📄 gcbuffer.h
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#ifndef GCBUFFER_H
#define GCBUFFER_H
// INCLUDES
#include <e32std.h>
#include <e32base.h>
#include <w32std.h>
#include <bitstd.h>
#include <bitdev.h>
#include "fbs.h"
namespace gamespace
{
class CGcBuffer
{
public:
~CGcBuffer();
static CGcBuffer* NewL(CWindowGc& aGc,TInt aBufferWidth,TInt aBufferHeight);
static CGcBuffer* NewLC(CWindowGc& aGc,TInt aBufferWidth,TInt aBufferHeight);
private:
CGcBuffer();
void ConstructL(CWindowGc& aGc,TInt aBufferWidth,TInt aBufferHeight);
public:
void Flush( CWindowGc& aGc, TInt aX, TInt aY );
CWindowGc& BufferGc();
void ClearBuffer( TRgb aColor = KRgbWhite );
private:
TInt iBufferWidth;
TInt iBufferHeight;
CFbsBitmap* iBufferBitmap;
CFbsBitmapDevice* iBitmapDevice;//图形设备
CBitmapContext* iBitmapContext;//图形操作上下文
};
}
#endif // GCBUFFER_H
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