📄 read3dsdoc.h
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//********************************************
// Read3DSDoc.h
// The document, contain a SceneGraph
//********************************************
// Created : 12/12/97
// Modified
//********************************************
#if !defined(AFX_Read3DSDOC_H__06A35631_72E5_11D1_A6C2_00A0242C0A32__INCLUDED_)
#define AFX_Read3DSDOC_H__06A35631_72E5_11D1_A6C2_00A0242C0A32__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define MAX_VERTICE 40000 //define max vertice number of the mesh
#define MAX_VERTICE_PER_POLYGON 6
#define Object 1
#include "3dsload.h"
class CSeneGraph3d;
class CRead3DSDoc : public CDocument
{
protected: // create from serialization only
// Attributes
private:
//CSeneGraph3d m_SceneGraph;
// Functions
public:
// OpenGL
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRead3DSDoc)
public:
virtual void Serialize(CArchive& ar);
virtual void OnCloseDocument();
virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
//}}AFX_VIRTUAL
// Implementation
public:
CRead3DSDoc();
virtual ~CRead3DSDoc();
DECLARE_DYNCREATE(CRead3DSDoc)
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
public:
M3DSObject *m_Real3DS;
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CRead3DSDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_Read3DSDOC_H__06A35631_72E5_11D1_A6C2_00A0242C0A32__INCLUDED_)
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