📄 path.h
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// Path.h: interface for the CPath class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_PATH_H__F2F069C3_3C71_11D4_A4DD_00D0B7213322__INCLUDED_)
#define AFX_PATH_H__F2F069C3_3C71_11D4_A4DD_00D0B7213322__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Enumeration of standard path types
enum TPathType {LINE_TYPE, SPP_TYPE, SPLINE_TYPE, SCP_TYPE, SIDE_TYPE,
LAZY_S_TYPE,ARC_TYPE};
class CPath : public CObject //此类为路径类的基类
{
public:
USHORT m_uId; // Path ID number
USHORT m_uType; // Path topological type
USHORT m_uExtType; // Extended path type
USHORT m_uStartNode; // The ID of the start node
USHORT m_uEndNode; // The ID of the end node
float m_fVeloLimit; // The velocity limit on the path
SHORT m_uGuideType; // The guide method on this path
// 0 - Dead reckoning; 1 - laser; 2 - tape
public:
CPath();
virtual ~CPath();
virtual BOOL Create(CArchive& ar,USHORT ver);
virtual BOOL Save(CArchive& ar,USHORT ver);
};
#endif // !defined(AFX_PATH_H__F2F069C3_3C71_11D4_A4DD_00D0B7213322__INCLUDED_)
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