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📄 sprite.cpp

📁 一个symbian上成熟的小游戏源码
💻 CPP
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#include "Sprite.h"

namespace gamespace
{

CSprite::CSprite()
{

}
CSprite::~CSprite()
{
	delete iSequence;
}

void CSprite::SetSource(CFbsBitmap* aBmp,CFbsBitmap* aBmpMask,TInt aCellWidth/*=0*/,TInt aCellHeight/*=0*/ )
{
	CLayer::SetSource(aBmp,aBmpMask,aCellWidth,aCellHeight);

	//设置默认的序列
	iSequence->Set(iRows*iCols);
}

void CSprite::SetSequence( TInt* pSeq,TInt seqLength,TInt* aPDelays)
{
	if( seqLength < 0 || pSeq == NULL )
		return;

	iSequence->Set(pSeq,seqLength,aPDelays);
}

void CSprite::SetSequence( CSequence* iSequence )
{
	delete iSequence;
	this->iSequence=iSequence;
}

void CSprite::PrevFrame()
{
	iSequence->PrevFrame();
}

void CSprite::NextFrame()
{
	iSequence->NextFrame();
}

void CSprite::Draw(CBitmapContext& aGc) const
{
	TInt frameIndex=*iSequence;//得到当前帧索引

	CLayer::Draw(frameIndex,aGc);
}

void CSprite::SetCurrentFrame( TInt sequenceIndex )
{
	iSequence->SetCurrentIndex(sequenceIndex);
}

void CSprite::Draw( TInt frameIndex,CBitmapContext& aGc) const
{
	CLayer::Draw(frameIndex,aGc);
}

CSprite* CSprite::NewL( CFbsBitmap* aBmp,CFbsBitmap* aBmpMask,TInt aCellWidth/*=0*/,TInt aCellHeight/*=0*/ )
{
	CSprite* self=CSprite::NewLC(aBmp,aBmpMask,aCellWidth,aCellHeight);
	CleanupStack::Pop();
	return self;
}

CSprite* CSprite::NewLC( CFbsBitmap* aBmp,CFbsBitmap* aBmpMask,TInt aCellWidth/*=0*/,TInt aCellHeight/*=0*/ )
{
	CSprite* self=new(ELeave)CSprite;
	CleanupStack::PushL(self);
	self->ConstructL(aBmp,aBmpMask,aCellWidth,aCellHeight);
	return self;
}

void CSprite::ConstructL( CFbsBitmap* aBmp,CFbsBitmap* aBmpMask,TInt aCellWidth/*=0*/,TInt aCellHeight/*=0*/ )
{
	iSequence=new(ELeave)CSequence;
	SetSource(aBmp,aBmpMask,aCellWidth,aCellHeight);
}
}

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