ballengine.h

来自「一个symbian上成熟的小游戏源码」· C头文件 代码 · 共 36 行

H
36
字号
// BallEngine.h: interface for the CBallEngine class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_BALLENGINE_H__AEAC07DA_D8BA_4832_8223_A8A7AC1A75AD__INCLUDED_)
#define AFX_BALLENGINE_H__AEAC07DA_D8BA_4832_8223_A8A7AC1A75AD__INCLUDED_

#include <e32base.h>
#include "Ball.h"

class CBallEngine : public CBase 
{
private:
	CBallEngine();
	void ConstructL();

public:
	virtual ~CBallEngine();
	static CBallEngine* NewL();
	static CBallEngine* NewLC();

private:
	RPointerArray<CBall> iArray;
	RPointerArray<CFbsBitmap> iArrayBmps;
	TRect iRect;

public:
	void CreateBall();
	void RemoveBall();
	void Draw(CBitmapContext& aGc) const;
	void SetRect(const TRect& aRect);
	
};

#endif

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