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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><!--Converted with LaTeX2HTML 2002-2-1 (1.71)original version by: Nikos Drakos, CBLU, University of Leeds* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan* with significant contributions from: Jens Lippmann, Marek Rouchal, Martin Wilck and others --><HTML><HEAD><TITLE>SimSpark Simulation Server</TITLE><META NAME="description" CONTENT="SimSpark Simulation Server"><META NAME="keywords" CONTENT="howtorobocop"><META NAME="resource-type" CONTENT="document"><META NAME="distribution" CONTENT="global"><META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"><META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"><LINK REL="STYLESHEET" HREF="howtorobocop.css"><LINK REL="next" HREF="node12.html"><LINK REL="previous" HREF="node6.html"><LINK REL="up" HREF="howtorobocop.html"><LINK REL="next" HREF="node10.html"></HEAD><BODY ><DIV CLASS="navigation"><!--Navigation Panel--><A NAME="tex2html168" HREF="node10.html"><IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="/usr/share/latex2html/icons/next.png"></A> <A NAME="tex2html164" HREF="howtorobocop.html"><IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="/usr/share/latex2html/icons/up.png"></A> <A NAME="tex2html158" HREF="node8.html"><IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="/usr/share/latex2html/icons/prev.png"></A> <A NAME="tex2html166" HREF="node1.html"><IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="/usr/share/latex2html/icons/contents.png"></A> <BR><B> Next:</B> <A NAME="tex2html169" HREF="node10.html">The Soccer Field</A><B> Up:</B> <A NAME="tex2html165" HREF="howtorobocop.html">RoboCup 3D Simulation HowTo</A><B> Previous:</B> <A NAME="tex2html159" HREF="node8.html">BATS Agent Architecture</A> <B> <A NAME="tex2html167" HREF="node1.html">Contents</A></B> <BR><BR></DIV><!--End of Navigation Panel--><H1><A NAME="SECTION00400000000000000000"></A><A NAME="chServer"></A><BR>SimSpark Simulation Server</H1><P>The simulation is generated by the SimSpark Soccer Simulation Server. Agents can enterthe simulation by communicating with the soccer server using tcp sockets and ahierarchical parentheses based communication protocol (think of LISP). The simulation maintains aphysically realistic (although at the moment noiseless) world, existing of asoccer field and soccer(ro)bots. One agent program represents one soccer robot in thesimulation.<P>As of the World Championship of 2007 the simulation can only reliably run two agents perteam and still had some hiccups in the form of physics errors causing exploding body part.But we are confident that these will be resolved in the near future.<P><BR><HR><!--Table of Child-Links--><A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A><UL CLASS="ChildLinks"><LI><A NAME="tex2html170" HREF="node10.html">The Soccer Field</A><LI><A NAME="tex2html171" HREF="node11.html">The Soccerbot</A></UL><!--End of Table of Child-Links--><BR><HR><ADDRESS>Bram2007-11-18</ADDRESS></BODY></HTML>
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