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📁 robocup3d littlegreenbats_howtorobocop-0.1.tar.gz
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><!--Converted with LaTeX2HTML 2002-2-1 (1.71)original version by:  Nikos Drakos, CBLU, University of Leeds* revised and updated by:  Marcus Hennecke, Ross Moore, Herb Swan* with significant contributions from:  Jens Lippmann, Marek Rouchal, Martin Wilck and others --><HTML><HEAD><TITLE>Tutorial</TITLE><META NAME="description" CONTENT="Tutorial"><META NAME="keywords" CONTENT="howtorobocop"><META NAME="resource-type" CONTENT="document"><META NAME="distribution" CONTENT="global"><META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"><META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"><LINK REL="STYLESHEET" HREF="howtorobocop.css"><LINK REL="next" HREF="node34.html"><LINK REL="previous" HREF="node12.html"><LINK REL="up" HREF="howtorobocop.html"><LINK REL="next" HREF="node14.html"></HEAD><BODY ><DIV CLASS="navigation"><!--Navigation Panel--><A NAME="tex2html216"  HREF="node14.html"><IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="/usr/share/latex2html/icons/next.png"></A> <A NAME="tex2html212"  HREF="howtorobocop.html"><IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="/usr/share/latex2html/icons/up.png"></A> <A NAME="tex2html206"  HREF="node12.html"><IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="/usr/share/latex2html/icons/prev.png"></A> <A NAME="tex2html214"  HREF="node1.html"><IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="/usr/share/latex2html/icons/contents.png"></A>  <BR><B> Next:</B> <A NAME="tex2html217"  HREF="node14.html">SocketComm</A><B> Up:</B> <A NAME="tex2html213"  HREF="howtorobocop.html">RoboCup 3D Simulation HowTo</A><B> Previous:</B> <A NAME="tex2html207"  HREF="node12.html">BATS Agent Architecture</A> &nbsp; <B>  <A NAME="tex2html215"  HREF="node1.html">Contents</A></B> <BR><BR></DIV><!--End of Navigation Panel--><H1><A NAME="SECTION00600000000000000000"></A><A NAME="chTutorial"></A><BR>Tutorial</H1><P>The BATS agent architecture consists of several parts and layers. This tutorial guides you through using these parts step by step. All lower layers are independent of the higher layers. So if you don't need all, you can skip the later sections. If you are only interested in an easy interface with the simulation server, reading section <A HREF="node14.html#secSocketComm">2.1</A> will suffice. If you want to start quickly with a working agent, you can skip until section <A HREF="node17.html#secHumanoidAgent">2.4</A> for now. However, the agent template described there is based on the elements described in the sections before that, so be sure to read those too at some time, to fully understand how your agent works.<P><BR><HR><!--Table of Child-Links--><A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A><UL CLASS="ChildLinks"><LI><A NAME="tex2html218"  HREF="node14.html">SocketComm</A><LI><A NAME="tex2html219"  HREF="node15.html">WorldModel</A><LI><A NAME="tex2html220"  HREF="node16.html">Cerebellum</A><LI><A NAME="tex2html221"  HREF="node17.html">HumanoidAgent</A><LI><A NAME="tex2html222"  HREF="node18.html">Behavior</A><UL><LI><A NAME="tex2html223"  HREF="node19.html">Implementing a behavior</A><UL><LI><A NAME="tex2html224"  HREF="node20.html">Inherit Behavior</A><LI><A NAME="tex2html225"  HREF="node21.html">Constructor (defining slots)</A><LI><A NAME="tex2html226"  HREF="node22.html">getCurrentState()</A><LI><A NAME="tex2html227"  HREF="node23.html">getCapability()</A><LI><A NAME="tex2html228"  HREF="node24.html">Commitment</A></UL><LI><A NAME="tex2html229"  HREF="node25.html">Configuration XML setup</A><UL><LI><A NAME="tex2html230"  HREF="node26.html">The root conf element</A><LI><A NAME="tex2html231"  HREF="node27.html">The player id (unum) to class type coupling</A><LI><A NAME="tex2html232"  HREF="node28.html">The player class definitions</A><LI><A NAME="tex2html233"  HREF="node29.html">The behaviors element</A><LI><A NAME="tex2html234"  HREF="node30.html">Behavior elements</A><LI><A NAME="tex2html235"  HREF="node31.html">Behavior parameters</A><LI><A NAME="tex2html236"  HREF="node32.html">Behavior slots</A></UL><LI><A NAME="tex2html237"  HREF="node33.html">Creating and Running Behaviors</A></UL></UL><!--End of Table of Child-Links--><BR><HR><ADDRESS>Bram2007-11-18</ADDRESS></BODY></HTML>

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