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📄 animationappui.h

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/* Copyright (c) 2004, Nokia. All rights reserved */


#ifndef __ANIMATIONAPPUI_H__
#define __ANIMATIONAPPUI_H__

// INCLUDES
#include <aknappui.h>

#include "C_HAnim.h"
#include "EventQueue.h"

// CONSTANTS
// The location of the animation server changes in the emulator
// and target builds.
_LIT( KServerDllFilename, "HANIM_SERVER" );

// FORWARD DECLARATIONS
class CAnimationAppView;

// CLASS DECLARATION

/**
* CAnimationAppUi application UI class.
* An instance of class CAnimationAppUi is the UserInterface part of the AVKON
* application framework for the Animation example application.
*/
class CAnimationAppUi : public CAknAppUi,public MEventQueue
    {
    public: // Constructors and destructor

        /**
        * CAnimationAppUi.
        * C++ default constructor. This needs to be public due to
        * the way the framework constructs the AppUi.
        * @param aSession the window server session to use.
        */
        CAnimationAppUi( RWsSession& aSession );

        /**
        * ~CAnimationAppUi.
        * Virtual Destructor.
        */
        virtual ~CAnimationAppUi();

	public:
		virtual void EventNotify(TInt& aScanCode) ;

    public:  // Functions from base classes

        /**
        * From CEikAppUi, HandleCommandL.
        * Takes care of command handling.
        * @param aCommand The enumerated code for the option selected.
        */
        void HandleCommandL( TInt aCommand );

    private: // Constructor

        /**
        * ConstructL.
        * 2nd phase constructor.
        */
        void ConstructL();

    private: // New methods

        /**
        * SetupClientDllL.
        * Setup the animation client Dll.
        */
        void SetupClientDllL();

        /**
        * SetupImageCommanderL.
        * Setup the animation image commander.
        */
        void SetupImageCommanderL();

    private: // Data

        /**
        * iAppView
        * The application view
        * Owned by CAnimationAppUi object.
        */
        CAnimationAppView* iAppView;

        // Do not change the order of these variables, as they are called
        // in the AppUi constructor list in the order listed here

        RHAnimDll iClientDll;
		RHAnimCommander iClientCommander;

		//Event Quere
		CEventQueue*	iEvent;
    };

#endif // __ANIMATIONAPPUI_H__

// End of File

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