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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><!--Converted with LaTeX2HTML 2002-2-1 (1.71)original version by:  Nikos Drakos, CBLU, University of Leeds* revised and updated by:  Marcus Hennecke, Ross Moore, Herb Swan* with significant contributions from:  Jens Lippmann, Marek Rouchal, Martin Wilck and others --><HTML><HEAD><TITLE>getCapability()</TITLE><META NAME="description" CONTENT="getCapability()"><META NAME="keywords" CONTENT="howtorobocop"><META NAME="resource-type" CONTENT="document"><META NAME="distribution" CONTENT="global"><META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"><META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"><LINK REL="STYLESHEET" HREF="howtorobocop.css"><LINK REL="next" HREF="node24.html"><LINK REL="previous" HREF="node22.html"><LINK REL="up" HREF="node19.html"><LINK REL="next" HREF="node24.html"></HEAD><BODY ><DIV CLASS="navigation"><!--Navigation Panel--><A NAME="tex2html374"  HREF="node24.html"><IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="/usr/share/latex2html/icons/next.png"></A> <A NAME="tex2html370"  HREF="node19.html"><IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="/usr/share/latex2html/icons/up.png"></A> <A NAME="tex2html364"  HREF="node22.html"><IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="/usr/share/latex2html/icons/prev.png"></A> <A NAME="tex2html372"  HREF="node1.html"><IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="/usr/share/latex2html/icons/contents.png"></A>  <BR><B> Next:</B> <A NAME="tex2html375"  HREF="node24.html">Commitment</A><B> Up:</B> <A NAME="tex2html371"  HREF="node19.html">Implementing a behavior</A><B> Previous:</B> <A NAME="tex2html365"  HREF="node22.html">getCurrentState()</A> &nbsp; <B>  <A NAME="tex2html373"  HREF="node1.html">Contents</A></B> <BR><BR></DIV><!--End of Navigation Panel--><H3><A NAME="SECTION00651400000000000000">getCapability()</A></H3><P>Behaviors that are placed in the same slot compete with eachother for execution. They receive the same goal and are selected based on their capability to achieve that goal. Also, before advancing to the next sequence step, a behavior checks if the sub behaviors in that step have enough capability to finish that step. A behavior's capability is requested by calling its <TT>getCapability</TT> method, passing it a goal and the state it created in <TT>getCurrentState</TT>. The behavior returns an estimate of its capability of achieving the goal, ranging from -1 to 1, with a confidence interval that depicts the accuracy of the estimate.<P><BR><HR><ADDRESS>Bram2007-11-18</ADDRESS></BODY></HTML>

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