pointEnd1.x);
	y1=min(m_pointPrimary1.y,m_pointEnd1.y);
	x2=max(m_pointPrimary1.x,m_pointEnd1.x);
	y2=max(m_pointPrimary1.y,m_pointEnd1.y);

	CRect rect(x1,y1,x2,y2);
  	if (!rect.PtInRect(m_pointBang1))
		return FALSE;
	else
		return TRUE;
}

void CPaintRect::GetBoundingRect(double &minx,double &miny,double &maxx,double &maxy)
{
	double xmin,xmax,ymin,ymax;
	xmin=min(m_pointPrimary.x,m_pointEnd.x);
	xmax=max(m_pointPrimary.x,m_pointEnd.x);
	ymin=min(m_pointPrimary.y,m_pointEnd.y);
	ymax=max(m_pointPrimary.y,m_pointEnd.y);
	minx=xmin;
	miny = ymin;
	maxx =xmax;
	maxy =ymax;
}

void CPaintRect::Serialize(CArchive& ar)
{
	CPainted::Serialize(ar);
	if (ar.IsStoring())
	{
		ar << m_pointEnd;
		ar <<m_rgbInside;
		ar <<m_bFilled;		
	}
	else
	{
		ar >> m_pointEnd;
		ar >>m_rgbInside;
		ar >>m_bFilled;		
	}
}


void CPaintRect::onup1(CPnt& point1, CPnt& point2, CPnt& point3,CWnd *pWnd)
{	m_pointPrimary=point1;
	m_pointEnd=point2;
}

CPnt CPaintRect::returnattr1()
{
	return m_pointPrimary;	
}
CPnt CPaintRect::returnattr2()
{
	return	m_pointEnd;
}

//得到绘制起点
//pnt1 为传递的鼠标点坐标,m_EllipsePaintMode==1时
//修改pnt1为人工输入的端点坐标
//pnt2无意义
//返回值无意义
int CPaintRect::GetPathStartnode(CPnt& pnt1, CPnt& pnt2)
{
	if(m_pDoc->m_RectPaintMode==1)//Ellipse的绘制模式
	{
		pnt1=m_pDoc->m_pPaintStartNode;//绘图时给定的起点
	}	
	return 1;
}
//得到绘制终点
//返回值无意义
//
BOOL CPaintRect::GetPathEndnode(CPnt& pnt1)
{	
	if(m_pDoc->m_RectPaintMode==1)//Ellipse的绘制模式
	{
		pnt1=m_pDoc->m_pPaintEndNode;//绘图时给定的起点
	}
	 return 1;
}

/*
double CPaintRect::Distance1(double x1, double y1, double x2, double y2)
{
return (double)sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));
}

void CPaintRect::toChar(char *p_Char)
{
	double x1,y1,x2,y2,Speed,Length,Angle;
	UINT PathId,StartId,StartType,EndId,EndType,HeadDir,Guide,Obstacle;
	x1=m_pointPrimary.x;
	y1=m_pointPrimary.y;
	x2=m_pointEnd.x;
	y2=m_pointEnd.y;

	Speed=m_fPathLimit;//速度限制
	Length=m_flength;//直线长度
	Angle=m_fangle;//直线角度
	PathId=m_uPathId;//路径ID 5
	StartId=m_uStartNodeId;//起点ID 5
	StartType=m_uStartNodeType;//起点类型 2
	EndId=m_uEndNodeId;//终点ID 5
	EndType=m_uEndNodeType;//终点类型 2
	HeadDir=m_uPathHeading;//路径车头方向 2
	Guide=m_uPathGuideType;//导航方式 1
	Obstacle=m_uPathObstacle;//路径障碍物模式 4	
	char p1[126];
	//把格式化数据写到字符串
	sprintf(p1,"%12.4f,%12.4f,%12.4f,%12.4f,%12.4f,%12.4f,%12.4f,%5d,%5d,%2d,%5d,%2d,%2d,%1d,%4d\n",
		x1,y1,x2,y2,Speed,Length,Angle,PathId,StartId,
		StartType,EndId,EndType,HeadDir,Guide,Obstacle);
	p1[125]=0;
	lstrcat(p_Char,p1);//增加在p_Char字符串后
}

char * CPaintRect::toData(char *p_Char)
{
	float x1,y1,x2,y2,Speed,Length,Angle;
	UINT PathId,StartId,StartType,EndId,EndType,HeadDir,Guide,Obstacle;
	char p1[126];
	strncpy(p1,p_Char,125);	//拷贝一个125字节长度的字符串
	p_Char+=125;			//指向成员变量的字符串后的位置
	p1[125]=0;
	//从字符串读格式化数据
	sscanf(p1,"%f,%f,%f,%f,%f,%f,%f,%d,%d,%d,%d,%d,%d,%d,%d\n",
		&x1,&y1,&x2,&y2,&Speed,&Length,&Angle,&PathId,&StartId,
		&StartType,&EndId,&EndType,&HeadDir,&Guide,&Obstacle);
	m_pointPrimary.x=x1;
	m_pointPrimary.y=y1;
	m_pointEnd.x=x2;
	m_pointEnd.y=y2;

	m_fPathLimit=Speed;//速度限制
	m_flength=Length;//直线长度
	m_fangle=Angle;//直线角度
	m_uPathId=PathId;//路径ID
	m_uStartNodeId=StartId;//起点ID
	m_uStartNodeType=StartType;//起点类型
	m_uEndNodeId=EndId;//终点ID
	m_uEndNodeType=EndType;//终点类型
	m_uPathHeading=HeadDir;//路径车头方向
	m_uPathGuideType=Guide;//导航方式
	m_uPathObstacle=Obstacle;//路径障碍物模式
	return p_Char;			//返回指向成员变量的字符串后的位置
}

void CPaintRect::DrawErase(CDC* pDC)//擦除图形WHITE_BRUSHHOLLOW_BRUSH
{	
	pDC->SetROP2(R2_COPYPEN);
	CPen*	pOldPen;
	CPen	pDrawPen;
	CBrush*	pOldBrush;		
	pOldBrush = (CBrush *) pDC->SelectStockObject(HOLLOW_BRUSH);
	CPoint m_pointPrimary1;
	CPoint m_pointEnd1;
	DPtoVP(m_pointPrimary,m_pointPrimary1);
	DPtoVP(m_pointEnd,m_pointEnd1);//把最终实际坐标变换为用于显示的逻辑坐标
	pDrawPen.CreatePen(PS_SOLID, m_nWidth, RGB(255,255,255));
	pOldPen = pDC->SelectObject(&pDrawPen);	
	pDC->Rectangle(m_pointPrimary1.x-4,m_pointPrimary1.y-4,m_pointPrimary1.x+4,m_pointPrimary1.y+4);
	pDC->Rectangle(m_pointEnd1.x-4,m_pointEnd1.y-4,m_pointEnd1.x+4,m_pointEnd1.y+4);
	pDC->Ellipse(m_pointPrimary1.x-4,m_pointPrimary1.y-4,m_pointPrimary1.x+4,m_pointPrimary1.y+4);
	pDC->Ellipse(m_pointEnd1.x-4,m_pointEnd1.y-4,m_pointEnd1.x+4,m_pointEnd1.y+4);

	pDC->SelectObject(pOldPen);
	pDC->SelectObject(pOldBrush);
}
*/

void CPaintRect::Move(double x_Move,double y_Move)
{
	//移动直线的起点和终点坐标
	m_pointPrimary.x+=x_Move;
	m_pointEnd.x+=x_Move;
	m_pointPrimary.y+=y_Move;
	m_pointEnd.y+=y_Move;
}

void CPaintRect::toChar(char *p_Char)
{
	
}

char * CPaintRect::toData(char *p_Char)
{
	
	return p_Char;			//返回指向成员变量的字符串后的位置
}

void CPaintRect::ChangeOrigin(CPnt pnt)//改变坐标原点
{	
	m_pointPrimary.x=m_pointPrimary.x-pnt.x;
	m_pointPrimary.y=m_pointPrimary.y-pnt.y;
	m_pointEnd.x=m_pointEnd.x-pnt.x;
	m_pointEnd.y=m_pointEnd.y-pnt.y;
}


void CPaintRect::IsDblClkBuilding(void *pTemp1, void *pTemp2)
{
	BOOL change=FALSE;
	m_pDoc = (CPaintobjDoc*) pTemp1;
	CRectAttrDlg rectattr;				
	rectattr.m_pDoc =(CPaintobjDoc*) pTemp1;
	rectattr.m_pActive1=this;	
	rectattr.m_dStartx=m_pointPrimary.x;//起点坐标
	rectattr.m_dStarty=m_pointPrimary.y;//起点坐标
	rectattr.m_dEndx=m_pointEnd.x;//终点坐标
	rectattr.m_dEndy=m_pointEnd.y;//终点坐标
	rectattr.m_bFill=m_bFilled;
	rectattr.m_ctlFillColor.m_FillColor=m_rgbInside;	
	
	if(rectattr.DoModal()==IDOK)
	{
		
		if(m_pointPrimary.x!=rectattr.m_dStartx||m_pointPrimary.y!=rectattr.m_dStarty
			||m_pointEnd.x!=rectattr.m_dEndx||m_pointEnd.y!=rectattr.m_dEndy)
		{
			change=TRUE;
			m_pointPrimary.x=rectattr.m_dStartx;	
			m_pointPrimary.y=rectattr.m_dStarty;	
			m_pointEnd.x=rectattr.m_dEndx;
			m_pointEnd.y=rectattr.m_dEndy;
			Normalize();
		}
		if(rectattr.m_bFill!=m_bFilled)
		{
			change=TRUE;
			m_bFilled=rectattr.m_bFill;			
		}
		if(m_bFilled&&m_rgbInside!=rectattr.m_ctlFillColor.m_FillColor)
		{
			change=TRUE;
			m_rgbInside=rectattr.m_ctlFillColor.m_FillColor;
		}
		if(change) 
		{
			((CPaintobjView*) pTemp2)->Invalidate();
		}
	}
}

void CPaintRect::IsDblClkDevice(void *pTemp1, void *pTemp2)
{
	BOOL change=FALSE;
	m_pDoc = (CPaintobjDoc*) pTemp1;
	CDeviceRectAttrDlg rectattr;				
	rectattr.m_nDeviceId=m_nDeviceId;
	rectattr.m_nSomeStatus=m_nSomeStatus;
	rectattr.m_nStatusNumber=m_nStatusNumber;	
	rectattr.m_dStartx=m_pointPrimary.x;//起点坐标
	rectattr.m_dStarty=m_pointPrimary.y;//起点坐标
	rectattr.m_dEndx=m_pointEnd.x;//终点坐标
	rectattr.m_dEndy=m_pointEnd.y;//终点坐标
	rectattr.m_bFill=m_bFilled;
	rectattr.m_ctlFillColor.m_FillColor=m_rgbInside;	
	
	if(rectattr.DoModal()==IDOK)
	{
		m_nDeviceId=rectattr.m_nDeviceId;
		m_nSomeStatus=rectattr.m_nSomeStatus;
		m_nStatusNumber=rectattr.m_nStatusNumber;
		if(m_pointPrimary.x!=rectattr.m_dStartx||m_pointPrimary.y!=rectattr.m_dStarty
			||m_pointEnd.x!=rectattr.m_dEndx||m_pointEnd.y!=rectattr.m_dEndy)
		{
			change=TRUE;
			m_pointPrimary.x=rectattr.m_dStartx;	
			m_pointPrimary.y=rectattr.m_dStarty;	
			m_pointEnd.x=rectattr.m_dEndx;
			m_pointEnd.y=rectattr.m_dEndy;
			Normalize();
		}
		if(rectattr.m_bFill!=m_bFilled)
		{
			change=TRUE;
			m_bFilled=rectattr.m_bFill;			
		}
		if(m_bFilled&&m_rgbInside!=rectattr.m_ctlFillColor.m_FillColor)
		{
			change=TRUE;
			m_rgbInside=rectattr.m_ctlFillColor.m_FillColor;
		}
		if(change) 
		{
			((CPaintobjView*) pTemp2)->Invalidate();
		}
	}
}

void CPaintRect::Normalize()
{
	double xmin,xmax,ymin,ymax;
	xmin=min(m_pointPrimary.x,m_pointEnd.x);
	xmax=max(m_pointPrimary.x,m_pointEnd.x);
	ymin=min(m_pointPrimary.y,m_pointEnd.y);
	ymax=max(m_pointPrimary.y,m_pointEnd.y);
	m_pointPrimary.x=xmin;
	m_pointPrimary.y=ymax;	
	m_pointEnd.x=xmax;
	m_pointEnd.y=ymin;
}

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